Hello all!
For the past two months I've been developing a tool for the Unity3D Game Engine that I am calling the "Advanced Trigger System." The overall purpose of the system is to provide a trigger system that is:
1. Powerful and capable of complex interaction.
2. Simple to use, both in User Interface and in Scripting API.
It is very close to the first release version and I have spent the past week working on a User Manual for the tool, I know user manuals are not usually fun to read, but please give it a quick read and critique it; it's very important to me that the manual be as perfect as possible. I want it to have all the information in a way that the newest beginner and the most experienced pro would both have an easy time reading and understanding the manual.
Thanks!