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Author Topic: Dungeon Raiders Interest Check  (Read 2769 times)

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Offline Drakeyboy

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Re: Dungeon Raiders Interest Check
« Reply #15 on: February 08, 2016, 06:49:22 AM »
I'll join. :3
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Offline coolcoyote

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Re: Dungeon Raiders Interest Check
« Reply #16 on: February 08, 2016, 07:13:00 AM »
Also! One last question.

So its agreed apon that the challenges collectivly add up to eventually leading to the treasure room (the difficulty rolled for each challenge is added up until it reaches 100 +)

I realize a bit of a flaw with that set up, in that it means that each player is allowed only one pose per challenge to determine if they pass or fail :p

So how about I add a rule to fix that problem:

When the challenge is chosen and the difficulty has been rolled, players have to meet or beat the roll each turn until the challenge is over. Like the over all progression meeter the challenge could have its own progression meeter, where each roll the player makes adds up to complete it, even if they fail the roll.

Since this undoubtedly makes the game harder I can give each player 5 saving throws instead of three.

An example of a challenge and rolling:

GM rolls from a pre made list what the challenge will be.

GM rolls difficulty: GM rolls a 12. The challenge will be complete when the heroes roll a collective 36 points (number chosen at random cor the sake of an example.)

Player 1 rolls 10, loses 1 saving roll.
Player 2 rolls 15
Player 3 rolls 15
The collective number has exeded 36. The monsters are slain, the traps are passed etc etc.

Players then continue to the next challenge.
The next challenge dicficulty rolls a 14. The progression meter to the treasure room is at 26.



If this is too complicated please let me know XD Im easy going and want everyone to have fun with this :3

Offline Drakeyboy

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Re: Dungeon Raiders Interest Check
« Reply #17 on: February 08, 2016, 01:59:55 PM »
Well the only problem with that is some people my not even be able to face the challenge if the number is so low.
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Offline coolcoyote

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Re: Dungeon Raiders Interest Check
« Reply #18 on: February 08, 2016, 04:07:53 PM »
Hmmm, eh will figure something out. In the mean time we have one fersure player joining :3 who else plans on joining on :D

Offline George

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Re: Dungeon Raiders Interest Check
« Reply #19 on: February 09, 2016, 02:49:31 AM »
I might, depending on how we go about this. Could we talk about the setting/background other than the maze thing itself? Are we from the modern day, a primitive time, or something futuristic? Are we organized soldiers or a motley crew of misfits? Are we up against high-fantasy monsters, sci-fi mutants/aliens, etc.?

Offline coolcoyote

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Re: Dungeon Raiders Interest Check
« Reply #20 on: February 09, 2016, 05:10:33 AM »
Whimsical steam punk /fantasy.

The monsters will be varried from clock work suits of armor, unspeakable man eating monsters and various other creatures.

The characters are a molty crew of heroes, misfits, peasents wanting to prove their worth, nobles, knights, janitors, really its up to you XD

So long as they are not god moding or demi god moding (a character who fits into a story but still proves over powered for the setting)

Offline coolcoyote

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Re: Dungeon Raiders Interest Check
« Reply #21 on: February 12, 2016, 03:37:10 AM »
I will be idle cor the week end. When i come back Ill post the ooc thread for this and link to it.

Offline coolcoyote

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Re: Dungeon Raiders Interest Check
« Reply #22 on: February 25, 2016, 04:08:47 PM »
Ok idled longer than I intended. Sorry guys, going to table this idea for a while due to offline busyness. If anyone else wishes to use it feel free.

Offline Drakeyboy

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Re: Dungeon Raiders Interest Check
« Reply #23 on: February 25, 2016, 04:19:59 PM »
Still in. :3
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Offline Alonzorion

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Re: Dungeon Raiders Interest Check
« Reply #24 on: February 25, 2016, 04:33:38 PM »
Only if I can be called "Tom Braider".
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