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Author Topic: Against the Night OOC  (Read 19650 times)

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Offline coolcoyote

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Re: Against the Night OOC
« Reply #15 on: July 19, 2015, 12:28:31 AM »
I haz bad news D: the next few months for me is going to get rather busy so I wont be able to actually join this time around x.x

Xia will eventually appear in other stories though :3

In the mean time if you need to have a character show case the big bad monster by having her be eqten by it or etc etc let me know :3

Offline Ryan Naismith

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Re: Against the Night OOC
« Reply #16 on: July 19, 2015, 12:30:34 AM »
X3 you like murdering your characters, mr yote!

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Offline coolcoyote

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Re: Against the Night OOC
« Reply #17 on: July 19, 2015, 02:50:31 AM »
Possibly >w>

I male my alts to be expendable but I usually grow too attached to kill them off XD

Offline Xavier Akafur

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Re: Against the Night OOC
« Reply #18 on: July 19, 2015, 03:35:43 AM »
Well for those of you thinking of joining please post your characters soon! I'm going to start the thread tomorrow at the latest. If we get another character prior to that then I will start sooner.
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Offline Ryan Naismith

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Re: Against the Night OOC
« Reply #19 on: July 19, 2015, 03:37:13 AM »
I have a friend who /might/ be joining. He went kayaking, so idk how long exactly that will take.

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Offline Drakeyboy

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Re: Against the Night OOC
« Reply #20 on: July 19, 2015, 09:29:09 PM »
(Wip)

Name: Drake Skaletta

Age: 22

Species: Fox/raccoon  (Hybrid)

Gender: Male

Description: Drake stands at 5'11" with a lean and lanky build. He has a simple red Fox fox fur with a white stomach and dark brown extremities. over top his fox fur he has dark brown raccoon markings and a raccoon tail while his ears and head are fox like. On top of his head he has long dark brown hair like fur that he ties into a ponytail. He has no tattoos or other markings on his body besides a bunch of rune markings covering his left arm and torso.

His clothes consist of baggy fine wool clothing of various types. But he always wears his signature grey cowl that covers his torso just barely hiding his long arms it also has a hood on it. It is made of a fine silk with gold embroidering that has the symbol of his old mage guild on it which is a thin dragon with a mood behind it.

History: Drake was raised in a rich household with his mother and father. They got along fairly well and he had a simple life. Drake was very curious as a child always picking up new hobbies as he grew up. At the age of ten he figured out he had magic when he accidentally fired a lightning bolt at a bird. His parents didn't know magic so the sent him to the night reptile mages guild to learn and control his magic. While there he quickly learned the ins and outs of magic and even surpassed the arch mage of the guild and got removed from the guild when that happened at the age of nineteen.

With nowhere else to go he went home and found out that the estate he grew up on was raided and destroyed and his parents slaughtered causing him to wander. He has made a small name for himself as the hunter mage the best mage mercenary when it comes to dealing with mage based problems. He continuesw andering to this day to try and find the murderers that killed his family.


Class (Or general combat style): mage archanist. Basically he can craft spells on the go whenever he needs them. Making him versatile and unpredictable. He generally likes to get fights finished quickly by using everything around him.

Notable gear: He doesn't have much to his name besides the master magic tome he carries around incase he needs to look something up to craft a spell. Also a satchel to carry said tome.

Skills:

Mastery of magic- all the magic he can preform can't be negated and he can't make a mistake when casting spells.

Anti-magic- Drake has spells than can negate or backfire any spell being cast around him. High level mages can work around this. can be used in the form of barriers to deflect all magic period.

pure magic- non-element magic that can preform a wide variety of spells.
                -blast: can make weak exploding blasts of pure magic. Sends enemies flying easily.
                -boost: lays a magic cloud in a area making all spells that go through it to be enhanced.
                -beam: a beam of pure magic. Very precise but weak.
                -telekinesis: can preform acts of levitation on objects and people. Needs to focus the spell and the heavier the object the harder it is to preform. Can also use telekinesis to enhance his movement causing him to move faster and jump higher.

