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Author Topic: Rail-Blazers of Karad'Gor OOC  (Read 7829 times)

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Offline Xavier Akafur

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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #15 on: September 25, 2015, 10:00:57 PM »
Certainly! Hopefully we can hook you back into the RP groove :p
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Offline coolcoyote

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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #16 on: September 26, 2015, 02:21:56 AM »
Name: Kaz
Race: Coyote

Age: 28
Gender: Male
Primary Combat Style: pistol, shot gun
Description:

Kaz is a  bit shorter, if heavier, than the average coyote. His fur is a combination of earthy tones with a slender patch of white down his middle. The yote is well marbled with a layer of flesh spread evenenly across his body from his chin to flank, accumulating the most in the form of a pot belly over his waist.

A wide brimmed cowboy hat adorns his head with a red bandana around his neck. He wears a dark grey vest over his torso, leaving it open to expose his stomach.

A belt runs across his hips, holstering two seven shot revolvers. A custom shot gun hangs at his back.  A large bore weapon with a clock work powered revolver to hold 4 shots.

He wears an ammo bandolier across his chest over his vest.


Personality: Happy, excitable, cocky, gluttonous, lazy, arrogant, possibly insane.

Background: If one were to ask Kaz where he came from they likely would get a different story each time. In reality he came from simple beginings. The son of a potato farmer who desired something more in life. He didnt have the skills or money for propper education so he joined the local militia of his home city at a young age.

He didnt have the patience to deal with his fellow guardsmen so he turned to mercenary work.

When a ressession hit his home lsnd he turned to a life of crime.

He ran with a gang of bandits for a year, traveled by himself for two. Kaz was forced to take a break from his dangerous life style after getting shot in the rump while stealing sheep for dinner.

Anymore he spends his time drifting from tavern to tavern looking for mercenary work. In the last year or so however the yote has spent more time in taverns retailing his adventures rather than having them. Iits not just his skills that have grown softer...

He currently works as a guide, explorer and gun for hire.

Prevalent skills: small arms. Explosives. Minor mechanical repair. Feild guide and exploration.
Gear: trusty bandana and hat.
Two custom 7 shot pistols.
Shot gun custome made for 4 shots.

Magic (If applicable): none

Offline Eden-H

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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #17 on: September 26, 2015, 03:35:11 AM »
Name: Nemael "Nihlus" Feray
Race: Natavathi

Age: 24
Gender: Transmale
Primary Combat Style: Aerial bombardment/Skirmisher

Description:

Quadrupedal form (commonly seen):
At home under the sea or in the air, Nihlus is a visual mixture of his ancestry and relation to the mythological dragon. A quadrupedal beast of bone, scales and feathers, he is a visual force. An abnormal skull gives way to what looks to be a singular, oval gem set into the center of the head, flanked by bony protrusions that protect the cheek and spiral out into downward-set horns. A plume of feathers is set on either side of the horns, enhancing his hearing while maintaining aerial stability. Like all Natavathi, the so-called gem 'eye' changes color which emits a certain signal for unspoken and long-range communication. A scaled nose, wide nostrils that can be shut when required and a fanged maw finish off the draconic look.

From the neck he bears a pair of visible gills that almost appear to be similar to slats and an anatomical anomaly in the form of tubes from either side of the throat connected to the back. Further down the body is a set of four wings; one primary pair with a secondary set that almost appears to form a massive tail rudder. His tail is somewhat think and tipped in a flexible fin that appears similarly to a lunar butterflies wings, made especially powerful for underwater strokes. Powerful legs bound by cuffs with a single hoopt ending before a somewhat large dewclaw that can grip objects or enemies unfortunate enough to be within range. Visually, he is colored similarly to dusk, bedecked in shades of purple, pink, blue, white and black, allowing him to blend in seamlessly with the night sky while scouting or to attract prey from underwater. Various scales on his neck, legs and tail glow a deep purple to further the illusion of night, as well as white spots and luminescent blue streaks on his head feathers and wings. From the shoulders he is 9'2"; at the head he is 10'6". He is actually rather small for a Natavathi at his age. (head reference: http://sta.sh/02g6v9hp32uo)


Main form (uncommonly seen):
When he turns into his humanoid form, he is basically an anthropomorphic variation of his draconic appearance, though with the gain of three-fingered hands and a thumb that are tipped in thick, cutting claws, as well as feathers extending from the arms. In this form he is 8'2".

