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Author Topic: Minecraft RP discussion thread  (Read 2491 times)

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Offline Zarconite

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Re: Minecraft RP discussion thread
« Reply #15 on: May 17, 2015, 01:24:42 PM »
Uhm, I dont think abilities should be allowed without creating them ingame using mods
so I won't be able to use my healing magics or whatnot

also, 1 fursona per player?
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Re: Minecraft RP discussion thread
« Reply #16 on: May 17, 2015, 01:25:50 PM »
Option C for me.
Also though about perma-death, to make it even more hardcore

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Re: Minecraft RP discussion thread
« Reply #17 on: May 17, 2015, 01:26:49 PM »
I agree with 1 fursona per player.


As for how I mandate how often I gain abilities, or even how I get the keyblades, it will be like an adventure mod. I plan to find the keyblade some distance in and as for abilities such as magic, I feel they should be distributed in the form of readable scrolls, which destroy themselves after they have been studied. Or something like that
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Re: Minecraft RP discussion thread
« Reply #18 on: May 17, 2015, 01:28:24 PM »
How about Thaumcraft and Mystcraft (or any other magic based) mods?

Offline Angder

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Re: Minecraft RP discussion thread
« Reply #19 on: May 17, 2015, 01:28:58 PM »
No permadeath, this is not meant to be a "Scary" RP.

If you really want to you can choose to enter the game in hardcore mode, but that's up to you.

We have to use in-game stuff to do things like magic, we come in with nothing but maybe the bonus chest.

What kind of world? normal? large biomes?


Thaumcraft unless anyone else disagrees sure...

mystcraft... I am torn on, I think yes. but I am not sure...
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Re: Minecraft RP discussion thread
« Reply #20 on: May 17, 2015, 01:31:27 PM »
Nah, Permadeath wouldnt be fun in my opinion

I like the idea of a normal world, Thaumcraft is fine in my opinon
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Offline Dr. Alka Wolf

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Re: Minecraft RP discussion thread
« Reply #21 on: May 17, 2015, 01:32:10 PM »
I'm not sure what either thaumcraft or mystcraft is, so I'll just consider my vote null.


Bonus chest I can get behind. The creator of the thread can sort of, 'grant us', these chests whenever he pleases.


I say large biomes.
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Re: Minecraft RP discussion thread
« Reply #22 on: May 17, 2015, 01:33:02 PM »
I might say large biomes, travel-time is not an issue, but space might be.

Bonus chest is a specific thing, it contains wooden/stone tools, and maybe some bread/apples. It spawns when the world is created
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Re: Minecraft RP discussion thread
« Reply #23 on: May 17, 2015, 01:34:15 PM »
Posting so slow due to bring on mobile ;_;

Large biomes for me :v
1 fursona per player

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Re: Minecraft RP discussion thread
« Reply #24 on: May 17, 2015, 01:35:15 PM »
Ehh, I think the bonus chests should be both rarer and more significant. Sort of like "god's gift." Whenever we find one it should be a moment worth getting worked up over. They should contain something significant, like an ability or keyblade for me, magic for Zarco, maybe a gun for someone else or something.


Also, my vote on PVP is that it should be off. To combat that, I think the difficulty should be hard to make sure we're always on our toes.
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Re: Minecraft RP discussion thread
« Reply #25 on: May 17, 2015, 01:38:07 PM »
I say normal difficulty for food, hard for mobs

...if that makes sense.

Ehh, I think the bonus chests should be both rarer and more significant. Sort of like "god's gift." Whenever we find one it should be a moment worth getting worked up over. They should contain something significant, like an ability or keyblade for me, magic for Zarco, maybe a gun for someone else or something.


Then it isnt a bonus chest Alka! the bonus chest is in vanilla minecraft!  X3

What you describe will be what we find from adventure mods, though we will have to fight for them.
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Re: Minecraft RP discussion thread
« Reply #26 on: May 17, 2015, 01:38:11 PM »
Alka, I think you mean chests in dungeons and abandoned mines.

Also, how about access to debug screen (F3)?

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Re: Minecraft RP discussion thread
« Reply #27 on: May 17, 2015, 01:38:18 PM »
Alright, looks like i'm outruled for biome size
I'm not a big fan of the bonus chests, the keyblade can be forged from ingots and my magics I could aquire using a mod of some sort eventually, but ah well

As for PVP I'm torn between if it should be on or off, I'm leaning more towards off but I'm fine either way
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Re: Minecraft RP discussion thread
« Reply #28 on: May 17, 2015, 01:39:32 PM »
I am with Zarc, the chest will exist only in dungeons surrounded by mobs.

PVP... I think off, if we are willing to crank the difficulty up
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Re: Minecraft RP discussion thread
« Reply #29 on: May 17, 2015, 01:42:15 PM »
My brother also recommend Botania, Thaumcraft plug-ins and Blood Magic for magic mods (he's hardcore Minecraft player)

 

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