READ THE OCC THREAD BEFORE JOINING:
Setting
The year is 2015 and the world is populated by both humans and those of fur kind. A while back the need for stronger soldiers with unique abilities sparked a genetics program to combine traits of various fauna with the human genome. The idea was to create soldiers who's fur could withstand the harsh cold, soldiers who's scales could withstand hard blows, soldiers who could fly, breathe underwater and a whole host of other advantageous abilities. The program was a resounding success and soon after one nation ruled the world, its resources and all the lives within it. After the fact the forgotten, as they have now come to be known, were seen as obsolete and a threat to human purity everywhere. A war ensued that lasted only three years, with humanity seemingly on the brink. It wasn't till the scientist behind the Fur project came forth with a discovery that a concoction made of some of the projects very genetic materials could destroy the stability of every fur's internal functions if altered. It didn't take long after that for humanity to bring the forgotten to their knees, the very name forgotten paying sick homage to their services to humanity. The survivors were scattered around the globe, a lot of them were captured and killed. Others still were tested upon, twisted and mutilated beyond recognition. The captives are held in zoo like areas for humans to mock and view like animals till their number is up. This is a fight for your very survival.
Roles
Survivor - Fur on the run, trying to survive by any means.
Rebel - Fur part of a resistance against man, trying to make the world safer for furs everywhere
Captive - Fur Captured by humans, being prepped for extermination or testing.
The Twisted - Furs who were twisted by experimentation and escaped. Usually with biotic implants that have bonuses but leave you very weakened after a burst of their use.
Sub Roles
Elder Era - Furs trained by the government and are among the original furs
New Era- Furs born after the war by natural means with no military training.
Rules
* Wait for others to roleplay before you do. This gives everybody a chance to take part and nobody is left behind
* No God modding, if you must fight try to be reasonable and give others a chance.
* No outlandish powers, some of us are military trained but we are still fighting for survival. Not much of a fight if we can destroy worlds with our minds.
* All replies must be more then one sentence
* All posts should be typed in past tense like a story book format. I can be forgiving if you're bad with tenses, but none of the asterisk stuff.
*ranting about how you shouldn't post like this*
* No outlandish equipment. If you're captured and in a cell, I doubt you'll have two pistols and some grenades..
* Only one character can be used.
* We can change the rules to suit the story at ANYTIME.
Failure to follow the rules will result in a warning / removal of posts. Two strikes Skips your turn and three strikes you WILL be removed from the roleplay.
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The green figure lay there in the dark, cold metal confines of the containment cell. Not a window decorated its walls and the only light bearing witness to its gloomy confines was a faint green glow from the labs down the hall. Labored hissing could be heard in the cell, breaking its thick silence. Every once in a while a loud metallic clang will rattle down the line of metal cells in the corridor shaking the inhabitants from their uneasy slumber. The green figure shifts about uneasily as if trying to go somewhere that can't be reached, nervously fumbling about restlessly. It growls fiercely as it awakens from its drug induced hold, the depth of his voice vibrating the very walls of the cell. Not long after a chorus of howls, chirps and barking livens up the hall into a roar of angry inhabitants. All of them brothers and sisters of the same ill fate but non of them knowing any of the others. "Where am I?" The large green creature snarls angrily. He has been here a few days but he could scarcely remember a moment earlier. It was the kind of numbing unknown that would drive one crazy, exemplified by the clinging darkness around.