In regards to clothing, he chooses to wear nothing, ignoring the pouch he carries on his back that retains all of the tools he requires for tinkering, fixing or making blueprints. He also carries a pocket watch that he tends to fiddle with often in this form. As in his quadrupedal state, there are cuffs attached to his upper arms and legs, a single loop for hooking chains or other manner of things attached to it. They can never be removed. Always wears a simplistic key around his neck.

(Reference images: http://sta.sh/22sfgzshs44)


Personality:
Compare him to the ancestral dragon and he will likely tear you apart, desiring to have nothing to do with the species and their ill-earned namesake. Otherwise he bears an incredibly strong sense of integrity and works tirelessly in aiding others achieve their dreams. The precise reasoning for this is not entirely known, but he will go out of his way to aid any stranger, so long as they show a love for their work. Incredibly intuitive, but also quite sensitive when his own capabilities are put into question, he is actually rather quiet and reserved when not participating in events or conversations that pique his interest. Or if he feels that it is not deep or intellectual enough for him to join in the first place. Although this may seem to stem from an inherent dislike of people, his gregarious nature towards those who strive to achieve their passions and who share a similar love of astrology, among other things, disproves the theory.

He does not enjoy nor entertain small talk, instead finding it preferable to either remain silent or participate in discussions that go well beneath the surface. Thus he is incredibly selective when it comes to sharing his most intimate thoughts and feelings, so far having reserved them solely for others of his kind.


Background:

Raised in a fairly eclectic family, it came as no surprise when he wound up following in the steps of everyone. From his mother who built strange and unusual machines, his father who proved to be a fan of ferrying messages between secluded peoples, his twin, elder sisters who were fascinated by their history and astrology--he was constantly surrounded by unique circumstances. However, what truly drew him in and made him choose to practice each of their professions instead of just one, was when he happened upon a bundle of letters that bore a symbol he had never seen before.

Ever curious, he carefully opened one stack after the other and read about the cities and towns that dotted this side of their world. He learned of the machines that had been created to make the citizens lives easier, of the breakthroughs made in astrology and the rich history that seemed to be prevalent wherever one dared to look. Yet his family had been completely unaware of any occurrences outside of the Natavathi homeland. Although they had certainly made huge developments that branched away from the rest, there was information within these simple little letters that could have easily expanded their horizons.. When he asked his sisters why, knowing they would be far more open to answering such questions and unlikely to take his nosiness poorly, the answer they gave was actually quite simple. Due to their belief systems, most Natavathi were notably worried about their culture becoming diluted or growing unable to think for themselves. If they used the discoveries of other people to spring from, they feared they would never recover what made their minds work in the way it did. His sisters also stated that they gave little water to such ideas and tried to collect as much information about the outside as they could. Unfortunately, it was hard to learn anything when every Natavathi, to the slight exclusion of their couriers, were so exceedingly insular.

That day he made a pact with his siblings. In return for becoming a courier like their father and speaking with the people he came across, they would teach him everything they knew. From there the work proved simple enough, though he would eventually need to learn from his mother how to create various devices in order to protect himself when flying beyond physical reach was not enough. She also taught him how to tell scrap apart; what was wise to keep and what was best discarded, although her teachings were slightly lacking as they were based off of old information.

Time passed, Nihlus grew and would eventually happen upon a letter from a man who desired to build a railway through a land he had heard of only in tales. Interest piqued and seeing the inherent possibility of participating in such an endeavor, he gained the approval of his family before setting off to speak with the architect. However, his eventual joining with the man and his endeavors was not entirely by free will, noted through the cuffs that have been crudely attached to his arms and legs.


Prevalent skills:
A tinkerer and astrologist, he has learned how to repair a small pool of weaponry as well as how to be guided by the stars. He has also been known to work up blueprints for seemingly unusable or ridiculous contraptions based off of the history of his people, bearing an intense desire to create what he has heard of only through fables
. He is also a well-learned scout, venturing ahead silently through the skies or water when able, returning with pertinent information to both cartographers and fighters. The last is less prevalent and noticeable, but a feature known to every Natavathi. Within the wings are tiny, near invisible slits that can either release heat or maintain it, primarily used in winter weather when there are no thermals to soar on or to warm the body. The latter can be used either solely on the Natavathi or encompass several people within the wing span.


