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Author Topic: Bouncing a game Idea  (Read 901 times)

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Offline Ori

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Bouncing a game Idea
« on: February 27, 2016, 04:57:58 AM »
I wanted to make a particular, kinda unique game. A fast paced rythem RPG. There are a lot of things I want to do different about it, compared to the conventional rpg.
But the major thing is the battle system. Each battle you can have a party of up to three people, and another three that you can swap. (Not including yourself as the main character.) (So imagine a triple battle in Pokemon. Except you can't switch out one of them.)
 I wanted to make a battle system that's a hybrid of the Kingdom hearts' battle menu (Example: Kingdom heart 1 Boss spoiler (I think)  (https://www.youtube.com/watch?v=BMzuRwp_X58) (In the video you see the character has that menu in the bottom left?) I wanted to implement one of those per character. And since the battle will be to the beat of a song, I was thinking you have a limit of about 8 seconds (Or two beats in the song) to decide what each character does.  (My menu is basically the same as the Kingdom hearts menu: (It will have) A regular attack, a block, a special/magic attack, and a joint/ combination attack. (Like two or three characters work together to use one ability, similar to Chrono Trigger).  I thought it was both challenging and intuitive, and makes ever second count in this fast paced rpg... But what about magic? Like kingdom hearts menu, I was planning to make it so that, if you click on magic, another menu appears showing you all your magic attacks. (Same goes for the items and joint attacks). I was thinking 'this' will take time to go through. (The characters won't have a huge list of spells to go through, but maybe six or ten).

I was thinking you could hit the magic button and use the qweasdzxc to choose a spell fast, and their might not be a back button.

Next thing that will be trouble some is that there will be a dodging system for the rythem game. You will be controlling three characters. So if you guys played Stepmania/DDR/ Guitar Hero/ Rockband, it plays off of that idea. (So put your hands on the WASD, and the IJKL, and there's also the TFGH keys.) Of course I wasn't going to make the game impossible, so I was thinking maybe I'd make simple patterns and easy to follow notes go down the screen.

But there's the option of using the number keys... (Kinda lame)

I don't know maybe I need to go ahead and make a small demo of the game to show you go guys the idea and let you choose. But I'm curious to see your guys reaction, weather it's: Are you nuts? RPG TAKES PLANNING! or meh, sounds fun, and not too hard to use.

(Side note: Bosses will be easy, and it won't take an hour to beat the boss. It might take something more like ten minutes. Less? Or else someone's concentration is going to meet it's breaking point. Keep in mind durring these battles there are almost NO breaks. Like I said every second counts. The only time to think is during while you're characters are attacking.)

Another side note: If you guys are curious as to the story and stuff, PM me, and I can show you what I have at the moment.
« Last Edit: February 27, 2016, 04:59:50 AM by ExoVenture »
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My name is Ori.

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