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Author Topic: Trying to advertise my game.  (Read 9389 times)

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Offline Malina

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Re: Trying to advertise my game.
« Reply #45 on: June 18, 2017, 10:57:00 AM »
I think you're going about this the wrong way. People don't owe you their characters, it's your game and you unfortunately need to do the hard work to get it out there. If people want to help out, that's great ! But you can't expect them to put in that work for you as that will just put more people off.
I hope you find some people who are willing but that attitude just won't work
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Offline Bricket

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Re: Trying to advertise my game.
« Reply #46 on: June 18, 2017, 01:59:46 PM »
I've read through this thread and I can give you the following advice.
When looking at games there are 2 ways you can treat a potential gamer of your game.
1. The game is the product
2. The user is the product.

If you treat the game as being the final product it's acceptable that an user pays for the drawings or does ingame payments, in other words: pay to win; this way you can generate a honest profit and get rewarded for your work.

However, if you see the user as the product you can have the possibility to ignore some rules. First and for all: seeing the user as the product you need to attract the user first by offering a free game. Then when the user has signed up you can start publishing adds in the game or on a location where the users see the ads. By showing these adds you can generate a profit since the user is the product you're selling to advertisement companies.



Offline BennyJackdaw

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Re: Trying to advertise my game.
« Reply #47 on: June 18, 2017, 03:09:08 PM »
I think you're going about this the wrong way. People don't owe you their characters, it's your game and you unfortunately need to do the hard work to get it out there. If people want to help out, that's great ! But you can't expect them to put in that work for you as that will just put more people off.
I hope you find some people who are willing but that attitude just won't work

...All I want is to see people sprite their own characters as guests, and it's optional. I'm not asking anyone to make the game for me. And, again, I don't want to turn into an ***-kissing gumball machine of sprites, why should I just have to give stuff away for nothing?

I'm just disappointed that I've had interest, but no finished sprites. They're also very small and easy to make sprites.
« Last Edit: June 18, 2017, 03:11:10 PM by BennyJackdaw »

Offline Malina

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Re: Trying to advertise my game.
« Reply #48 on: July 13, 2017, 03:49:05 PM »
But if they're small and easy to make why don't you do then yourself ? You're not being a slave by doing that you're doing what needs to be done to get your project working. If I'm making a report on something I can't expect someone to help me write it as that would never happen
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Offline BennyJackdaw

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Re: Trying to advertise my game.
« Reply #49 on: July 13, 2017, 04:07:59 PM »
But if they're small and easy to make why don't you do then yourself ? You're not being a slave by doing that you're doing what needs to be done to get your project working. If I'm making a report on something I can't expect someone to help me write it as that would never happen

I want it to be a collaboration. I want it to be something fun not only for others to play but for others to work on as well, as opposed to this butt-kissing gumball machine who just sucks up to people and can ONLY get other people's games if I just bend over backwards for people for no real reward. It takes away a lot of the enjoyment I could have for this project and doesn't tell me other people are interested, it just makes me feel lonely and sad. I kind of wanted to do something like Hijoke's RIGS2 game where people make their own sprites and characters for the game. Even I made my own character for it.

I'm sorry, but I'm not going to just draw sprites for free, no matter how much I want someone else's character in game. I at LEAST want an art trade with someone, and so far no one's even done that much.

Offline Malina

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Re: Trying to advertise my game.
« Reply #50 on: July 13, 2017, 04:24:30 PM »
A collab does usually work really well in getting the word out that you have a product to sell, you have to be mindful that this genre (fat people) is quite a controversial one and people might not want to be associated with it.


If this was anyone else's game that you were working for I could understand your frustration. Right now though, the only person who's going to benefit from this is yourself; you're 'bending over' only for yourself ! That means you have to put in hard work but you also reap the benefits of that work (eggs your game getting published)


The way I see it, you're on a boat and there's a leak in it. Right now you're waiting for someone else to fix that leak as you don't want to 'do it for free' but no one is coming to your aide and you continue to sink. If you don't change, you'll drown and your game won't be published.
No one said a project like this could be easy, from what I've seen you've already done a good job at it, but it can't stop here if you're to fully succeed.


Good luck on it though
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Offline BennyJackdaw

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Re: Trying to advertise my game.
« Reply #51 on: July 13, 2017, 04:34:51 PM »
A collab does usually work really well in getting the word out that you have a product to sell, you have to be mindful that this genre (fat people) is quite a controversial one and people might not want to be associated with it.


If this was anyone else's game that you were working for I could understand your frustration. Right now though, the only person who's going to benefit from this is yourself; you're 'bending over' only for yourself ! That means you have to put in hard work but you also reap the benefits of that work (eggs your game getting published)


The way I see it, you're on a boat and there's a leak in it. Right now you're waiting for someone else to fix that leak as you don't want to 'do it for free' but no one is coming to your aide and you continue to sink. If you don't change, you'll drown and your game won't be published.
No one said a project like this could be easy, from what I've seen you've already done a good job at it, but it can't stop here if you're to fully succeed.


