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Author Topic: the good the bad and the furry. part 2  (Read 3482 times)

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Offline PhantomStone

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the good the bad and the furry. part 2
« on: October 04, 2008, 10:24:20 PM »
hello in this rp you are a fur in a fur preduice world. you were in or heard about the fur capture by cedar krupp, i'm holding a meeting for any fur who wants to strke a blow back to the corp. that captured us and tried to expirement on us, i'll explain more about what we are going to have to do, like go where, attack what... any way there are a few things you have to know to get a great rp experience

-you can only carry 2 pistols or 2 SMG's or a combo, no more
-you can only carry one assult rifel, or one long arm (rifel, shot gun, sniper)
-you can have one long arm and one pistol
-you can have a combat knife, or a small club with any combo above
-you can carry a small pocket knife or a pocket sized club, with out any penality
-no jet paks- use your legs
-there is a scientific explaniation for us being furry
-no powers besides fir power, except for magic but you will get tired eventually, no absolute power
- here i'm letting you guys have one special thing about your self, you have very tick strong bones, you are ambidextrious (so u can use 2 pistols at once) you have night vision. NOTE-- if your fur already has one of thease you can't get another, so my fur has echolocation ears and great hearing at a base so i can't take a special ability,
- with the abilities, no absloute power things
-no pulling veichles or weapons out of thin air, if you drop your last gun you can't pull another one out of thin air, if you are on a roof you can't have your helicopter right next to you so u can hop in and leave
-you can have a veichle but only one nothing crazy like a tank

name:
weapons:
spells (if u want them, please only use 3 spells at most):
race:
veichle- can be a remote control if you are a rigger:
skills- please only 4 skills:

just put your charactor dis. here

name: phantom falcon "ghost"
weapons: assult rifel
spells: none
race: falcon
veichle: racing bike
skills: automatic guns, first aid, armory, hand to hand (the regular skills your fur is based on don't count, like for me flying is not a skill for me, but i can still fly)
« Last Edit: November 01, 2008, 08:31:22 PM by uschi osa »

Offline Manual_automation

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Re: the good the bad and the furry. part 2
« Reply #1 on: October 04, 2008, 10:35:22 PM »
 :upupdi3: hey cool RP Phantom mind if i join?

name: Andre' Snowpaw
weapons:H&K MSG-90 DM rifle, and combat knife
spells: Ability to heal people and reflect some light magic
race: Malamute
veichle: Kawasaki Ninja street bike (flat black)
skills: hand to hand, long arms, blades, gymnastics (parquore) < spelled wrong?
Special: Enhansed hearing and vision

Andre is an alaskan malamute with standard black/grey/white fur but has a black fur pattern going up his left arm looking like a tribal fur pattern. He is well versed in combat using firearms and hand to hand (paw to paw) and is very agile, he seems to have some military background although only wears torn cammo shorts and no rank insignia.

(hope that works)

My rifle -------> http://world.guns.ru/sniper/hk_msg90a1.jpg
« Last Edit: October 05, 2008, 03:21:26 AM by Manual_automation »

"Fight fore hope and it is eternal, stop fighting, and it was never there." ^Happy to meet ya'^
~Andrew H.

Offline PhantomStone

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Re: the good the bad and the furry. part 2
« Reply #2 on: October 04, 2008, 11:11:28 PM »
np sure you can join good to have ya, feel free to give your self 4 skills and one special thing - i only didn't because i have echolocation and it wouldn't be fair. but feel free to run anything by me

Offline Manual_automation

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  • Height: 6'2"
  • Weight: ~230lbs
  • Build: Fit
Re: the good the bad and the furry. part 2
« Reply #3 on: October 04, 2008, 11:29:54 PM »
YAY!
can you give me an example of skills and special things?

"Fight fore hope and it is eternal, stop fighting, and it was never there." ^Happy to meet ya'^
~Andrew H.

Offline PhantomStone

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Re: the good the bad and the furry. part 2
« Reply #4 on: October 04, 2008, 11:43:40 PM »
np
-aromry
-hacking
-mechanic/ seprate one for each type of veichle, like car or bike or aircraft
-pistols
-longarms
-automatics
-blades
-clubs
-hand to hand
-demolitions
-archery
-thrown oblects
-first aid

=bone density increase
=night vision
=enhanced hearing/ vision
=ambidextrious
=internal organ control- slow heart and breath to be quiter
(basicly anything that can help you short of changing your fur, like can fly or monkey feet or camo fur would not be allowed)
« Last Edit: October 08, 2008, 12:55:48 AM by phantomfalcon »

Offline Manual_automation

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Re: the good the bad and the furry. part 2
« Reply #5 on: October 04, 2008, 11:46:39 PM »
okay, i'll edit my first post ^^

"Fight fore hope and it is eternal, stop fighting, and it was never there." ^Happy to meet ya'^
~Andrew H.