Flame magic- a fire element type of magic that focuses on power and attack magic.
                  -ball: a ball of fire that can be thrown. Spills fire onto surroundings. The ball itself has no damage.
                  -Torrent: shoot a geyser of fire from his hands. Only reaches about a meter and the flames are like liquid being able to burn on stone for a minute by itself.
                  -kindle: can create a small fire up to three meters away. No projectile, instant.

Lightning magic- lightning based magic that is weak but can disrupt mana flow with it. Can also cause manaburn with it.
                  -arc toss: a single blast of lightning that arcs to other opponents. Stuns very little damage.
                  -burning touch: burns mana to cause a burning sensation. High damage can cause mages to not be able to cast spells for short amount of time.

Illusion magic- a non-combat magic that plays with people's minds.
                  -veil: hides the caster in plain sight. When the spell is active the caster can't be noticed. He can still be seen but people don't realize he is there.
                  -obstacle: crates a imaginary object that others can see. It can be anything from a sword to a building.

Conjuring magic- can conjure up weapons and creatures to help him fight. He just needs to use some mana to summon then his mana cap is lowered till the summon thing vanishes.
                  -conjure blade: can conjure up a variety of bladed for as long as he wants. Hos other spells aren't as effective when he does this.
                   -conjure familiar: can summon his familiar to aide him in combat. It has no special powers besides being able to move through shadows and firing lumps of shadows at targets.

Flaws and weaknesses: dispite being a powerful mage he has problems conserving mana. That is why he prefers to end fights quickly. he also has no formal sword training either making him less useful at close range.

Power Scale: 5.7
« Last Edit: July 20, 2015, 02:31:40 PM by Drakeyboy »
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Offline Eden-H

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Re: Against the Night OOC
« Reply #21 on: July 20, 2015, 02:11:16 AM »
This is in case it is okay to have another character. He will be the main forerunner with DH sort of in the background; less there and more of a reminder as well as a sort of ferry for off-post errands that deal with Nemael's lore and magical capabilities.




Name:
Nemael "Laharin" S. Tandal*

Age:
24

Species:

Icairi

Gender:

Transmale

Class:

Shift Mage

Power Scale:

5.7

Description:

Veiled in a hooded cloak and heavily patterned armor that covers him from muzzle to foot, he is a fairly tall individual at an even 8'6". Aside from this, the few details that can be seen are the large wings donning his back, for which his guise has been purposefully cut to allow and a pair of special gauntlets and heavy boots made from an unknown metal. Only "Dragonhawk" knows what this man looks like in his entirety for he is not easily trusting of strangers. Extraneous features that cannot be covered by the outfit are hidden through the usage of magic to the exclusion of his wings.


History:
On the continent of Iyix there are nine cities that have been built around the capital of Solace. Each one is said to be its own contained utopia for they cater to all denominations of specific religions, ideologies, theism's and spiritualities. Everyone is allowed entry so they may experience all of the belief systems and choose one of their own. Of course, once they have chosen to set down roots they are never allowed to leave again.

However, this was not entirely true of Anaxas, a city run by a race known as the Kuar who considered the number six to be divine due to its correlation with the number of their deities, holy books and divinely appointed priests/priestesses.

In Anaxas, you were free to leave so long as you fell under one of the four ranks out of six. Rani, Tako, Illan, or Paka. If you were considered Chata, you would either be thrown outside the walls to fend for yourself or sent into the arena to prove your divine worth. However, if you were deemed Icairi you could live within the safety of the cities walls, but you were considered lesser than everyone--even the Chata, for those that remained at least fought for their right to live there.

Thus as misfortune would have it, Nemael was born and ranked Icairi to parents who were considered Rani. While they were free to explore the ruins and the Shift, travelling throughout the known world, he was forced to accept a belief system he had no desire to follow.

After many years passed and his curiosity about the outside world grew to an all time high, his parents decided to take it upon themselves to request that their child be re-evaluated or at least given the same title as they were. It made no sense that a child born to Rani would somehow be seen as a lesser entity, just as it did not for a child born to Icairi parents to be ranked Illan.

The Kuar's response was something neither they or their son expected.

Deemed to be acting outside of the constraints of their holy rank and spitting in the faces of the six deities who had kindly given them shelter in a world of madness and death, they were chained by their wrists to the city walls and left to rot. Unsurprisingly, Nemael did not take to this kindly. What did shock them, however, was that he had been secretly taught how to control a magic that was intertwined with the Shift, a realm of reality that was seen as the land between the Ereworld and the dead.

