Thanks for showing interest. I am more excited to work on this now i know someone wants to hear about it. I'm using the RPGMaker VX Ace with additional soundtracks. And currently researching some custom scripts for perhaps integrate a minigame into the function of the game. If there is any other questions i'll answer them when i can. I plan to release the game in a (hopefully) weekly series or BI-weekly series time permitting. Between work,marriage and the daily joust in traffic.

Because there will be multiple times, ( past,present and future) alot of detail has to go into each episode.
If this is a good time to say it. I dislike that feeling in a video game when it seems like in order to make a game have a higher difficulty they do not implement alot of thought into the process, instead they just buff a monster a ridiculous amount of HP or defenses. MY idea for difficulty will be integrated into the game as a feature, NOT a menu option. Such as Gathering materials to be used with a device within the game, you can go to an alternate dimension in-which people have different personalities,Or perhaps they haven't the same cold/warm heart to provide/take things to/from you in the last dimension. I am getitng ahea dof myself and releasing information which might spoil the story so i'll leave you to wonder.