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Furry Chat => Rants and Advice => Topic started by: BennyJackdaw on May 27, 2017, 05:56:18 PM

Title: Trying to advertise my game.
Post by: BennyJackdaw on May 27, 2017, 05:56:18 PM
I'm making a fatfur related game, and one feature I am trying to implement is to allow people to make characters for the game. I've gotten interest in this aspect. ...But so far, not one person has gone through with it. I feel like the only way I can get people to make people put their characters in the game is... draw them myself, and I'm honestly at the point of refusing to do such. I just... I wish there was a way I could find people and advertise my game out there to get my game known and said feature.
Title: Re: Trying to advertise my game.
Post by: Armalite_ on May 29, 2017, 09:12:40 PM
I'm not sure how you go about implementing your characters in game, but to allow people to make custom characters sounds doable with a LOT of hard work that you have to be willing to do. If you aren't, a custom feature simply isn't feasible.

Any real advertising costs money. It doesn't have to be a lot of money, but its never free. When it is free, it's not good advertising. I started advertising on Facebook for my business and created a website and shared content. Even then, it costs money for a domain and time to create the site.

There is no easy route to being a creator. If you want to successfully create you gotta put the time, work, and money into getting your dream working.
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on May 30, 2017, 01:09:33 AM
All that's really required is for someone to make sprites and for me to put them in the game. Nothing that fancy.
Title: Re: Trying to advertise my game.
Post by: George on May 30, 2017, 04:13:11 AM
I know how to set up a custom character system, but I actually feel like it's better to have the characters be made specifically for the game, unless otherwise necessitated. (such as things like MM0's or more immersion-focused RPG's where everyone is their own character)
Title: Re: Trying to advertise my game.
Post by: November on May 30, 2017, 08:54:44 PM
Advertising your game here is a good start?
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on May 31, 2017, 08:06:38 PM
Advertising your game here is a good start?

I'm doing a little bug-testing, but I hope to release my next BETA soon. When I get it done, I'll post it in the right forum.
Title: Re: Trying to advertise my game.
Post by: George on June 01, 2017, 08:58:40 PM
0h. I re-read the 0P. I just realized what the problem is now...if you want publicity for THAT kind of thing, I'd try somewhere more oriented to stuff like this. F-list might be a good place to start, though I'm not really sure how you'd go about it.
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on June 01, 2017, 09:59:27 PM
...Just because it's about fatfurs doesn't mean it's R-Rated.
Title: Re: Trying to advertise my game.
Post by: George on June 01, 2017, 10:05:04 PM
But it's still oriented toward a fetishistic interest. Even if it wasn't/isn't inherently sexual, it would be quite easy to find those interested in fat-oriented media by searching a site where this kind of interest is the main focus of user's presence.
Title: Re: Trying to advertise my game.
Post by: Captain Degenerate on June 01, 2017, 10:10:16 PM
...Just because it's about fatfurs doesn't mean it's R-Rated.


It's a fetish is it not?
Title: Re: Trying to advertise my game.
Post by: George on June 01, 2017, 10:14:19 PM
...Just because it's about fatfurs doesn't mean it's R-Rated.


