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Author Topic: Help design Ventus [update]  (Read 7688 times)

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Offline Ventus Fall

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Re: Help design Ventus [update]
« Reply #30 on: September 04, 2016, 08:20:54 PM »
Zaida:
Hi Zaida! :D
I'll actually draw a dragon version, and now that you've mentioned it, I do want to add scales and/or horns to that design.

It means a lot you said that it isn't like a common anthro, and therefore you're thinking outside of the box. The ideas surely help, keep them rolling, please ;3


shoon:
I'll first have to colour the back-view (yes, I have that as well), and then I indeed intend to create a feral version. Ventus technically has two feral versions, a feral dragon version and a bunny version.
But the version I want to first work out is indeed the dragon one x3

I already know what body-type: Sleek, slender, and snake-y. Basically, an Eastern dragon type vibe :D
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Offline Ventus Fall

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Re: Help design Ventus [update]
« Reply #31 on: October 23, 2016, 01:10:57 PM »
Going to turn the tail tip back from feathers to loads of fur floof. Why? Because WHY DID I EVER WANT FEATHERS AS A TAIL TIP? Seriously, a big floofy tail end seems kind of symbolic like a paint brush, no? Maybe the end design of her feral dragon form will have feathers at the tail tip, but the big floof at the end will never vanish!
So bringing back the floof!
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Offline Ventus Fall

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Re: Help design Ventus [update]
« Reply #32 on: November 04, 2016, 05:36:05 PM »
So while I'm not showing an update by drawing, I've changed the tail end to a fur tip again. Feels much better :)
I am also thinking of removing the purple markings on the tail feathers though. But not entirely sure.
Anyone provide an opinion on that?
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Offline Shoon

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Re: Help design Ventus [update]
« Reply #33 on: November 04, 2016, 05:40:56 PM »
I say leave them be, I think it looks cool.
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Offline Ventus Fall

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Re: Help design Ventus [update]
« Reply #34 on: November 06, 2016, 12:59:55 PM »
Thanks, Shoon :)
Kind of made an error in what I wrote, I see D:

The purple stripe markings on the tail feathers and the tail itself, if I should remove them?
I'm also thinking of removing the circle markings on the end of the tail feathers, or just making them only purple?

I dunno, I want to have something left on the tail feathers. I've always enjoyed the idea of there being like simple eye-markings on wings or tail feathers.
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Offline Shoon

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Re: Help design Ventus [update]
« Reply #35 on: November 06, 2016, 04:36:09 PM »
I'm not sure I understand.
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Offline Michen_S

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Re: Help design Ventus [update]
« Reply #36 on: November 06, 2016, 04:38:20 PM »
Personally I like the purple stripes on the tail, especially the ring on the tail near the feathers. As for the ring on the feathers itself, I have the idea it'd look better for me if it was done in one colour. Though, a ring with a gradient with opposite colours make it look a bit more... mysterious? I can't find a word for it, but it's something like that.

Offline Ventus Fall

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Re: Help design Ventus [update]
« Reply #37 on: November 06, 2016, 07:46:03 PM »
@Shoon: Which part don't you understand exactly? :)

@Michen: I am indeed very hesitant to remove the purple stripe markings, I feel something has to be there, and they seem to do the job and look nice.
So probably indeed change the rings on the tail feathers from two colours to one colour... yeah, sounds good. I will miss the orange though (and I understand the mysterious part, it has a rather distinctive feel/ambience to the two colours like so). I wanted to have purple and orange as new colour integrated in the design. Not sure if you happen to have any ideas what I can do with the orange?
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Offline Shoon

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Re: Help design Ventus [update]
« Reply #38 on: November 06, 2016, 07:55:57 PM »
I'm not sure since I don't understand... silly me.
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Offline Michen_S

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Re: Help design Ventus [update]
« Reply #39 on: November 06, 2016, 09:49:08 PM »
Your fursona is very detailed already, I don't know where you can use it now.

Offline Ventus Fall

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Re: Help design Ventus [update]
« Reply #40 on: December 20, 2016, 03:58:30 PM »
I appreciate everyone's comments, talking about the subject, discussing the design, coming up with your own ideas. It's what I've needed, and it makes me feel awesome to see this happening.
That brings me to an update with the design.

I\m most likely going to remove the tail feathers in its entirety. The tail end will have floof (still need to show an updated version), and a few other small updated design-things! ^^
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Offline Ventus Fall

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Re: Help design Ventus [update]
« Reply #41 on: April 10, 2017, 10:40:03 AM »
I should by now probably post pictures as a way to show progression. It's been a while since I updated this, but things have indeed been updated and changed.

I indeed removed any feathers. Besides having kind of a reptilian/beak shaped muzzle, there isn't really anything feathery-related. Unless you would take her wings into consideration, but that's for later, that part of the design.

Instead of tail feathers, I felt I needed to add a thing, so like glow-y antennae on head and pertruding from her neck and end of the tail.
So yup!

I am still thinking about adding potentially scales (besides their feral, full dragon form), but really unsure still.
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Offline Shoon

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Re: Help design Ventus [update]
« Reply #42 on: April 11, 2017, 08:04:04 AM »
Sounds interesting, Is there an updated picture?
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Offline Vortex Cynbel

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Re: Help design Ventus [update]
« Reply #43 on: April 11, 2017, 12:25:26 PM »
This sounds nice! ^_^ I would love to see how Ventus is evolving!
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Offline Ventus Fall

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Re: Help design Ventus [update]
« Reply #44 on: July 09, 2017, 09:00:04 PM »
Update time.
So I've been busy with designing and redesigning Ventus.
I've uploaded two attachments (so they'll get removed after a while, I assume, so stare at them while you can :P) and one image link.


Major changes:
The uploaded image (the link one) is what I currently have. I changed the tail end back to a fluffy one and added other glowy appendices. Two on her head, two on her shoulders.
Also changed her eye colour.

However, thinking of it now, I decided to use a Dragon 'doll maker' by Wyndbain to get an idea how to fix a few problems of her design. E.g. her legs seemed to be 'less busy' than her arms.
There are also other issues I'm tackling with with her design, but that's something I'll keep a secret until I am closer to finishing the design o3o


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