Gear:
Almost always seen carrying a lantern in his maw that has two ceremonial pieces of a sheer silken cloth attached to it. Bears a key necklace around his neck and two bells that have been tied to his tail in a similar fashion to the lantern. The bells a gift, he has come to refer to them as his 'lucky chimes', though he will remove them when stealth is of the utmost importance. Wears a band of cloth strapped to his chest in which he attaches both home made and purchased bombs, using them to harass enemy forces with their shrapnel. Also wears a bag attached to his back in which he carries his clothing, tools, lantern and piercings, always keeping it on hand for when he changes to his humanoid form.


Magic (If applicable):
Solely capable of shifting into a more humanoid form, allowing for deft use of hands when working with small objects or creating a new blueprint.
« Last Edit: October 10, 2015, 10:57:25 PM by Nemael »
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Offline KittKat chunky~

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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #18 on: September 26, 2015, 10:39:55 PM »
Awesome   ^_^    I'll get to filling out a CS, got a couple of ideas I might go with right now...  So far the other characters seem real interesting   :P
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Offline Xavier Akafur

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Re: (Interest Check) Steampunk Plaguelands Survival
« Reply #19 on: September 27, 2015, 09:45:35 AM »
Edit: Thread is up, changed this to the OOC thread as well.
 I used your description as part of the title, KittKat. I thought it sounded cool :p
« Last Edit: September 27, 2015, 10:04:10 AM by Xavier Akafur »
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Re: Rail-Blazers of Karad'Gor OOC
« Reply #20 on: September 27, 2015, 01:52:22 PM »
Wait for me! i'm still struggling with a character! D:
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Re: Rail-Blazers of Karad'Gor OOC
« Reply #21 on: September 27, 2015, 11:42:57 PM »
Quote
(Okay, sorry it's also a bit long, writing detailed character sheets is too much fun  XP   I wanted to try taking a stab at this character who I kinda used a little once before... Hopefully the Magic-School of Metallurgy fits with your RP setting Xavier, I noticed you said you wanted magic to be more low-key so I figured this might be the best bet for a steampunk setting    I tried to give a good description of it, along with its shortcomings and abilities. Please tell me if anything needs changing and I will do so!)



Name:  Katyusha  (or just 'Kat' for short) 

Race: Lynx
Age: 21   
Gender: Female
Primary Combat Style: Scout / Support

Description: Fairly typical of her species, her thick grey fur is mottled with sandy browns and darker spots while a splash of white fur covers her stomach, chest and muzzle. Like most lynx her build is fairly short and stocky, although Kat is a little more 'ample', shall we say, than most in this matter. Even accounting for the thick fur of her species she tends towards a slightly full-figured nature, particularly around her waist, hips and thighs, in what some have described a classic 'pear-shape' body, about which she still feels rather insecure. Kat's dark hair is cut simply from around mid-length bangs at front to a short crop at the back.

In terms of clothing Kat's wardrobe is practical, but rather worn and even scorched in places due to the nature of her career as a Metalmancer. She wears rugged boots and soft grey jodhpur-type pants reinforced with sections of metal-lined leather over the knees and shins.  A dark brown bomber-style jacket is worn over the top buckled around the middle with a belt and similar sewn in patches protect the forearms, shoulders and chest. She often wears a scarf that covers much of her muzzle when pulled up.

The only hint in her clothing to any magical ability is a pendant of gold hanging from a chain around her neck, inlaid with a finely etched silver dragon which constantly shifts and moves as though alive, the symbol of a Metalmancer.

Personality: Relatively timid, though persevering and hard working despite her lack of experience. She is a quiet but no-nonsense sort of person.

Background: Kat's story is one which she rarely recounts to others. From a young age in a family of great wealth she was bought a place into the college of Metalmancy by her parents, a prestigious and demanding application. During her years of teaching it was often remarked how she did not seem to have the natural aptitude for magic, and indeed instead she often found more enjoyment reading in the vast libraries or sneaking out to shoot with the royal archers and hunting. As such she was eventually thrown out of the college on the basis of poor discipline and study. Unable to face the ridicule from her parents she knew she would face Kat fled the capital, spending the time since always on the move, seeking work where it came. It was only recently that she found employment with the railroad company investing in a project through Karad'Gor, where after showing her skills at map-making (which would be of the utmost importance in laying the rail lines, she argued) and a rather flashy show of Metalmancy was figured to be of enough use to send out on the railroad trail-blazing team.

Prevalent skills: Tracking and Scouting, Minor mechanical skills, Archery, Cartography (map-making), Alchemy of compounds such as black powder.

