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Author Topic: Spriteworks from Vosur (Mark 2)  (Read 40350 times)

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Offline Vosur Aekira

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Re: Spriteworks from Vosur (Mark 2)
« Reply #45 on: October 31, 2016, 04:20:58 PM »
Well, I have been lacking in ideas, still waiting for responses... so I started playing Dead Space series again and that brought about these two:



I intend to make others, just these two were probably the easiest to do right away.
« Last Edit: April 26, 2017, 02:00:42 PM by Vosur Aekira »

Offline Shoon

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Re: Spriteworks from Vosur (Mark 2)
« Reply #46 on: October 31, 2016, 05:06:32 PM »
Looks very good, are you looking for ideas? try making a tesla spear.
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Offline Vosur Aekira

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Re: Spriteworks from Vosur (Mark 2)
« Reply #47 on: November 01, 2016, 12:20:33 PM »
A tesla-coil spear? That would be interesting to do. Added it to my list to keep track. If you have others, let me know.


Post Merge: November 02, 2016, 09:31:13 AM

Decided to give the Mana Sniper a bit less-bland of a paint-job.
« Last Edit: April 26, 2017, 02:07:02 PM by Vosur Aekira »

Offline Vosur Aekira

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Re: Spriteworks from Vosur (Mark 2)
« Reply #48 on: November 10, 2016, 08:23:02 AM »
And time for another set:


Decided to go back and try to make a "thrown" version of it since it would be awkward to throw it like a bowling-ball. If you don't remember, this is my take on the Turok 2 Razor Wind, which I just nicknamed the Blue Wind.


And while this is a bit cheating, I also decided to make a Ripper Disc from the Dead Space series, using the Blue Wind as a strong base for it. I did not make the launcher as that is a LOT of moving parts, so this one may just be more telekinetically-involved than used with a launcher/gravity-tether.
« Last Edit: April 26, 2017, 02:15:59 PM by Vosur Aekira »

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Re: Spriteworks from Vosur (Mark 2)
« Reply #49 on: November 10, 2016, 07:03:07 PM »
I was thinking more of a spear with a trigger somewhere in the middle and the end part having to split ends and a tiny part in the middle which sparks the electricity with the 2 sides.
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Offline Vosur Aekira

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Re: Spriteworks from Vosur (Mark 2)
« Reply #50 on: November 11, 2016, 02:43:19 AM »
Ah, since you didn't respond, I didn't know what you were thinking, so I had to make a stab-in-the-dark with that idea. I can try that later on.

Offline Shoon

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Re: Spriteworks from Vosur (Mark 2)
« Reply #51 on: November 11, 2016, 06:20:57 AM »
Terribly sorry!
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Offline Vosur Aekira

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Re: Spriteworks from Vosur (Mark 2)
« Reply #52 on: November 11, 2016, 02:40:33 PM »

This to your liking, Shoon?
« Last Edit: April 26, 2017, 02:18:11 PM by Vosur Aekira »

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Re: Spriteworks from Vosur (Mark 2)
« Reply #53 on: November 11, 2016, 02:46:15 PM »
You have amazing design ideas but no, I will do a sketch and upload it later.
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Offline Vosur Aekira

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Re: Spriteworks from Vosur (Mark 2)
« Reply #54 on: November 11, 2016, 04:56:22 PM »
Alright. I'll see what you have to work with and try to make a sprite based off of that.

Offline Shoon

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Re: Spriteworks from Vosur (Mark 2)
« Reply #55 on: November 11, 2016, 05:38:03 PM »
It goes somewhat like this
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Offline Vosur Aekira

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Re: Spriteworks from Vosur (Mark 2)
« Reply #56 on: November 11, 2016, 05:54:53 PM »
So essentially remove the actual tesla-coil setup on it, make the spear-tip open up, and have a trigger on it? Do you have any thoughts on the materials it should be made out of?
« Last Edit: November 11, 2016, 05:59:02 PM by Vosur Aekira »

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Re: Spriteworks from Vosur (Mark 2)
« Reply #57 on: November 11, 2016, 07:25:24 PM »
Nope, But after this maybe you can do some sort of shotgun grenade launcher, or a grenade launcher rail-gun.
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Offline Vosur Aekira

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Re: Spriteworks from Vosur (Mark 2)
« Reply #58 on: November 12, 2016, 06:45:53 PM »

I'm reminded more of the "staff weapons" from the StarGate series with this design.


And as for this one, something akin to an AA-12 with a nice little surprise in the form of explosive mini-grenade rounds.

Guess the only thing left to try is the rail-gun grenade launcher.
« Last Edit: April 26, 2017, 02:20:12 PM by Vosur Aekira »

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Re: Spriteworks from Vosur (Mark 2)
« Reply #59 on: November 17, 2016, 07:24:46 AM »

As this one was on my queue to give a shot on, I almost gave-up on it due to having trouble deciding which version, but I instead mixed Dead Space 2 and Dead Space 3's design for it.

Still pondering  on the design of the rail-gun grenade launcher.
« Last Edit: April 26, 2017, 02:22:03 PM by Vosur Aekira »

 

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