It's a fetish is it not?
I used the term "fetishistic interest" rather than just "fetish" to avoid implying the creation is inherently sexual.
Title: Re: Trying to advertise my game.
Post by: Dazed on June 01, 2017, 10:15:19 PM
I think we're missing the point, here.
Dude's making a game, and from what i can gather he wanted to share it and ask if anyone here wanted to make any sprites.
Maybe it contains something that can be considered a fetish, that doesn't mean it needs to be sexual at all.
I'd offer to help, but... I cant make anything artistic XD
Title: Re: Trying to advertise my game.
Post by: George on June 01, 2017, 10:17:43 PM
It's still on-topic, actually. I brought up the fetish site since even if it's not a sexually-oriented game, it would be a good place to find folks who will be on board.
Title: Re: Trying to advertise my game.
Post by: Dazed on June 01, 2017, 10:23:41 PM
Fair enough. And with that being said there was a website where you could have people join in on similar projects, but me and all my friends forgot. My apologies.
Title: Re: Trying to advertise my game.
Post by: Captain Degenerate on June 01, 2017, 10:35:24 PM
I think we're missing the point, here.
Dude's making a game, and from what i can gather he wanted to share it and ask if anyone here wanted to make any sprites.
Maybe it contains something that can be considered a fetish, that doesn't mean it needs to be sexual at all.
I'd offer to help, but... I cant make anything artistic XD
If I made a game about bdsm stuff it'd be fetishy no?
Title: Re: Trying to advertise my game.
Post by: George on June 01, 2017, 10:36:38 PM
I think we're missing the point, here.
Dude's making a game, and from what i can gather he wanted to share it and ask if anyone here wanted to make any sprites.
Maybe it contains something that can be considered a fetish, that doesn't mean it needs to be sexual at all.
I'd offer to help, but... I cant make anything artistic XD
If I made a game about bdsm stuff it'd be fetishy no?
The equivalent would be you making something where loads of characters get tied up and/or hurt (but not severely injured, that's a whole 'nother thing XD ), right?
Title: Re: Trying to advertise my game.
Post by: Dazed on June 01, 2017, 10:37:19 PM
I think we're missing the point, here.
Dude's making a game, and from what i can gather he wanted to share it and ask if anyone here wanted to make any sprites.
Maybe it contains something that can be considered a fetish, that doesn't mean it needs to be sexual at all.
I'd offer to help, but... I cant make anything artistic XD
If I made a game about bdsm stuff it'd be fetishy no?


Blah, i realized how stupid what i said was. I retract my statement.
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on June 02, 2017, 09:31:58 AM
...Just because it's about fatfurs doesn't mean it's R-Rated.


It's a fetish is it not?
I used the term "fetishistic interest" rather than just "fetish" to avoid implying the creation is inherently sexual.

Honestly, I'd avoid anything with the word "fetish" entirely. That just makes it seem gross and disgusting.
Title: Re: Trying to advertise my game.
Post by: Malina on June 02, 2017, 09:39:21 AM
We can call it what we want but at the end of the day there are people on F-List who could be willing to help (don't know that site though so I couldn't be certain)
There's also an r/fatfurs (https://www.reddit.com/r/fatfurs/) subreddit, which albeit is very quiet might be what you're looking for.
I'm not sure of the concept /format of your game but if it includes fat people then it will come off as fetish'y, and if that isn't your aim you might want to think about reformatting it ;)


Good luck with it though !
Title: Re: Trying to advertise my game.
Post by: George on June 02, 2017, 10:54:16 AM
0h, didn't know about the subreddit. That does sound like a good place to find help as well.

...though it doesn't really seem like 0P is responding to anything but our particular terminology anyway.  :/
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on June 02, 2017, 06:12:22 PM
We can call it what we want but at the end of the day there are people on F-List who could be willing to help (don't know that site though so I couldn't be certain)
There's also an r/fatfurs (https://www.reddit.com/r/fatfurs/) subreddit, which albeit is very quiet might be what you're looking for.
I'm not sure of the concept /format of your game but if it includes fat people then it will come off as fetish'y, and if that isn't your aim you might want to think about reformatting it ;)


Good luck with it though !

Again, calling it a fetish makes it seem gross and evil. It's a word that's never used in a positive light, and referring to it as a fetish is making that person out to be a horrible human being. Please, with all due respect, don't use that word.
Title: Re: Trying to advertise my game.
Post by: Malina on June 02, 2017, 06:49:53 PM
I am aware of that yes, I'm just trying to say that it's how the concept comes off in everyday language and if you don't want that you may wish to change it.

Back on topic, Vosur here makes some pretty good sprites, and some other people here as well. Maybe look around in the art boards ? There's also quite easy ways you can make some yourself if I remember correctly. If they're pixel ones then it's really easy to do in any paint editor. My favourite is Paint.net (https://www.getpaint.net/) which is free and pretty simple
Title: Re: Trying to advertise my game.
Post by: George on June 02, 2017, 08:25:07 PM

...though it doesn't really seem like 0P is responding to anything but our particular terminology anyway.  :/

Again, calling it a fetish makes it seem gross and evil. It's a word that's never used in a positive light, and referring to it as a fetish is making that person out to be a horrible human being. Please, with all due respect, don't use that word.
Well, there it is. XD
Title: Re: Trying to advertise my game.
Post by: Captain Degenerate on June 02, 2017, 08:28:45 PM
How is fetish always used negatively?


