Author Topic: Everyone versus everyone! (Current Record: 255)  (Read 135468 times)

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Offline Rocco Rex

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Re: Everyone versus everyone! (Current Record: 187)
« Reply #7695 on: June 01, 2016, 07:35:01 AM »

0


I have 0 problem with that

Offline Rocco Rex

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Re: Everyone versus everyone! (Current Record: 187)
« Reply #7696 on: June 01, 2016, 03:13:11 PM »

0


C'mon Michel, hop on the 0 train

Offline Ara Av-Toa

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Re: Everyone versus everyone! (Current Record: 187)
« Reply #7697 on: June 01, 2016, 03:22:17 PM »
1


DUN DUN DUN
That stupid repulsor won't work.

Offline Rocco Rex

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Re: Everyone versus everyone! (Current Record: 187)
« Reply #7698 on: June 01, 2016, 03:24:38 PM »
0

It did for a while

Offline AuzFox

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Re: Everyone versus everyone! (Current Record: 187)
« Reply #7699 on: June 01, 2016, 05:02:41 PM »
1

We'll get to 2 eventually :P
« Last Edit: June 01, 2016, 05:04:59 PM by AuzFox »
Code: [Select]
foreach (Thing thing in everything)
{
    furries.Ruin(thing);
}

Offline Rocco Rex

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Re: Everyone versus everyone! (Current Record: 187)
« Reply #7700 on: June 01, 2016, 05:09:31 PM »
0

Normal 2? Eventually. However, you could now do 0x2

Offline AuzFox

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Re: Everyone versus everyone! (Current Record: 187)
« Reply #7701 on: June 01, 2016, 05:13:01 PM »
1

0x2 and 2 are the same number though..
Code: [Select]
foreach (Thing thing in everything)
{
    furries.Ruin(thing);
}

Offline ?

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Re: Everyone versus everyone! (Current Record: 187)
« Reply #7702 on: June 01, 2016, 05:55:09 PM »
2


┬┴┬┴┤(・v├┬┴┬┴
« Last Edit: June 01, 2016, 05:57:17 PM by ? »
  • Avatar by: Not me
Everything comes from nothing
Everything is something
So just let it all keep happening

Don't be a means to someone's end
It's all just beginning why can't we extend
An invitation to every hand

All hands can clap
All hearts are beating equally
The pulls of the air we're breathing

If we can believe in one part of it
Then we can believe in all of it
So don't stop
Don't stop the party

Offline Rocco Rex

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Re: Everyone versus everyone! (Current Record: 187)
« Reply #7703 on: June 01, 2016, 05:55:59 PM »
0


Nope. They are different chains. And 2=2 0x2=0. 2 means two, 0x2 can mean 0(0x2=0) or it can mean 00(two zeros)

Offline AuzFox

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Re: Everyone versus everyone! (Current Record: 187)
« Reply #7704 on: June 01, 2016, 06:10:08 PM »
1

ooohhh. you're using "0x2" as an equation, like "0 times 2". I was referring to 0x2 as a C hexadecimal constant. 0x2 in hex is 2.
Code: [Select]
foreach (Thing thing in everything)
{
    furries.Ruin(thing);
}

Offline Rocco Rex

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Re: Everyone versus everyone! (Current Record: 187)
« Reply #7705 on: June 01, 2016, 06:16:43 PM »

0


*head explodes*

Offline AuzFox

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Re: Everyone versus everyone! (Current Record: 187)
« Reply #7706 on: June 01, 2016, 06:24:59 PM »
1

XD I'm sorry, I'll keep my nerdiness to a minimum from now on.
Code: [Select]
foreach (Thing thing in everything)
{
    furries.Ruin(thing);
}

Offline Rocco Rex

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Re: Everyone versus everyone! (Current Record: 187)
« Reply #7707 on: June 01, 2016, 06:30:59 PM »
1

XD I'm sorry, I'll keep my nerdiness to a minimum from now on.
0

Oh no, it's ok. Heck, I bother people with Nuclear Biological Chemical and Radiological Warfare stuff all the time here.

Offline AuzFox

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Re: Everyone versus everyone! (Current Record: 187)
« Reply #7708 on: June 01, 2016, 06:46:24 PM »
1

Oh no, it's ok. Heck, I bother people with Nuclear Biological Chemical and Radiological Warfare stuff all the time here.

Alrighty :3
Code: [Select]
foreach (Thing thing in everything)
{
    furries.Ruin(thing);
}

Offline Rocco Rex

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Re: Everyone versus everyone! (Current Record: 187)
« Reply #7709 on: June 01, 2016, 06:48:45 PM »

0


I fight easily. In a couple threads, I've actually used mustard gas mortars on my opponents  XD  You sound a lot safer than me.

 

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