Gear:  Unusually Kat eschews the use of black-powder firearms in favour of the silence, reliable mechanics and re-useable ammunition of a compound bow, a choice that primarily came from her experiences hunting and shooting. Such a bow is far from old-fashioned however and has kept up with advances in technology, its mechanical cam-wheel pulley system producing a high draw weight and power that can punch through even thick animal hides and armour. Such a weapon also provides an opportunity for unique arrow-head payloads, from explosive black powder to even more exotic choices.

(Something like this:  http://mrhd.deviantart.com/art/Compound-Bow-1-414156462 )

Besides this Kat carries a long-handled hammer, just as much a tool as it a weapon, held on the back of a bandolier that crosses her chest which also supports a quiver of ammunition and various pouches for odds and ends. Clipped to the belt around her waist at her back she carries a pack with several cylindrical cases for various map scrolls and writing equipment.

Magic:  Metallurgy, the school of metals and alchemy~

The mages of this school go by many names to the engineers, mechanics and railroad workers of Raeey: 'Metalmancer', 'Alchemical Mage', 'Metalurgist'... They are all are one and the same, and all are shown a general feeling of distrust and caution. Despite this a Metalmancer is always highly sought after amongst companies, particularly when working around the finicky new railroad engines.

A Metalmancer's magic, as their name suggests, is limited to elemental control over metals and alchemical compounds. These magicks often work best through direct contact with the metal, and given enough time a practiced Metalmancer can alter and repair the inner workings of machinery without the necessity of taking it apart. Such control is mostly limited to changes in a metal's temperature, warping of its shape or even shattering, but despite rumours a Metalmancer is no less able to make metal from thin air than the next man and turning lead to gold is a challenge even for the most highly trained in their order.

Although a school of magic ill-suited to combat it is a foolish man who would attack such a mage and consider his metal plate-armour to be protection, rather than a weapon in the hands of a skilled Metallurgist.




Extra: The most distinguishing features of Kat are perhaps those that she tries to keep hidden. The practice of Metalmancy does not come without its costs, which manifest themselves the longer and deeper a person delves into the magic.

Perhaps the most visible is that the irises of her eyes glint a deep golden colour, having overtaken the natural blue of her eyes. Less visible, though far more worrying, is the slow spread of change to her hands and forearms as the once grey fur has turned a shining gold. This is not just a problem with colour as the flesh beneath has suffered the same fate, turning to the precious metal which she sought to control and shape, such is the curse of a Metalmancer. While she retains her sense of touch in her hands the conspicuous nature of such a change is enough that Kat wears long gloves of tanned leather at all times when around others.


« Last Edit: October 05, 2015, 11:33:36 PM by KittKat »
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Offline Dexter

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Re: Rail-Blazers of Karad'Gor OOC
« Reply #22 on: September 27, 2015, 11:50:34 PM »
uh, hello. I'm new to the site and i saw this RP and i wanted to know if there would be any room for me to join? If not that's okay I understand. I did read everything and every post just letting you know.
~ Thank you

Offline coolcoyote

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Re: Rail-Blazers of Karad'Gor OOC
« Reply #23 on: September 28, 2015, 12:22:42 AM »
Yay! Kaz is not alone in the heavy set catagory XD

And howdy dex! Welcome to the ooc chat! Im not sure how to answer your question other than letting the GM do so, feel free to pass us a character sheet though :3

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Re: Rail-Blazers of Karad'Gor OOC
« Reply #24 on: September 28, 2015, 01:10:28 AM »
Name: Volt
Race: Shark/Wolf

