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Author Topic: The Trail of a Lye, TEoS  (Read 3190 times)

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scarypuppy

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The Trail of a Lye, TEoS
« on: March 12, 2008, 10:39:07 PM »
December 14, 1927, the port section of San Fransisco, a Body is discovered. (A note is attatched, taunting the Police)

December 15, 1927, the rocks surrounding Alcatraz, A second body is discovered, same MO (Second Note attatched)

December 20, 1927, An officer on patrol finds a man partially disemboweled, but still alive, the murderer running off. (Unfinished note found)

December 25, 1927, the officer previously mentioned is found completely gutted, stuffed into a Santa suit and placed against the doors of a local Orthodox Church. (Note written in Officer's blood found in donation box)

Terror grips the city, no one is safe, women fear for their children and men fear for their families, The city leaders are unable to cope with the rising fear within the city.

January 1, 1928, A note With a blackened Human finger is mailed into the precinct, the Contents of the Note is as follows:
"Dear administrators, Officers of the Law, and Humble Citizens of San Fransisco, I am the man you have been searching for, I killed those men and the Officer. However, your efforts have given me a change in heart. I have killed several men and women from this city and disposed of their bodies on the grounds of an abandoned sanitarium near Oakland, I do not want to cause any more chaos within the city, brings too much attention to me, however, if you can provide your best and brightest, find the bodies and the clues attatched, I will turn myself in without a fight. Be wary, I have laid traps for whomever may be brave enough to take this challenge, and only 4 of the bodies hidden within the grounds have clues to my wearabouts, the others are merely.....decoys. Find the Bodies, Examine the Clues, Reclaim the city for all that is good and just, and just know, that Im watching."

January 3, 1928, the Chief of Police for San Fransisco declares that the killer will be aprehended, staking his reputation and career on it, and places several of his best detectives on the killer's tail.

Your Mission?

Stop the madman before he kills again, give peace of mind to the frightened citizens of the city, and save numerous other innocent people from future harm.

Rules: NO MAGIC
The Year is 1928, all technology must be kept within the era's capabilities.
No sudden revalations, one person cannot suddenly claim to have solved the case.

The Catch: I am not a player, Im a Narrator, giving clues and other important information.

If you wish to help in the Investigation, drop of your portfolio.

Name:
Age:
Species:
Years of Experience:
Personal and Psychological status:
Extra information: (Fears, Delights, Hates)

Can you Stop this Man, who recently took to calling himself, The Lye Murderer, and keep him from claiming more lives?
Hurry.....He's Watching.
« Last Edit: March 16, 2008, 08:53:21 PM by Emopuppy »

Offline Smitty the Airship Pirate

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Re: The Echo of Silence
« Reply #1 on: March 13, 2008, 12:30:29 AM »
Name: Investigator Elyk Smith
Age: 34
Species: white timber wolf
Years of Experience: 12
Personal and Psychological status: lost his sense of smelling in a chemical accident, uses his other senses to investigate
Extra information: Hates: chemicals that burn his eyes. Delights: his job.  Fears: Ambushes.

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

"Got another murder chief? This guy is a sick and twisted freak..."
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scarypuppy

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Re: The Echo of Silence
« Reply #2 on: March 13, 2008, 12:36:08 AM »
The Cheif shook his head gravely, "No, that Nut has kept to his word, right now just get the case file and go over it, I'll call you when the others arrive"

The Chief sat down in his chair, rubbing at his temples.

*First Player gains 4 hours of Investigation time.

NOTE!!!

When the Actual Investigation takes place at the asylum, each player will have a certain number of investigation hours based on their experiance and on what clues they uncover, also if they go after the wrong clues, find none at all and so on.

Investigator Smith INV Hours: 12
« Last Edit: March 13, 2008, 01:09:15 AM by Emopuppy »

Offline ¿ Jesse Pawman ?

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Re: The Echo of Silence
« Reply #3 on: March 13, 2008, 01:51:28 AM »
Name: Jesse Harmon (investigator in training)
Age: 21
Species: red panda
Years of Experience: zero. just training
Personal and Psychological status: has a blind left eye (like i do IRL) and has a stressed look, even though he's not.
Extra information: fears: heights, pictures of viruses and small bugs
delights: chocolate, food, sleep



He sits on a chair watching the commotion waiting for instructions. "Hey sir, any new updates that people should know about?"
MySpace

"when life gives you lemons, make apple juice and have the whole world wonder how you did it."- unknown


I HAVE TO CONSTANTLY REMIND MYSELF I'M A GROWNUP AND IT'S JUST THE INTERNET.

scarypuppy

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Re: The Echo of Silence
« Reply #4 on: March 13, 2008, 01:54:02 AM »
*Player Two, Cadet Jessie Gains 3 hours INV time

Cadet Jessie INV hours: 5

New Development, report to Dispatch office at first floor of Station
« Last Edit: March 13, 2008, 10:13:55 PM by Emopuppy »

Offline Smitty the Airship Pirate

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Re: The Echo of Silence
« Reply #5 on: March 14, 2008, 09:45:51 AM »
*as he got the message he began walking to dispatch*

"Hmm I wonder what they will want me to do...."
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scarypuppy

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Re: The Echo of Silence
« Reply #6 on: March 14, 2008, 10:24:33 PM »
*Dispatch: Detective Smitty  is given a lead telephoned in, the description is sketchy, but player will gain 5 investigation hours

Offline Octavia

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Re: The Echo of Silence
« Reply #7 on: March 16, 2008, 07:38:04 PM »
Name: Sinobed Angel
Age: 28
Species: Coyote
Years Of experience: 3
Personal and Psychological status: quite a few scars on his body. hole in his right ear about the size of a quarter. fur looks not taken care of even though it is...always alert and ready.
Extra information:

Fears:  Heights.
Delights: job, life in general,
Hates: racist people...people who wear sandals with socks...