I use it to describe fun stuff XD .
Title: Re: Trying to advertise my game.
Post by: Vosur Aekira on June 03, 2017, 12:42:28 PM
The Original Post is asking for advice on how to advertise a game. Let's keep the discussion based on that, shall we? The topic is not asking for "what is a fetish?" or "why are fetishes described in a negative light?" since those are to be answered elsewhere in topics more appropriate for those questions.
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on June 03, 2017, 10:02:18 PM
I am aware of that yes, I'm just trying to say that it's how the concept comes off in everyday language and if you don't want that you may wish to change it.

Back on topic, Vosur here makes some pretty good sprites, and some other people here as well. Maybe look around in the art boards ? There's also quite easy ways you can make some yourself if I remember correctly. If they're pixel ones then it's really easy to do in any paint editor. My favourite is Paint.net (https://www.getpaint.net/) which is free and pretty simple

Well the problem isn't making my own sprites, as I HAVE been making my own. It's just that I want to see people take an interest in my game. I wanted this to be a collaboration like HIJOKE'S Riki's Inflation Game 2 (Not much for inflation, but HIJOKE is one of my favorite fatfur artists because his characters are clean, not too heavily detailed and aren't farting or scarfing their faces with food or enveloping others into their fat) where people can make their own characters for the game, I wanted something along those lines.
Title: Re: Trying to advertise my game.
Post by: MrRazot on June 04, 2017, 08:30:19 PM
So where did you advertise the game?
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on June 04, 2017, 11:05:43 PM
So far, just on FurAffinity.
Title: Re: Trying to advertise my game.
Post by: MrRazot on June 06, 2017, 06:50:38 AM
Did you literally just make a thread and leave it there?
Or did you actively try and get people to look t it and participate?
Title: Re: Trying to advertise my game.
Post by: Ventus Fall on June 06, 2017, 07:05:41 AM
I think you can post it elsewhere as well, maybe on various game forums.
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on June 06, 2017, 10:43:49 AM
Been trying to tell people about it. Not having much luck, but I'm also posting pictures related to the RPG.

By the way, there's a link to the latest BETA in the Videogame Forum. ...I think that's where I was supposed to put it.
Title: Re: Trying to advertise my game.
Post by: Captain Degenerate on June 07, 2017, 06:11:37 PM
It crashed when I died and wasn't fun...


And it had some weird fat victim thing going on.



Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on June 07, 2017, 07:13:42 PM
It crashed when I died and wasn't fun...


And it had some weird fat victim thing going on.

I'll fix the crashing.

Also, what do you mean by "Weird Fat Victim Thing?"
Title: Re: Trying to advertise my game.
Post by: George on June 07, 2017, 07:17:03 PM
d some weird fat victim thing going on.


Also, what do you mean by "Weird Fat Victim Thing?"

The good-depicted characters are the fat ones, and the evil ones are skinny or muscular. The skinny characters who AREN'T enemies go out of their way to be rude on basis of the fat.

CD correct me if I'm wrong about what you were referring to?
Title: Re: Trying to advertise my game.
Post by: Captain Degenerate on June 07, 2017, 07:18:03 PM
It crashed when I died and wasn't fun...


And it had some weird fat victim thing going on.

I'll fix the crashing.

Also, what do you mean by "Weird Fat Victim Thing?"


Why does everyone berate your character for being fat?
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on June 07, 2017, 07:30:55 PM
It crashed when I died and wasn't fun...


And it had some weird fat victim thing going on.

I'll fix the crashing.

Also, what do you mean by "Weird Fat Victim Thing?"


Why does everyone berate your character for being fat?

