Okay, these are far from the garden variety Faceless, since Daar had gotten an 'upgrade', his army gets a major over-haul in strength as their previous lives return to them in all but memories of pre-death or of who they were... so heres the set-up of each army...
Grunt Faceless: Make up 70% of the army; are slightly more skilled and stronger than Faceless, but still easy to mass-kill because they bunch together.
Captain Faceless: Make up 20% of the army; they command the Grunts, and also have control over elements (Fire, Ice, Earth, Wind, Light [some can heal others], and Darkness) They are on a whole other level from the grunts, but do not require ones entire focus to eliminate. Do not fight if Grunts are with them, or they
will out-maneuver and make it easy to injure you at the very least.
Hero Faceless: Make up 10% of the army; Same idea as Captains, but these have manifested all of their original personality, and it is very unwise to fight one unless two others are helping you. This is due to the fact that they have full mastery of their chosen element, with their weapon skill on the level of Grandmaster.
To break it down further....
Grunt: 1 sentence needed to kill
Captain: 1 paragraph (minimum) needed to kill
Hero: 3 posts to kill
Exception: Anyone roleplaying 3 heros can make up for the three posts with one really long post....
Everything but the last break down, was approved by Xleena
