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Author Topic: Im making a mod for fallout 3 need helps  (Read 2623 times)

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Offline Draco Vertolgr

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Im making a mod for fallout 3 need helps
« on: April 17, 2012, 10:38:48 PM »
Okay well i love level editing so I started a mod on fo3 and made ruins of a post apocolyptic city covered in snow and guys fending off ferels ( tht seem to like like to run into walls lol XD) But back to the point I need help as in ideas for continuing this mod in terms of dungions , quests ,weapons and enemys so im open to ideas ^^
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Offline MrRazot

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Re: Im making a mod for fallout 3 need helps
« Reply #1 on: April 18, 2012, 01:16:14 PM »
How about all the soldiers are brainwashed due to technology that is found inside a vault that holds a technology that also happens to be causing strange weather patterns and mutants to be attracted to this place.
You are welcomed to this place personally by their leader and shown to the vault where they try capture you but you get the help from someone who escaped before and then you get to destroy the leader of the place who turns out to be an android and release the original ruler and everyone thanks you

How about that?
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Offline Draco Vertolgr

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Re: Im making a mod for fallout 3 need helps
« Reply #2 on: April 18, 2012, 08:04:52 PM »
okay well on the story mr razot I dont mean to ignore what you just posted, it was good but Im look for a more dark and heartwrenching story filled with combat excitement and sadness IK want this to be unique and an unforgetable playthrough lets try to think of something else (note the soldiers I mentioned before are hostile and may be a part in the story)
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Offline MrRazot

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Re: Im making a mod for fallout 3 need helps
« Reply #3 on: April 18, 2012, 08:14:08 PM »
Ah ha...
I shall ponder upon it
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Offline Draco Vertolgr

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Re: Im making a mod for fallout 3 need helps
« Reply #4 on: April 18, 2012, 09:20:41 PM »
Ive added an RPK and Auto rifle and a mouser to the weapons so far (im not going to make custom designs or anything like tht Im just using weapons in the geck and changing their stats and amunition and firing rate tht sort of stuff.
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Offline anoni

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Re: Im making a mod for fallout 3 need helps
« Reply #5 on: April 19, 2012, 11:04:37 AM »
Hmm, well we could try and think of stories fallout related.

There's always the go of the FeV virus experiments, say that before the war there were some government endorsed scientists that promised civilians a good life in a beautiful resort in the snow capped mountains of Alaska (?). However, in an actual fact these people were captured by the government and became the first experiments of the FeV mutation, such data gathered in this place would be one of the founding contributing things that started The Masters army in the first fallout game. Although the data from the experiments have made it through the wasteland, the actual experiments and secret base were lost some time ago. That was when some raiders (which the main character was in) got word of a special bunker with highly advanced weaponry that could be used to sell for lots of caps. They fight to the bunker and eventually open the bunker, however, this only releases a virus and/or genetic experiments that have been left sealed since the beginning of the war, the first FeV experiments. These experimental organism were ruthless and it is up to you, the main character, to save the wasteland and lock this virus and these deadly beasts from the world forever once more.

  That setting allows you to get quite creative with weapons and enemies, as it is an experimental lab. You could make extremely disfigured enemies, like humans spliced with spiders and things like that, giving you lots of room for creativity, why still keeping a kind of dark and twisted atmosphere. It also gives you room for super high tech weaponry, as it is a military base, so you could use warp guns, "the original" laser beam and Ion cannons. The setting you have already made could be used when the raiders are going into the bunker or when they are retreating from the bunker after releasing the experiments. The city itself could also have an interesting back story, maybe the civilians were taken from that city? Also, this kind of atmosphere allows for some pretty dark sad imagery, like have notes laying around about people who are just kind of "enjoying a vacation" and then have more notes about scientists "experiments".

For example, On one computer you could have
Quote
"Dear Hubby,
  This place is amazing! I can't believe they gave us these tickets for such low prices! We are given extremely good food all day, but the owners of this place are really shifty, I dunno, it seems there is something going on. But doesn't matter! I have enough martinis here to not get paranoid, love you xoxo wish you were here!"
Then on a different computer
Quote
"Subjects two through twelve experienced severe pain and torture from contagion FeV.0.4
the virus would cause extreme muscle tension, followed by massive neural impulses, causing agony in the subjects.
After about 30 minutes, the subjects started decreasing breathing and eventually died. FeV.0.4 does not work, we need to try more tests."


That's my input anyway :3
« Last Edit: April 19, 2012, 11:10:36 AM by anoni »
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Offline Draco Vertolgr

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Re: Im making a mod for fallout 3 need helps
« Reply #6 on: April 19, 2012, 11:14:55 AM »
Qnoni I love it! but tht may be a long side quest because the main story so far involves an orginisation Archenist the idea here is to try to introduce somthing new to fallout but still remind you you are playing fallout but I just might use your idea as a sided quest
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Offline anoni

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Re: Im making a mod for fallout 3 need helps
« Reply #7 on: April 19, 2012, 11:17:13 AM »
Well you don't have to make it too big.
What you could do is just have a raider party that tells you of this super awesome treasure that they found and they will recruit you if you help them fight of all the badies XD

Then you go into the bunker and there are just hints of what really happened, like you don't need to make it super blockbuster story, their can be just subtle hints, in fact, subtle hints would make it evens scarier XD
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Re: Im making a mod for fallout 3 need helps
« Reply #8 on: April 25, 2012, 12:35:38 AM »
ok Im making awesome headway on this so I will be realeasing the first part for you guys to test if you want just pm me but right now I need ideas for dungions so (if you want) go to my profile and find my email. just draw up some ideas and layouts for me to use and it would be much apreaciated Im losing my creative spark and I must use it on the story. *rubs forehead and passes out*
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Offline anoni

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Re: Im making a mod for fallout 3 need helps
« Reply #9 on: April 25, 2012, 08:55:39 AM »
I'd love to but I only have FO:NV on my PC

so... I'm not sure if it would work =/
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