Fatness is often considered an undesirable trait outside of sumo wrestling and heavyweight boxing. Generally being fat usually means one is quite slow and lacks energy, also very clumsy and non-agile. While some shows and games have fat characters who are also very strong, in real life this is rarely the case. As a result, the Earthquake Warriors are seen as underdogs due to being fat, as well as the fact they are also slow and do not have good acrobatic abilities. And while some of them have good strength, you have to admit a fat singing Muay Thai bear turning into an even fatter bear with a microphone in his paw is somewhat ridiculous rather than menacing.

The good-depicted characters are the fat ones, and the evil ones are skinny or muscular. The skinny characters who AREN'T enemies go out of their way to be rude on basis of the fat.

CD correct me if I'm wrong about what you were referring to?

Mostly true, but there are fat villains as well as heroes, and the fat villains are usually bossfights. But yeah, hostages have a habit of not thinking much of the goodguys.
Title: Re: Trying to advertise my game.
Post by: Ventus Fall on June 07, 2017, 07:51:27 PM
Wow, I see a few people already trying out your game and giving some input ^^
I'm happy to see how this is going for you, Benny.
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on June 08, 2017, 10:52:39 AM
I uploaded a new version. It should work now.
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on June 10, 2017, 04:00:53 PM
*Sigh* Four sites uploading the latest version, and not one comment. Why do people ignore me?  :'(

Also, I'm still considering having a contest for additions to the game. Like I do a contest, and the winner gets their character in the game.
Title: Re: Trying to advertise my game.
Post by: Ventus Fall on June 10, 2017, 08:52:09 PM
Ignoring means they are not paying attention to you on purpose. Can you see if anyone downloaded it at least?
I think it's simply people seeing it, but they might not get a 'click' from seeing it.
Just keep posting it on various places and post updates on there.
It took ages for people to find out who I was and my artwork. And while I'm still not super well-known, I'm more well-known than when I started because I kept pressing on.
So my advice is: Don't let this stop you, just keep going.

At least a couple of people here seem interested in trying your game out, at the very least :)
Aaaaaand I still want to try out your game myself, so that's at least one other person. Hope that helps!
(When I do, I'll surely give you a comment about it ;) )
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on June 10, 2017, 11:37:22 PM
I've been posting my art since 2009, but I think my main problem is that there's so many better artists out there and even the artists who are comparable or worse than me use MS Paint or other programs to make their pictures stand out while I rely mostly on pencil and paper sketches, which won't wow people that much. Since 2009, I'm still not any more noticed, but in the end that could be my own fault, since I draw mostly for fun and don't usually take much time in drawing or converting them into an art program.
Title: Re: Trying to advertise my game.
Post by: George on June 11, 2017, 04:21:00 AM
Eh, I've seen traditional artists get plenty popular too. It's not a matter of medium.
Title: Re: Trying to advertise my game.
Post by: Ventus Fall on June 11, 2017, 08:28:08 AM
George is right, it's not a matter of medium. There are loads of artists who have become famous or popular simply by using traditional medium.
There are two problems with becoming a famous (or at the very least more well-known) artist:
1) There are simply just so many people out there. Whether they are good or not doesn't matter in this case, there are just so many it's hard to stand out from a large crowd with similar interests.
2) It's more about social skills and having "connections" rather than actually producing good work. You can be the best artist in the whole world, but if no one knows you (especially people who can create a vast circle of connections), then you're not going to get more people to look at (and maybe even buy) your artwork.

I don't think that's how the artist world should work, but unfortunately it does.
And some artists come across those people with large connections as soon as they start, others after years and years. Maybe even never. This doesn't mean you should stop making artwork. It simply means you should be going on.

I've been busy with the furry fandom for over 5 years, and from that moment on I actually started to become more and more serious about my artwork.
However, I've been drawing my whole life and trying to get people to notice my artwork. Not so I can make a profit, mind you. Ever since I was small (quote: "Ever since she could hold a pencil") I was drawing.
I draw because I want to, because I like it. I focus on that.
And extra benefit to me drawing is I see how it makes other people happy or even fascinated.
That's the second reason I draw: It makes others happy, so that's why I want to share it.

So while I've been drawing furry stuff since 2012, but I was drawing way before that.

