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Author Topic: Trying to advertise my game.  (Read 9388 times)

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Offline BennyJackdaw

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Re: Trying to advertise my game.
« Reply #30 on: June 06, 2017, 10:43:49 AM »
Been trying to tell people about it. Not having much luck, but I'm also posting pictures related to the RPG.

By the way, there's a link to the latest BETA in the Videogame Forum. ...I think that's where I was supposed to put it.

Offline Captain Degenerate

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Re: Trying to advertise my game.
« Reply #31 on: June 07, 2017, 06:11:37 PM »
It crashed when I died and wasn't fun...


And it had some weird fat victim thing going on.



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Offline BennyJackdaw

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Re: Trying to advertise my game.
« Reply #32 on: June 07, 2017, 07:13:42 PM »
It crashed when I died and wasn't fun...


And it had some weird fat victim thing going on.

I'll fix the crashing.

Also, what do you mean by "Weird Fat Victim Thing?"

Offline George

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Re: Trying to advertise my game.
« Reply #33 on: June 07, 2017, 07:17:03 PM »
d some weird fat victim thing going on.


Also, what do you mean by "Weird Fat Victim Thing?"

The good-depicted characters are the fat ones, and the evil ones are skinny or muscular. The skinny characters who AREN'T enemies go out of their way to be rude on basis of the fat.

CD correct me if I'm wrong about what you were referring to?

Offline Captain Degenerate

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Re: Trying to advertise my game.
« Reply #34 on: June 07, 2017, 07:18:03 PM »
It crashed when I died and wasn't fun...


And it had some weird fat victim thing going on.

I'll fix the crashing.

Also, what do you mean by "Weird Fat Victim Thing?"


Why does everyone berate your character for being fat?
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Offline BennyJackdaw

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Re: Trying to advertise my game.
« Reply #35 on: June 07, 2017, 07:30:55 PM »
It crashed when I died and wasn't fun...


And it had some weird fat victim thing going on.

I'll fix the crashing.

Also, what do you mean by "Weird Fat Victim Thing?"


Why does everyone berate your character for being fat?

Fatness is often considered an undesirable trait outside of sumo wrestling and heavyweight boxing. Generally being fat usually means one is quite slow and lacks energy, also very clumsy and non-agile. While some shows and games have fat characters who are also very strong, in real life this is rarely the case. As a result, the Earthquake Warriors are seen as underdogs due to being fat, as well as the fact they are also slow and do not have good acrobatic abilities. And while some of them have good strength, you have to admit a fat singing Muay Thai bear turning into an even fatter bear with a microphone in his paw is somewhat ridiculous rather than menacing.

The good-depicted characters are the fat ones, and the evil ones are skinny or muscular. The skinny characters who AREN'T enemies go out of their way to be rude on basis of the fat.

CD correct me if I'm wrong about what you were referring to?

Mostly true, but there are fat villains as well as heroes, and the fat villains are usually bossfights. But yeah, hostages have a habit of not thinking much of the goodguys.

Offline Ventus Fall

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Re: Trying to advertise my game.
« Reply #36 on: June 07, 2017, 07:51:27 PM »
Wow, I see a few people already trying out your game and giving some input ^^
I'm happy to see how this is going for you, Benny.
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Offline BennyJackdaw

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Re: Trying to advertise my game.
« Reply #37 on: June 08, 2017, 10:52:39 AM »
I uploaded a new version. It should work now.

Offline BennyJackdaw

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Re: Trying to advertise my game.
« Reply #38 on: June 10, 2017, 04:00:53 PM »
*Sigh* Four sites uploading the latest version, and not one comment. Why do people ignore me?  :'(

Also, I'm still considering having a contest for additions to the game. Like I do a contest, and the winner gets their character in the game.

Offline Ventus Fall

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Re: Trying to advertise my game.
« Reply #39 on: June 10, 2017, 08:52:09 PM »
Ignoring means they are not paying attention to you on purpose. Can you see if anyone downloaded it at least?
I think it's simply people seeing it, but they might not get a 'click' from seeing it.
Just keep posting it on various places and post updates on there.
It took ages for people to find out who I was and my artwork. And while I'm still not super well-known, I'm more well-known than when I started because I kept pressing on.
So my advice is: Don't let this stop you, just keep going.

