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Author Topic: Spriteworks from Vosur (Mark 2)  (Read 18392 times)

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Offline Vosur Aekira

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Re: Spriteworks from Vosur (Mark 2)
« Reply #240 on: March 16, 2021, 04:13:26 AM »
And February absolutely ripped me apart. I barely got anything done since then and I still feel like I'm running ragged. Anyways, one last design for the friend the previous two designs are for before I make something for another friend.


Offline John Red Beard

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Re: Spriteworks from Vosur (Mark 2)
« Reply #241 on: March 19, 2021, 05:00:15 AM »
Ooo nice! The detailing on the shaft is a good touch.
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Offline Vosur Aekira

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Re: Spriteworks from Vosur (Mark 2)
« Reply #242 on: April 26, 2021, 03:26:28 AM »

Several ideas when into this design for another friend of mine. A multi-elemental configuration as per most weapons that draw on the character's innate energies (mana, chi, ect.) The hilt was based off of a standard katana (albeit beam-blades tend to be straight blades), the change-out point being the pommel dropping down to eject the cartridge/gem. The 'sheath' was a mixture of a weapon from Metal Gear Rising: Revengence and from No More Heroes (Sam's HF katana and Travis's beam katana) in the idea, but adding another cartridge/gem load-point as well. The character that this set belongs to primarily uses darkness element for the blades, but not quite sure what type of effect that'd have as a melee-weapon attribute since it doesn't disperse.

 

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