~he sits at his desk over looking papers from a previous case. he could hear the other furson fairly good despite the hole in his ear...~~
   

scarypuppy

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Re: The Echo of Silence
« Reply #8 on: March 16, 2008, 07:55:05 PM »
Detective Hedgers INV Hours: 8

ALERT!!! time till Investigation takes place at Sanitarium, 1 day.

Assignments:

Lead in China Town: Gain 4 INV hours, loose 1 if false
Lead at the Warf: Gain 8 INV hours, loose 2 if lead is false
Lead at Oceanview: Gain 3 INV hours, loose 1 if false

Offline Smitty the Airship Pirate

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Re: The Trail of a Lye, TEoS
« Reply #9 on: March 17, 2008, 01:40:57 AM »
"Ahh thanks for the lead dispatch...hmm China town is it? It seems like it has been getting worse there."
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Re: The Trail of a Lye, TEoS
« Reply #10 on: March 17, 2008, 01:44:58 AM »
"Hmm...the Warf...something fishy going on there...might have to go check it out..." he said after hearing the dispatch he filed the previous case in a cabinet and started suiting up

scarypuppy

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Re: The Trail of a Lye, TEoS
« Reply #11 on: March 17, 2008, 01:54:58 AM »
Detective Smitty INV hours: 16 (pending Investigation)
Head to China Town and interview Lead

Detective Hedgers INV hours: 16 (Pending investigation)
Head to Warf and Interview Lead

Offline Smitty the Airship Pirate

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Re: The Trail of a Lye, TEoS
« Reply #12 on: March 17, 2008, 02:00:38 AM »
*Elyk begins going to China Town*

"I wonder what is even going on..."
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Re: The Trail of a Lye, TEoS
« Reply #13 on: March 17, 2008, 02:17:31 AM »
~after getting on his coat he walked outside in the mid day. the sun shining bright he could feel the sun warming his black coat and hat...he went out of the building and started cranking the engine of the Model T over....after about 20 cranks or so it started up...he got in and started traveling to the warf~

scarypuppy

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Re: The Trail of a Lye, TEoS
« Reply #14 on: March 17, 2008, 11:30:20 PM »
Im sorry but I need to explain the context and process of the RP

IN the game, you have certain ammounts of time before an investigation begins, and in that time, you can collect INV hours through smaller cases and leads that are sent in and processed for you.
Each Case and Lead will ammount to different ammounts of INV hours depending on how much I think each lead is worth.

As you gain or loose INV hours, when the investigation comes up, you will have that ammount of time to find evidance, depending on where and how i place it.

Theres another unfair twist, I decide Evidance placement and type, but I will not be unfair and suddenly snatch it away.

the INV hours all ammount up to how much time you can spend on certain areas, investigating, ranging from obvious to subtle to complex to hidden, the ammount of time needed to uncover it will all come out of your available INV hours.

You do have an invantory, however, it only holds 9 items, all of which have to run within the lines of reality and the times. you cant have a blue light or a digital camera, you can however have a dusting kit and a revolver and so on and so forth.

Enemies: if you are unable to stop the murderer within the first case, you will be forced to extend it into different cases, all related to the Lye Murderer, and his followers. (Note, I am a gamer, however i love twisted, demented, maniacle games such as Silent Hill, Call of Cthulhu, Siren, Condemned etc etc so enemies, crime scenes and evidance will fall under that kind of twisted sort.) The Lye murderer will gain followers as he continues, mainly young, lost souls in need of some type of influential figure, also in the ranks will be veterans disillusioned and seeking revenge against the society that caused them suffering and groups of people otherwise just mentally disturbed.

Each Gain and Loss will affect the direction of the story. If you are able to solve one of the Lye cases and figure out a bit of the clues, the murderer will loose support and you will begin to box him in. If you mess up on a case however, overlook a peice of evidance or dont find any at all, the murderer will gain prestige and novelty, giving him leverage and much more of an ability to move around undetected.

You have 20 HP, it cannot go any Higher, and you loose these health points through round chest orbsy traps and attacks from enemies. you can only restore the HP by 1 point, and you can only loose HP by 2. An example: you are hit by a kroney, -2 HP, you are swarmed by numerous Kronies, you loos 2 HP for each single attack from each enemy, in this case 3, meaning you loose 6 HP.

A Firearm or obviously fatal round chest orbsy trap will kill you, and you only have one Reccupperation point, meaning you are treated in a hospital with a second chance. If you die, you may return as a different character, but you have to start completely from scratch so far as evidance.

your armament comes from these choices: Revolver, Automatic-Pistol, Shot Gun, Club, Tommy Gun.
Revolver: holds 6 rounds, does 5 damage.
Automatic Pistol: holds 12 rounds, does 3 damage.
Shot Gun: Holds 4 rounds, does 10 damage.
Tommy Gun: Holds 50 rounds, does 7 damage.
Club: Infinate Usage, does damage according to Body Type, Can only range from 3 to 6

you can cary several forensic devices available during the 1920s:
Dusting Kit
Air content detector
camera (old Press type)
Blood Reactant Powder
Poison reactant powder
Stethescope
Lockpick
Flashlight
Coroner's Field handbook
Coroner's Field Guide to Insects (Specific species are specific to certain areas and attracted to certain chemicals)

Also, your Posts must be like you are writing a passage to a book, and must be longer than 4 sentances, showing actions in a certain area and any and all dialoge, in some cases with other investigators and witnesses.

Any Questions, Post with your Next Reply

Also you may post more than once, not every post is followed up by a report from me.
« Last Edit: March 19, 2008, 11:12:27 PM by Emopuppy »

 

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