Good luck on it though

With all due respect, I absolutely do NOT want to draw other people's characters for free. I want them to be a reward, but you just keep telling me to just draw people's characters for jack, and honestly the idea kind of frustrates me, because you're honestly bringing me to the point of just outright disallowing guest characters entirely. And it's not a sinking ship, but more like a ship with a few cannons missing that I don't have, but some other person could give, at the same time they're not necessary, and are more like a bonus more than anything. Please respect my decision to not draw people's characters for free.

As for the fatness in the RPG, it uses pure fantasy elements, and I understand this. They're not meant to be realistic, they're just meant to be fun.

Offline George

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Re: Trying to advertise my game.
« Reply #52 on: July 13, 2017, 04:37:20 PM »
Please respect my decision to not draw people's characters for free.

Why not just exclude the ones who don't pay/contribute?

Offline BennyJackdaw

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Re: Trying to advertise my game.
« Reply #53 on: July 13, 2017, 04:39:23 PM »
Please respect my decision to not draw people's characters for free.

Why not just exclude the ones who don't pay/contribute?
I'm not sure I get this. Could you care to elaborate?

Offline George

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Re: Trying to advertise my game.
« Reply #54 on: July 13, 2017, 04:41:38 PM »
Please respect my decision to not draw people's characters for free.

Why not just exclude the ones who don't pay/contribute?
I'm not sure I get this. Could you care to elaborate?
If someone doesn't give you some sort of compensation for your work on their character, or fails to provide the necessary assets for you, just refuse to put it in on the grounds you don't want to do work for them without getting anything in return.

Offline BennyJackdaw

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Re: Trying to advertise my game.
« Reply #55 on: July 13, 2017, 04:42:39 PM »
Please respect my decision to not draw people's characters for free.

Why not just exclude the ones who don't pay/contribute?
I'm not sure I get this. Could you care to elaborate?
If someone doesn't give you some sort of compensation for your work on their character, or fails to provide the necessary assets for you, just refuse to put it in on the grounds you don't want to do work for them without getting anything in return.

I suppose that makes sense.

Offline Malina

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Re: Trying to advertise my game.
« Reply #56 on: July 13, 2017, 04:44:37 PM »
Well if you dont draw characters for your game then you wont have much of a game in the first place. No one else is required to help you do that either; it'd be nice if they did help but they don't have to. As long as you can understand this then we're good on that.

Furthermore, how many people pay for games to be made ? GTA 5's budget was £170 million ($265) for development. What would have occurred if they sat about waiting for people to make characters in the game instead of doing it themselves ? [size=78%]the fanbase would have probably done it but that's beside my point[/size] the game probably wouldnt have been made and Rockstar wouldn't be as rich as they are now.
If you can understand that making a game takes an enormous amount of time and dedication (even smaller titles) which you have to commit to and can't rely on other strangers to help with, then I respect your decision.
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Offline Bricket

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Re: Trying to advertise my game.
« Reply #57 on: July 13, 2017, 05:05:56 PM »
I'm going to be honest here.
You're in a deadlock. Either you make customizable sprites for free and hope people join the game.
Or you make a perfect game with a big budget and you sell the game, with customizable options.

But as things are now: I'm affraid nothing will happen.

Offline BennyJackdaw

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Re: Trying to advertise my game.
« Reply #58 on: July 13, 2017, 08:52:35 PM »
I'm going to be honest here.
You're in a deadlock. Either you make customizable sprites for free and hope people join the game.
Or you make a perfect game with a big budget and you sell the game, with customizable options.

But as things are now: I'm affraid nothing will happen.

Sell the game? I've no desire to do that. And again, why do I ABSOLUTELY HAVE to make people's sprites for free? All I'm asking for is an art trade, that's it. I see no requirement that I suck-up to people.

...

WAIT! I see the problem. You guys think I mean "sprite for the whole game" and not just guest characters. No, not at all. Actually, I plan on doing most of the graphics myself. The only things I want a price for, whether they make their own or win it through a contest or an art trade, are other people's characters as guest playables. Everything else including initial playables, enemies, guest stars, backgrounds, etc. I plan on doing myself.

Offline George

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Re: Trying to advertise my game.
« Reply #59 on: July 13, 2017, 09:22:45 PM »
WAIT! I see the problem. You guys think I mean "sprite for the whole game" and not just guest characters. No, not at all. Actually, I plan on doing most of the graphics myself. The only things I want a price for, whether they make their own or win it through a contest or an art trade, are other people's characters as guest playables. Everything else including initial playables, enemies, guest stars, backgrounds, etc. I plan on doing myself.
I don't think anyone misunderstood. We did emphasize the fact that the sprites were for third-party characters.   :P

 

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