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Author Topic: RTSAI  (Read 1062 times)

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Offline Asia Kali Yusufzai

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RTSAI
« on: August 17, 2009, 04:07:15 PM »
Forgive the acronym attack for a second, this is for those interested enemies that think... Basically artificial intelligence.

Most game AI is decision based (If A, go B, If C and A go DotA). The end result feels natural (except for the Crysis AI which became terribly indecisive due to so much stuff going on, which they fixed in Warhead) but it can be exploited or predictable, particularly in an RTS, unless an obscene amount of work is put in.

There's this new RTS... thing... It's a hybrid of lots of strategy genres really, and a few completely new ideas. Part of that is a new way of coding AI, and anyone interested should really take a look.

http://arcengames.com/forums/index.php?topic=24.0
"Parents always think kids are wasting their youth, and always have done [so] down through the millennia," says Tom Forsyth of RAD Game Tools. "'That Ug, always holding things. His front paws will develop in funny ways. Why can't he walk on all fours like normal proto-hominids?' And so, whatever the kids spend the most time doing, that's always what parents think is a waste of time, and what is corrupting their lives. It doesn't matter what that is. If all they did was homework, parents would be worrying that their kids aren't becoming well-rounded people. And, in fact, parents do this - enrolling math nerds in karate classes and the like. There is no way to win - parental paranoia ensures that kids are always doing the wrong thing."


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