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Author Topic: Idea for a GPU pipeline.  (Read 924 times)

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Offline Yoshimaster96

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Idea for a GPU pipeline.
« on: July 29, 2015, 02:45:24 PM »
I'm working on a new idea for a GPU pipeline, that I call PBP (parameter based pipeline). It basically replaces programmable shaders with a set of parameter arguments to an internal "shader", that specify how to render the material. Currently 2 boolean parameters and up to 2 numerical parameters are used to determine the looks, roughly based around PBR (physically based rendering). More may be added.

Offline George

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Re: Idea for a GPU pipeline.
« Reply #1 on: August 06, 2015, 11:56:02 PM »


Really though, if you think you're onto something, you should also post this on some more relevant forums dedicated to this kind of stuff. Advancement is always good!

 

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