At least a couple of people here seem interested in trying your game out, at the very least :)
Aaaaaand I still want to try out your game myself, so that's at least one other person. Hope that helps!
(When I do, I'll surely give you a comment about it ;) )
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Offline BennyJackdaw

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Re: Trying to advertise my game.
« Reply #40 on: June 10, 2017, 11:37:22 PM »
I've been posting my art since 2009, but I think my main problem is that there's so many better artists out there and even the artists who are comparable or worse than me use MS Paint or other programs to make their pictures stand out while I rely mostly on pencil and paper sketches, which won't wow people that much. Since 2009, I'm still not any more noticed, but in the end that could be my own fault, since I draw mostly for fun and don't usually take much time in drawing or converting them into an art program.

Offline George

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Re: Trying to advertise my game.
« Reply #41 on: June 11, 2017, 04:21:00 AM »
Eh, I've seen traditional artists get plenty popular too. It's not a matter of medium.

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Re: Trying to advertise my game.
« Reply #42 on: June 11, 2017, 08:28:08 AM »
George is right, it's not a matter of medium. There are loads of artists who have become famous or popular simply by using traditional medium.
There are two problems with becoming a famous (or at the very least more well-known) artist:
1) There are simply just so many people out there. Whether they are good or not doesn't matter in this case, there are just so many it's hard to stand out from a large crowd with similar interests.
2) It's more about social skills and having "connections" rather than actually producing good work. You can be the best artist in the whole world, but if no one knows you (especially people who can create a vast circle of connections), then you're not going to get more people to look at (and maybe even buy) your artwork.

I don't think that's how the artist world should work, but unfortunately it does.
And some artists come across those people with large connections as soon as they start, others after years and years. Maybe even never. This doesn't mean you should stop making artwork. It simply means you should be going on.

I've been busy with the furry fandom for over 5 years, and from that moment on I actually started to become more and more serious about my artwork.
However, I've been drawing my whole life and trying to get people to notice my artwork. Not so I can make a profit, mind you. Ever since I was small (quote: "Ever since she could hold a pencil") I was drawing.
I draw because I want to, because I like it. I focus on that.
And extra benefit to me drawing is I see how it makes other people happy or even fascinated.
That's the second reason I draw: It makes others happy, so that's why I want to share it.

So while I've been drawing furry stuff since 2012, but I was drawing way before that.

Something that started to help is doing free art or art trades with other (more well-known) artists.
It is usually something short-lived: You get a lot of attention, but overall it's short-lived and the interest will die out.
However, you might have the odd one here and there sticking around. Any person who is interested will benefit you to the goal you want to achieve, which is to become more well-known and when you get more well-known, youcan get more free advertisement.
Another thing that might help is making fan-art. With similar results as making free artwork and art trades.

I think you should draw because you want to and because it's fun to you. Whatever medium it is.
Maybe do livestreams when you create your art projects, that also seems to help a bit. Perhaps upload your streams later to YouTube or such.
It may take a lot of effort, time and patience.
Took me 5 years to only get 100-120 watchers on deviantArt, which doesn't sound like a lot, but it started to grow a lot more once I was busy for about 4 years. Just to give you an idea how long it can take  with barely any progress, but I still see it as progress.

Anyways, I hope this helps to some regard.
I might be able to play your game next week ;D
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Re: Trying to advertise my game.
« Reply #43 on: June 16, 2017, 04:01:55 PM »
Not sure if this will work, but you could do a search on YouTube for fatfur and then advertise your game in the comments section of any videos which seem appropriate.


Getting a shoutout from a well known artist is great exposure.  Maybe try and get some you know of to have a look at the game?  They can only say no I guess.

Offline BennyJackdaw

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Re: Trying to advertise my game.
« Reply #44 on: June 18, 2017, 09:44:02 AM »
Hmmm, I could try advertising on Youtube.

Now I'm really sad, no one has made character sprites for the game and I really wanted this to be a collaboration. I just wish I knew how I could interest people in spiriting their characters for the game. I almost considered drawing characters for the game for free, but I decided that would just make me a slave. I just want people to do SOMETHING for their character in the game, ANYTHING! Art trade, hard work, just ANYTHING but me having to kiss people's ***es to get other characters in the game.

 

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