Similar to Aethermancy, it allowed the opening of portals between places. It was also capable of opening small rifts that spirits and demons could spill out through, something he had chosen to do when he went to save his parents from their ill deserved fate. However, he did show the Kuar and their ilk an unexpected kindness by only allowing several entities to come through the rift and into their reality, leaving it open only long enough so that he could retrieve them and get away without injury.

To this day his parents still explore ruins far away from this continent. Nemael, on the other hand, decided he wanted to aid others as he had with them in whatever way he could. He knew there were people out there dealt a hand similar to his, if not worse, and he had no intention of leaving them to rot. Postings outside taverns and small villages quickly became his friend and for a time he roamed the country side, dispelling spirits and killing monsters who proved too dangerous.

During this time was how he met Dragonhawk, thought by townsfolk to be a dangerous monster when sighted in the forests at night. When Nemael discovered otherwise the two became quick friends, eventually leading to Nemael making the request to take his last name. While he loved his parents dearly, he no longer wanted to be associated with the world he was once a part of.*


Noteworthy gear:
Black cowl attached to cloth covering arms, circling back at the waist and creating a tattered coat tail. Metal shoulder pauldrons, bracers and separate gauntlets (latter partially ruined from Hound of Lockwise attack). Gold finger braces with thick claw tips. Golden breast plate with hide necked lip and slim V-shape from the throat to the chin. Black pants. Golden thigh and shin bracers as well as boots with distinct 'talons' emulating his own. Tail is covered half-way down by black cloth with spiked, gold metal plates. Rest is uncovered for maneuverability, balance, and usage as a weapon. A key worn on a silver chain that appears to be fairly similar to Dragonhawk's. A black pouch with a white fur-lined closure attached to his leg via two straps.


Abilities:
-Can open rifts that allow short jumps to nearby places OR attract spirits and demons from the Shift, as well as transport a living being into it if they step through an incorrect rift

-Can imbue weapons with the magic of the Shift, making them more resilient to blows as well as giving them a burning, white energy that acts similarly to fire

-Can briefly cloak himself and allies from nearby enemies

-Can create the 'memory' of an item that once existed in various places, such as torches, bridges and doorways

-Can heal moderate injuries such as strains, some fractures, cuts and stop internal bleeding; can staunch the bleeding from severed limbs or cut arteries, but at a great cost* (note Shift flaw)

-Can conjure weapons from the energies of the Shift into physical, lethal objects

-Can see into the Shift* (note flaw)

-Can use his own blood (immediate) or the energies/magic/"souls" of weakened enemies to protect himself from physical and magical blows


Noteworthy skills:
He has become extremely skilled in the usage of each weapon he is able to conjure into existence from the Shift, whether it is melee, fisticuffs or ranged. However, there is one he does find preferable and has used most often, but he tries to keep it varied so he can remain sharp and agile, regardless of what is being used.


Flaws or Weaknesses:
When using his blood as a barrier he will be severely weakened, only capable of creating an almost entirely ethereal weapon with what energy he has left if he has not already done so. This is due to the fact that its production is a reaction to threats that he has not yet perceived, but that his magic has detected and moves against. Thus it is often a surprise when his blood wall goes up and a move that he was not able to anticipate, putting him at a severe disadvantage immediately.

He also has no control over the spirits and demons that may come walking out of the rifts that lead from the Shift. Thus he will not be able to direct them into attacking their opponents or prevent them from charging at allies, leading him to solely use it when it is tactically advantageous and everyone can quickly get out of the way.

Although he can see into the Shift, this can prove to be a massive disadvantage. At all times he must concentrate on remaining in the reality perceived by the majority of people, otherwise he will be incapable of differentiating between what is here and can harm him and what is over there. While this has become second nature, just like breathing, if anything major shakes his foundations or he becomes too weakened by magic-draining abilities, healing major wounds typically outside of his purview or any other cause, the veil will drop.

Lastly, though it may seem like an odd weakness, he will do anything necessary to make sure his cloak remains on when around those he knows little of, regardless if it is during a combat situation or a normal conversation. He carries a debilitating fear that someone may discover who he actually is and blame him for events of the past; ones that were written by false prophets.


