Greetings, ya'll.
I'm a 5th quarter Game Art and Design student at the Art Institute of Pittsburgh. As part of my portfolio, I need to create a number of different game elements (models, concepts, textures, etc), all loosely based around a single theme. Since I have the creative thought process of a 3-month-old, the only thing I could think of was something furry/anthropomorphic. On the surface, this might come across as a bit cliche. However, if done correctly, I think an online MMORPG for the furry community would do very well on the market. This is for several reasons:
1. There are relatively few online games that are geared towards Furries.
2. Those that exist are either extremely low-budget and/or lacking in story/depth.
3. People love animals. Even if an individual hasn't been exposed to the furry culture, the thought of a Furry-based MMO would likely appeal to most teenagers, young adults, and even older people who have already immersed themselves in the fandom.
Now, there are a couple snags here that need to be overcome. For instance, there are HUNDREDS of MMORPGS out there, and as a general rule-of-thumb, they all seem to take ideas from one another. (i.e., WoW is just an Everquest clone with kiddy graphics. WarHammer is a WoW clone with a greater emphasis on PvP).
There I would like it to have a healthy mix of PvE, PvP, and social interaction between players. It should have a strong plotline, yet I want it to remain open-ended, with plenty of room for expansion packs. But most of all, I want it to be open to ALL sorts of gamers. There should be enough content within the game to keep both casual and hard-core gamers entertained.
People also seem to be attracted to a game with broad customization options, so I think character creation should be one of the strong-points. I was considering some kind of faction system, like in World of Warcraft. Once a player has chosen their faction, they could then choose what group they wish to belong to. From there, they could choose their individual race. If the character's race could be specified even further (Equine - Zebra, Horse, Donkey), then there would be an additional tier to choose from. Finally, players can customize their character even further with fur color/pattern, body build, muzzle/ear length, scars/tattoos/piercings, etc.
Faction 1:
Clans:
Razorfang - Wolf, Fox, Coyote, African Hunting Dog
Proudhoof - Equine, Deer, Elk, Gazelle, Oryx
*need name*- Badger, Rat, Mouse, Ferret, Raccoon
Swiftfeather - Eagle, Vulture, Macaw, Raven, Gryphon
Thunderfoot – Elephant, Rhinoceros, Hippopotamus, Steer, Wildebeest
Faction 2:
Clans:
Sabermaw - Lion, Tiger, Panther, Leopard
Shiverblood - Snake, Lizard, Frog, Salamander, Turtle
Ironscale - Dragons
Mangeclaw - Grizzly, Polar Bear, Black Bear, Sun Bear, Panda
Seastrider - Dolphin, Orca, Beluga, Shark, Eel
Each group would have its own capital city. Each city would be themed around that group's natural environment.
Now, my main questions are: How would I go about creating a game that is unique, yet still carries certain aspects of other MMOs that people can relate with? What Genre should it be? What are some other popular Fursonas that should be part of the character creation, or are there any on the above list that should be removed? And finally, what are some things that you would like to see in a Furry-based online game?
I am also looking for ideas for vehicles, props, weapons, clothing, environments, etc...
I would appreciate honest-to-goodness opinions, suggestions, and constructive criticism. This is the biggest part of my education. A solid game idea could insure me a good job, and perhaps even a chance of making this thing come alive. =)
**Please note, this game is not in production (but who knows what the future may hold?). All ideas presented are going towards my final portfolio requirements, which can be viewed here:
http://www.gabesabourin.com/teaching/resources/portfolios/docs/Portfolio%20Review%20-%20Specialized%20(09042008).xls.**
Thank you all in advance! I really appreciate the help!!