Something that started to help is doing free art or art trades with other (more well-known) artists.
It is usually something short-lived: You get a lot of attention, but overall it's short-lived and the interest will die out.
However, you might have the odd one here and there sticking around. Any person who is interested will benefit you to the goal you want to achieve, which is to become more well-known and when you get more well-known, youcan get more free advertisement.
Another thing that might help is making fan-art. With similar results as making free artwork and art trades.

I think you should draw because you want to and because it's fun to you. Whatever medium it is.
Maybe do livestreams when you create your art projects, that also seems to help a bit. Perhaps upload your streams later to YouTube or such.
It may take a lot of effort, time and patience.
Took me 5 years to only get 100-120 watchers on deviantArt, which doesn't sound like a lot, but it started to grow a lot more once I was busy for about 4 years. Just to give you an idea how long it can take  with barely any progress, but I still see it as progress.

Anyways, I hope this helps to some regard.
I might be able to play your game next week ;D
Title: Re: Trying to advertise my game.
Post by: Trixsie Vixen on June 16, 2017, 04:01:55 PM
Not sure if this will work, but you could do a search on YouTube for fatfur and then advertise your game in the comments section of any videos which seem appropriate.


Getting a shoutout from a well known artist is great exposure.  Maybe try and get some you know of to have a look at the game?  They can only say no I guess.
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on June 18, 2017, 09:44:02 AM
Hmmm, I could try advertising on Youtube.

Now I'm really sad, no one has made character sprites for the game and I really wanted this to be a collaboration. I just wish I knew how I could interest people in spiriting their characters for the game. I almost considered drawing characters for the game for free, but I decided that would just make me a slave. I just want people to do SOMETHING for their character in the game, ANYTHING! Art trade, hard work, just ANYTHING but me having to kiss people's ***es to get other characters in the game.
Title: Re: Trying to advertise my game.
Post by: Malina on June 18, 2017, 10:57:00 AM
I think you're going about this the wrong way. People don't owe you their characters, it's your game and you unfortunately need to do the hard work to get it out there. If people want to help out, that's great ! But you can't expect them to put in that work for you as that will just put more people off.
I hope you find some people who are willing but that attitude just won't work
Title: Re: Trying to advertise my game.
Post by: Bricket on June 18, 2017, 01:59:46 PM
I've read through this thread and I can give you the following advice.
When looking at games there are 2 ways you can treat a potential gamer of your game.
1. The game is the product
2. The user is the product.

If you treat the game as being the final product it's acceptable that an user pays for the drawings or does ingame payments, in other words: pay to win; this way you can generate a honest profit and get rewarded for your work.

However, if you see the user as the product you can have the possibility to ignore some rules. First and for all: seeing the user as the product you need to attract the user first by offering a free game. Then when the user has signed up you can start publishing adds in the game or on a location where the users see the ads. By showing these adds you can generate a profit since the user is the product you're selling to advertisement companies.


Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on June 18, 2017, 03:09:08 PM
I think you're going about this the wrong way. People don't owe you their characters, it's your game and you unfortunately need to do the hard work to get it out there. If people want to help out, that's great ! But you can't expect them to put in that work for you as that will just put more people off.
I hope you find some people who are willing but that attitude just won't work

...All I want is to see people sprite their own characters as guests, and it's optional. I'm not asking anyone to make the game for me. And, again, I don't want to turn into an ***-kissing gumball machine of sprites, why should I just have to give stuff away for nothing?

I'm just disappointed that I've had interest, but no finished sprites. They're also very small and easy to make sprites.
Title: Re: Trying to advertise my game.
Post by: Malina on July 13, 2017, 03:49:05 PM
But if they're small and easy to make why don't you do then yourself ? You're not being a slave by doing that you're doing what needs to be done to get your project working. If I'm making a report on something I can't expect someone to help me write it as that would never happen
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on July 13, 2017, 04:07:59 PM
But if they're small and easy to make why don't you do then yourself ? You're not being a slave by doing that you're doing what needs to be done to get your project working. If I'm making a report on something I can't expect someone to help me write it as that would never happen

I want it to be a collaboration. I want it to be something fun not only for others to play but for others to work on as well, as opposed to this butt-kissing gumball machine who just sucks up to people and can ONLY get other people's games if I just bend over backwards for people for no real reward. It takes away a lot of the enjoyment I could have for this project and doesn't tell me other people are interested, it just makes me feel lonely and sad. I kind of wanted to do something like Hijoke's RIGS2 game where people make their own sprites and characters for the game. Even I made my own character for it.