Offline PhantomStone

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Re: the good the bad and the furry. part 2
« Reply #6 on: October 05, 2008, 03:22:46 PM »
cool i'll change mine too--

name: ghost
race: falcon
weapon:AK 97 assult rifle, combat knife, pocket knife
veichle:racing motor cycle
skills:automatics, armory, first aid, blades
special:echolocation
« Last Edit: October 08, 2008, 12:56:57 AM by phantomfalcon »

Offline Manual_automation

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  • Height: 6'2"
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Re: the good the bad and the furry. part 2
« Reply #7 on: October 05, 2008, 07:13:45 PM »
(well, i guess i'll star er' off and see who joins as we go?)

*the malamute hurried home in the rain hoping he could get inside before trouble started, after all, after dark wasn't a goot time to be a furry outside, not that he couldn't handle himself if he got jumped, but the cops would never see it his way, so no fight is always better that winning a fight, he didn't think he had much to worry about though, this was after all a furry district, lower income housing populated almost exclusively by furs, not many are stupid enough to jump a fun in a furry district, but there was always an exeption..... eventually he made it back to his apartment, not the ritz, but it was clean and smelled fine, as he walked in he hung up his jacket and emptied his pockets into a bowl by the kitchen, he made a snack and headed into the living room ploping down on his couch to watch some tv*

(well, i think this should set the mood no?)

"Fight fore hope and it is eternal, stop fighting, and it was never there." ^Happy to meet ya'^
~Andrew H.

Offline PhantomStone

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Re: the good the bad and the furry. part 2
« Reply #8 on: October 05, 2008, 07:21:07 PM »
not bad we'll start the rp in serious rp when we get a few more ppl

Offline Manual_automation

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  • Height: 6'2"
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Re: the good the bad and the furry. part 2
« Reply #9 on: October 05, 2008, 07:38:18 PM »
(cool, i'm gonna go for a bit you should post what you're up to)

"Fight fore hope and it is eternal, stop fighting, and it was never there." ^Happy to meet ya'^
~Andrew H.

Scyler

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Re: the good the bad and the furry. part 2
« Reply #10 on: October 05, 2008, 08:59:18 PM »
Name: Scyler Swiftclaw
Race: Eevee
Weapons: 1 Type-64 silenced pistol, 1 military grade M40A1 and a pouch for carrying extra ammunition.
Abilities: Pistols, Hacking, Longarms and Stealth
Vehicle: Kawasaki Versys in blue with orange effects
Special: Internal organ control
« Last Edit: October 31, 2008, 11:45:21 AM by Acies Clarus »

Offline Zabyys

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Re: the good the bad and the furry. part 2
« Reply #11 on: October 07, 2008, 12:54:38 AM »
 Name:Zabby
 Race:Eurasian Lynx
 Weapon:Steyr HS .50 single shot Austrian sniper rifle
 Vehicle:T-Rex 3-wheeled cycle flat black with flat orange flames.
 Skills:Hacking, Longarms, demolitions and first aid.
 Special:Night vision.
« Last Edit: October 08, 2008, 12:15:42 AM by Zabyys »
I am the dark figgure in the corner that is my mind... "How are you?"

Offline Manual_automation

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  • Species: Alaskan malamute
  • Coloring: light to dark grey with black on back and top of head, white underside (and lower head)
  • Height: 6'2"
  • Weight: ~230lbs
  • Build: Fit
Re: the good the bad and the furry. part 2
« Reply #12 on: October 07, 2008, 07:59:50 PM »
*decides that it is a good time for a drink and heads to the store to get something, locking his bike up outside*

(now would be a good time to introduce yourself guys?)

"Fight fore hope and it is eternal, stop fighting, and it was never there." ^Happy to meet ya'^
~Andrew H.

Offline PhantomStone

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Re: the good the bad and the furry. part 2
« Reply #13 on: October 07, 2008, 10:14:51 PM »
we don't rp here we rp in a rp board, this place is to get rules across, and charactors straitened out--
« Last Edit: October 08, 2008, 12:58:04 AM by phantomfalcon »

Offline Manual_automation

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  • Species: Alaskan malamute
  • Coloring: light to dark grey with black on back and top of head, white underside (and lower head)
  • Height: 6'2"
  • Weight: ~230lbs
  • Build: Fit
Re: the good the bad and the furry. part 2
« Reply #14 on: October 08, 2008, 12:08:00 AM »
oooh, i is sowwy, you got a linky?

"Fight fore hope and it is eternal, stop fighting, and it was never there." ^Happy to meet ya'^
~Andrew H.

 

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