*Extra: Has no blood relation to Dragonhawk; reason for last name explained in history. Nemael also happens to be his real name, though he will more often state that it is 'Laharin'. Every now and again he will accidentally slip up; such as what happened in the RP and why he got nervous. Laharin is the name of one of his oldest friends who is deceased. His middle name is Seranus and another common one he will use in place of 'Nemael'.

Imagery: http://sta.sh/24gu2yz42rs
« Last Edit: August 13, 2015, 05:08:05 PM by Nemael »
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Offline Khaki (on hiatus)

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Re: Against the Night OOC
« Reply #22 on: July 20, 2015, 04:53:58 AM »
  Name: Khaki Shelter
 Age: 20
 Species: Side striped Jackal
 Gender: Male
 Class (Or general combat style): Apothecary and hunter, he is skilled in the used of bows and spears but lacks any close range combat skills.
 Power Scale: 3
 
 
 Description: Khaki is a former soldier who fled the battlefield after murdering a fellow soldier during an argument over stolen goods, he has since made a living as a hunter of animals and occasionally, outlaws. He is a loyal and dedicated individual with a strong vigilante-like streak that can make him somewhat unpredictable and constantly lands him in trouble. In addition to his skills in archery and tracking animals, he is able to craft various medicines and is practised in healing.  Khaki is relatively small in stature, weighing less that 60kg. He stands at 5’11 with a dark black back and tail, tan fur covering most of his body and a white chest.
 
 
 History: Despite being technically a noble by birth, he was an illegitimate child. Therefore, he has few family connections. He was taken in by a group of travelling healers after leaving his home village and learned their trade after many years, eventually he joined a local militia as an adult and was trained as an expert crossbowman. However, his career did not last as he killed a fellow soldier during a fight and escaped to avoid punishment. Since then he has made a living off trading furs and pelts and is rumoured to occasionally hunt down and kill wanted criminals for a price.
 
 
 Noteworthy gear (Any magical items or trinkets):  Khaki wears mainly lightweight leather armour with a chainmail vest, he also wears a scarf wrapped around his head to conceal his face and protect from the cold.  Underneath his garments he wears a rare enchanted pendant that reduces the effect of most magic attacks against him at the cost of rendering him unable to use magic of any form.
 
 
 Abilities(Magic/weapon abilities):  He is skilled with a bow and dagger but is unable to use magic due to the pendant he wears
 
 
 Noteworthy skills: HIs pendant allows him to reduce the effectiveness of magic used against him, ie he can avoid being badly burned or see through illusions cast apon him. (although this requires a lot of effort and can quickly exhaust him) He is able to reload a crossbow quite rapidly and often adds poison to the tips of his arrows to further injure opponents.
 
 
 Flaws or Weaknesses: He lacks any magic ability, has a debilitating fear of water and has few unarmed combat skills.
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Offline Xavier Akafur

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Re: Against the Night OOC
« Reply #23 on: July 20, 2015, 06:49:13 AM »
Kudos for making a slightly weaker character :) Everyone I've read so far is approved for playing. I'll be posting a thread here momentarily ^^
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Offline Drakeyboy

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Re: Against the Night OOC
« Reply #24 on: July 20, 2015, 02:32:38 PM »
I finished my CS.
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Offline Goblin Cat 😸

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Re: Against the Night OOC
« Reply #25 on: July 20, 2015, 04:09:16 PM »
Doodled a couple of images for my character. Thought I'd share here.




Offline Khaki (on hiatus)

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Re: Against the Night OOC
« Reply #26 on: July 20, 2015, 04:12:06 PM »
^Nice pics man, great art
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Offline Ryan Naismith

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Re: Against the Night OOC
« Reply #27 on: July 20, 2015, 05:20:46 PM »
Made that post from my phone, sorry if its short

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Offline Eden-H

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Re: Against the Night OOC
« Reply #28 on: July 20, 2015, 09:16:55 PM »
I really enjoy the armor and (technically speaking) clothing design you chose to dress him in. It fits both the world and what we know of his character quite nicely.
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Re: Against the Night OOC
« Reply #29 on: July 21, 2015, 03:11:37 PM »
Thanks, all. <:

 

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