I'm sorry, but I'm not going to just draw sprites for free, no matter how much I want someone else's character in game. I at LEAST want an art trade with someone, and so far no one's even done that much.
Title: Re: Trying to advertise my game.
Post by: Malina on July 13, 2017, 04:24:30 PM
A collab does usually work really well in getting the word out that you have a product to sell, you have to be mindful that this genre (fat people) is quite a controversial one and people might not want to be associated with it.


If this was anyone else's game that you were working for I could understand your frustration. Right now though, the only person who's going to benefit from this is yourself; you're 'bending over' only for yourself ! That means you have to put in hard work but you also reap the benefits of that work (eggs your game getting published)


The way I see it, you're on a boat and there's a leak in it. Right now you're waiting for someone else to fix that leak as you don't want to 'do it for free' but no one is coming to your aide and you continue to sink. If you don't change, you'll drown and your game won't be published.
No one said a project like this could be easy, from what I've seen you've already done a good job at it, but it can't stop here if you're to fully succeed.


Good luck on it though
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on July 13, 2017, 04:34:51 PM
A collab does usually work really well in getting the word out that you have a product to sell, you have to be mindful that this genre (fat people) is quite a controversial one and people might not want to be associated with it.


If this was anyone else's game that you were working for I could understand your frustration. Right now though, the only person who's going to benefit from this is yourself; you're 'bending over' only for yourself ! That means you have to put in hard work but you also reap the benefits of that work (eggs your game getting published)


The way I see it, you're on a boat and there's a leak in it. Right now you're waiting for someone else to fix that leak as you don't want to 'do it for free' but no one is coming to your aide and you continue to sink. If you don't change, you'll drown and your game won't be published.
No one said a project like this could be easy, from what I've seen you've already done a good job at it, but it can't stop here if you're to fully succeed.


Good luck on it though

With all due respect, I absolutely do NOT want to draw other people's characters for free. I want them to be a reward, but you just keep telling me to just draw people's characters for jack, and honestly the idea kind of frustrates me, because you're honestly bringing me to the point of just outright disallowing guest characters entirely. And it's not a sinking ship, but more like a ship with a few cannons missing that I don't have, but some other person could give, at the same time they're not necessary, and are more like a bonus more than anything. Please respect my decision to not draw people's characters for free.

As for the fatness in the RPG, it uses pure fantasy elements, and I understand this. They're not meant to be realistic, they're just meant to be fun.
Title: Re: Trying to advertise my game.
Post by: George on July 13, 2017, 04:37:20 PM
Please respect my decision to not draw people's characters for free.

Why not just exclude the ones who don't pay/contribute?
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on July 13, 2017, 04:39:23 PM
Please respect my decision to not draw people's characters for free.

Why not just exclude the ones who don't pay/contribute?
I'm not sure I get this. Could you care to elaborate?
Title: Re: Trying to advertise my game.
Post by: George on July 13, 2017, 04:41:38 PM
Please respect my decision to not draw people's characters for free.

Why not just exclude the ones who don't pay/contribute?
I'm not sure I get this. Could you care to elaborate?
If someone doesn't give you some sort of compensation for your work on their character, or fails to provide the necessary assets for you, just refuse to put it in on the grounds you don't want to do work for them without getting anything in return.
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on July 13, 2017, 04:42:39 PM
Please respect my decision to not draw people's characters for free.

Why not just exclude the ones who don't pay/contribute?
I'm not sure I get this. Could you care to elaborate?
If someone doesn't give you some sort of compensation for your work on their character, or fails to provide the necessary assets for you, just refuse to put it in on the grounds you don't want to do work for them without getting anything in return.

I suppose that makes sense.
Title: Re: Trying to advertise my game.
Post by: Malina on July 13, 2017, 04:44:37 PM
Well if you dont draw characters for your game then you wont have much of a game in the first place. No one else is required to help you do that either; it'd be nice if they did help but they don't have to. As long as you can understand this then we're good on that.

