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Author Topic: I Want Some Big Brains for a Good Game.  (Read 3388 times)

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Zane the Fox

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Re: I Want Some Big Brains for a Good Game.
« Reply #30 on: October 29, 2015, 02:53:19 AM »
Though the basic plot probably have to be simple as well we know the General endgame of the plot or chapter so we wouldn't go off the path.

And while we take turn on carry the load per say. What about dividing us up as well into a group of creater and other group of "mucker " of a sort.

Offline Cecilia Peromi

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Re: I Want Some Big Brains for a Good Game.
« Reply #31 on: October 29, 2015, 11:18:51 AM »
While light and dark sounds good. I'm thinking that we should have more of a grey area. Something like a world with factions of players that would be able to ally or make war with each other.
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Re: I Want Some Big Brains for a Good Game.
« Reply #32 on: October 29, 2015, 12:57:41 PM »
Agreed, Shades of moral grey are almost always more interesting for world building.
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Re: I Want Some Big Brains for a Good Game.
« Reply #33 on: October 29, 2015, 11:16:13 PM »
So what time period would all of you prefer. I'm thinking something modern-ish with some futuristic stuff sprinkled in.
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Zane the Fox

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Re: I Want Some Big Brains for a Good Game.
« Reply #34 on: October 29, 2015, 11:25:03 PM »
Hmm. It there some little old school theme or item of sort then I be cool with that

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Re: I Want Some Big Brains for a Good Game.
« Reply #35 on: October 29, 2015, 11:29:51 PM »
I like grey morality quite a lot too but it can get complicated. As for a time period, eh I dunno.
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Re: I Want Some Big Brains for a Good Game.
« Reply #36 on: October 29, 2015, 11:33:34 PM »
It doesn't have to be complicated. It could just be a power struggle between factions, the strongest one rules the land.
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Zane the Fox

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Re: I Want Some Big Brains for a Good Game.
« Reply #37 on: October 29, 2015, 11:55:37 PM »
There were few rp I seen here which at the moment I can't remember which. But few had try to make mult ruler/kingdom but it didn't take off so well.

So there that risk which it probably better to keep the kingdom or ruler low on number. I seen that five is a little too much due to lack of rp players. Maybe one big ruler/kingdom and two smaller ruler/kingdom which the smaller could be allies against the big?

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Re: I Want Some Big Brains for a Good Game.
« Reply #38 on: October 30, 2015, 12:13:14 AM »
Or maybe this: Three separate and independent factions. Players can pick and choose which ones to join, ranks, etc. And they all compete with each other for land and resources. The three groups could have their own weapons, powers, and skill sets that balance out among the other groups.
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Zane the Fox

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Re: I Want Some Big Brains for a Good Game.
« Reply #39 on: October 31, 2015, 09:35:07 AM »
Such as o group is high in magic but low in either of tech or strength(muscles) or both

Another be futurist while strong but weak against low tech or magic

And last be low tech(ooh school style) which strong in character or weapons/tool last longer and stronger as they build to last. And probably have high in number of item as they might be easier to find part for it. But weak against defends.

Idea similar like these? They not set but example for fyl

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Re: I Want Some Big Brains for a Good Game.
« Reply #40 on: October 31, 2015, 02:46:53 PM »
Exactly. Every group would have a unique fighting style, and use their brand of magic/tech. One group would specialize in summoning, while another would use elemental, magic, and the last could use dark/blood magic. The futuristic weapons the groups create would go with the type of magic they use: dark magic users would have plasma and chemical weapons. The elementals would have weapons that shoot fire/ice/etc. And lastly the summoners would have basic plasma pistols and bombs since they would be the ones who rely heavily on magic.
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