Age: 19
Gender: Male
Primary Combat Style: assassin
Description: Volt is a very short man, light on his feet. He has the face and nose as a shark but wolf ears, he has dark blue skin like a sharks. Volt has Dark black hair , often hidden from the long cape and hood that has a magical spell making it hard to detect him. He has jagged teeth like a shark with three sets and a bad overbite. He has a long shark tail that has scars running down the skin, and a torn fin.  He has a right purple eye while the other is black. He has tattoos on his arms and back.
Personality: Volt is a very quite man, but has a very hot temper. When angered he can stick his foot in his mouth and often swears up and down. He can hold a grudge you until you both die.  But when Volt is not mad he is very nice, guy. Feeling as no one should be left behind and he tends to fight for everyone, when he likes you.
Background: He was born in a family of assassins, as a kid he was trained, everyone knew the blackwings as the braves and best assassins around. They fought for what was right, and he was happy to be trained as one. But as he aged his family become greedy for money and soon the blackwings name was hated. They would do anything for money even if that means killing the blood of the good. He soon fell into the hate of others witch turned his soul cold, often getting into fights with others when bring up his family name. At the age of 15 he became the last blackwing all the others were hunted down and killed, the symbol of a wing on his chest was scared with the many times he tried to cut it off his skin. Then he gave up at the age of 17 trying to not become a blackwing and went for trying to change the name of the blackwings for good and not evil.
Prevalent skills: Sneaking, lock-picking, close combat, specking,speed
Gear: A long dark black coat with a dark hood covering his face. dark black pants with two daggers stuck in a belt holder hidden under his dark coat that goes down to his feet. Dark black boots, with chains on them.  His coat has a red black wing on the back, with swirls on the lining.  He has finger cut gloves on and  chains falling from his jacket.  other then his two daggers you can find throwing knifes in his boots and a number of small trick found in the inside of his coat pockets.
Magic (If applicable):  He really only knows a spell for making him self un seen and heard by others but thats it.

other: here is a photo of him in his under gear that things he wears under his coat https://s-media-cache-ak0.pinimg.com/736x/9e/b1/b9/9eb1b95697b89c89a07283cc6a26b328.jpg

//if i can here is my sheet :D

Offline Xavier Akafur

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Re: Rail-Blazers of Karad'Gor OOC
« Reply #25 on: September 28, 2015, 04:44:35 AM »
My only concern Dexter would be if you could keep up with the quality of writing in the thread, based on the grammar in your CS. I will openly admit I'm a snob about word quality in my threads, but if you're confident you can write good posts regularly you can join. Also keep in mind this is steampunk RP, the image you posted has a lot more modern/futuristic armor. I'm hoping that was just a general idea for his looks.


Edit: I love the character Kitt.. or Kat? What should we call you OOC? xD
« Last Edit: September 28, 2015, 04:49:26 AM by Xavier Akafur »
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Offline KittKat chunky~

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Re: Rail-Blazers of Karad'Gor OOC
« Reply #26 on: September 28, 2015, 11:19:40 AM »
@Xavier:   Oh, gosh.. Kitt is probably just fine  xD  I really don't mind which you use though, I kind of amalgamated the two together because I like Kit Kat chocolate wafers here in the UK and it seemed to fit :p

And thanks, I'll get to writing my first post then! Glad you also liked that random bit of description I came up with enough to use in the title  X3


Edit:  @Coyote:  Hehe, yus I suppose he's not any more   XP   We've managed to get quite a bit of body-type diversity going on in this RP, even including those of a more four-legged persuasion!   :P
« Last Edit: September 28, 2015, 11:36:43 AM by KittKat »
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Offline coolcoyote

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Re: Rail-Blazers of Karad'Gor OOC
« Reply #27 on: September 28, 2015, 03:55:18 PM »
You can say she got fat from eating too many kit kat bars XD

And yay! We got our melee fighter it looks like :3

Is there any other character types we need? Survayers, explorers, scientists etc etc

I dont mind running 2 alts if needed.

Also, are we allowed to introduce npcs down the road when applicable 0.0

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Re: Rail-Blazers of Karad'Gor OOC
« Reply #28 on: September 28, 2015, 06:36:24 PM »
Farore, that would be both humorous and awesome, haha. I must also say I am extremely excited for this RP! We already have quite a unique band of writers with some fantastic perspectives, quirks and wonderful critters; hopefully soon a couple more when Drake chooses his and if Dexter decides to join. Ahhh, there needs to be a term for when a writer completely geeks out.

Anyway! Do not quote me on this, but in another RP Xavier runs, he welcomes it when we introduce new NPCs to add a bit of spice to the game. However, it may be different with this one seeing as he has quite a bit more down on the story and overall theme.
« Last Edit: September 28, 2015, 06:40:44 PM by Nemael »
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Re: Rail-Blazers of Karad'Gor OOC
« Reply #29 on: September 29, 2015, 03:45:50 AM »
I would prefer everyone to just run a single character as far as that goes, but introducing NPCs is entirely fine. I encourage everyone to contribute to the story as they see fit. :D

Luckily Kitt put her character up for our cartographer, which is really the only thing we absolutely needed. ^^


I'm trying to still find a few people if anyone knows anybody. I love having lots of players because it allows us to throw much more challenging obstacles in the way. Plus inter-group dynamics get more complex.
Captain of the Stormrider

 

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