Furthermore, how many people pay for games to be made ? GTA 5's budget was £170 million ($265) for development. What would have occurred if they sat about waiting for people to make characters in the game instead of doing it themselves ? [size=78%]the fanbase would have probably done it but that's beside my point[/size] the game probably wouldnt have been made and Rockstar wouldn't be as rich as they are now.
If you can understand that making a game takes an enormous amount of time and dedication (even smaller titles) which you have to commit to and can't rely on other strangers to help with, then I respect your decision.
Title: Re: Trying to advertise my game.
Post by: Bricket on July 13, 2017, 05:05:56 PM
I'm going to be honest here.
You're in a deadlock. Either you make customizable sprites for free and hope people join the game.
Or you make a perfect game with a big budget and you sell the game, with customizable options.

But as things are now: I'm affraid nothing will happen.
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on July 13, 2017, 08:52:35 PM
I'm going to be honest here.
You're in a deadlock. Either you make customizable sprites for free and hope people join the game.
Or you make a perfect game with a big budget and you sell the game, with customizable options.

But as things are now: I'm affraid nothing will happen.

Sell the game? I've no desire to do that. And again, why do I ABSOLUTELY HAVE to make people's sprites for free? All I'm asking for is an art trade, that's it. I see no requirement that I suck-up to people.

...

WAIT! I see the problem. You guys think I mean "sprite for the whole game" and not just guest characters. No, not at all. Actually, I plan on doing most of the graphics myself. The only things I want a price for, whether they make their own or win it through a contest or an art trade, are other people's characters as guest playables. Everything else including initial playables, enemies, guest stars, backgrounds, etc. I plan on doing myself.
Title: Re: Trying to advertise my game.
Post by: George on July 13, 2017, 09:22:45 PM
WAIT! I see the problem. You guys think I mean "sprite for the whole game" and not just guest characters. No, not at all. Actually, I plan on doing most of the graphics myself. The only things I want a price for, whether they make their own or win it through a contest or an art trade, are other people's characters as guest playables. Everything else including initial playables, enemies, guest stars, backgrounds, etc. I plan on doing myself.
I don't think anyone misunderstood. We did emphasize the fact that the sprites were for third-party characters.   :P
Title: Re: Trying to advertise my game.
Post by: Bricket on July 13, 2017, 09:33:05 PM
I'm going to be honest here.
You're in a deadlock. Either you make customizable sprites for free and hope people join the game.
Or you make a perfect game with a big budget and you sell the game, with customizable options.

But as things are now: I'm affraid nothing will happen.

Sell the game? I've no desire to do that. And again, why do I ABSOLUTELY HAVE to make people's sprites for free? All I'm asking for is an art trade, that's it. I see no requirement that I suck-up to people.


To be honest, I don't think people will do it for an art-trade. Either you sell the game and make people pay for the work you'll do. Or it will be free and ingame money generating.
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on July 14, 2017, 12:33:21 AM
WAIT! I see the problem. You guys think I mean "sprite for the whole game" and not just guest characters. No, not at all. Actually, I plan on doing most of the graphics myself. The only things I want a price for, whether they make their own or win it through a contest or an art trade, are other people's characters as guest playables. Everything else including initial playables, enemies, guest stars, backgrounds, etc. I plan on doing myself.
I don't think anyone misunderstood. We did emphasize the fact that the sprites were for third-party characters.   :P

Then why should I do all the work? I made an optional feature that I thought would be fun for other people and you guys are pretty much suggesting I turn this concept into something that will not be fun for me. And seriously, do you really think people are going to feel better having someone who clearly doesn't want to do stuff for nothing and degrade themselves to asskissing to get attention do their sprites for them, or do you think they will feel better working for it?

To be honest, I don't think people will do it for an art-trade. Either you sell the game and make people pay for the work you'll do. Or it will be free and ingame money generating.



