So, in case no one has heard, there are some nice programmers in Brisbane Australia who claim they have managed to create "unlimited" graphics, that is, infinite detail. The team claim that by converting polygons into atom-like-voxels, you can create an object as smooth and details as an object would be in Real Life. This technology isn't entirely unheard of, but the biggest limitation for this is the fact that to process so many voxels you'll need a LOT of processing power. The team in brisbane claim that they have found a way to get around that, using a search algorithm, they have managed to display only the voxels that are required to display at any one time. For example, the voxels you are not looking at only appear once you look at them, ensuring that the amount of voxels you see at one time is at it's minimum. (The idea is similar to a google search engine)
Now, let me break this down, the team have claimed that using this system, they can have 100,000 times more converted polygons then any other game ever, in history (so pretty much, 100,000 times more detailed). They showed an Real-Time demo of this, which claimed to have a 1 kilometre squared island with over 100,000 polygons per cubic metre. The following videos might help you understand.
Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD] ~Displaying there real time demo with a quick rap up.
Euclideon & Unlimited Detail - Bruce Dell Interview by John Gatt ~45 minute interview discussing Unlimited detail.
So I ask you, what are your thoughts?
Do you think this is legit, or is it fake?
Do you think that there claims are exaggerating?
Do you think there maybe any technical problems like animation, screen tearing, environmental detection and dynamic shadows?
Do you think that game companies would be eager to adapt this new technology?
Look foward to hearing from you