I can't sell it since it uses fan characters and midis of other people's music, so if I were to sell it I would get sued for copyright infringement.  And it was never meant to be sold in the first place. To make it sellable, I'd have to make my own midis and remove Arte, Tyrone and any further fancharacters.
Title: Re: Trying to advertise my game.
Post by: George on July 14, 2017, 06:58:53 PM
Then why should I do all the work? And seriously, do you really think people are going to feel better having someone who clearly doesn't want to do stuff for nothing and degrade themselves to asskissing to get attention do their sprites for them, or do you think they will feel better working for it?

just refuse to put it in on the grounds you don't want to do work for them without getting anything in return.
No one else is required to help you do that either; it'd be nice if they did help but they don't have to. As long as you can understand this then we're good on that.

Please respect my decision to not draw people's characters for free.


We've been over all this. Nobody's suggesting you change up your stuff, they're just giving ideas for the lack of interest in collaboration. (and your lack of interest in making stuff for potential supporters)
Title: Re: Trying to advertise my game.
Post by: Captain Degenerate on July 14, 2017, 07:30:03 PM


"Why should I do all the work?"


Because it's you're game.
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on July 14, 2017, 09:26:25 PM
Then why should I do all the work? And seriously, do you really think people are going to feel better having someone who clearly doesn't want to do stuff for nothing and degrade themselves to asskissing to get attention do their sprites for them, or do you think they will feel better working for it?

just refuse to put it in on the grounds you don't want to do work for them without getting anything in return.
No one else is required to help you do that either; it'd be nice if they did help but they don't have to. As long as you can understand this then we're good on that.

Please respect my decision to not draw people's characters for free.


We've been over all this. Nobody's suggesting you change up your stuff, they're just giving ideas for the lack of interest in collaboration. (and your lack of interest in making stuff for potential supporters)

You've not done that, though. All you guys have done is tell meto suck up to people by drawing their characters for nothing.


"Why should I do all the work?"


Because it's you're game.

But they're not my characters. They are other people's characters owned by other furries who normally have to work for things they want, such as seeing their own characters in someone else's game. Plus, so far this has been one of the only ways I've gotten any real attention is by kissing asses, and I want that to end soon, because no one else has to resort to that to get attention. No one else has to degrade themselves into pretty much slaver. Why the **** should I have to be the one who has to suck up to people just to get attention?
Title: Re: Trying to advertise my game.
Post by: Malina on July 14, 2017, 09:36:45 PM
Well if it's getting attention drawn to yourself why wouldn't you ? The other option is paying for advertising or something like that to get the word out. It's a good business idea to have people's characters in your game, however it can't just stop at 'you do this for my product' (which is how most people view that I think). That's a bad business move and I think you lack the entrepreneurial skills to see /change the situation, thus the sinking boat analogy still stands.


I am willing to help you get a bigger audience but I can't help someone who so clearly is refusing any help
Title: Re: Trying to advertise my game.
Post by: George on July 14, 2017, 09:41:41 PM

just refuse to put it in on the grounds you don't want to do work for them without getting anything in return.

All you guys have done is tell meto suck up to people by drawing their characters for nothing.
(http://i0.kym-cdn.com/photos/images/newsfeed/000/993/875/084.png)
Are you sure you're reading the right thread???
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on July 14, 2017, 09:50:30 PM
Well if it's getting attention drawn to yourself why wouldn't you ? The other option is paying for advertising or something like that to get the word out. It's a good business idea to have people's characters in your game, however it can't just stop at 'you do this for my product' (which is how most people view that I think). That's a bad business move and I think you lack the entrepreneurial skills to see /change the situation, thus the sinking boat analogy still stands.


I am willing to help you get a bigger audience but I can't help someone who so clearly is refusing any help

BUT WHY, OH WHY, MUST I DRAW OTHER PEOPLE'S ****ING CHARACTERS FOR NOTHING!?!?!
And I haven't been refusing help, you guys just haven't given me help. You guys keep insisting that I take the ***-kissing route, and now you're honestly starting to infuriate me. I am pretty much this close to saying "**** IT! Guest characters are ****ing canceled!" If other people can't even put in just a liiiiittle bit of work for a spot in a game, and everyone just expects me to just randomly **** out character sprites for other people, which mind you makes me feel degraded, makes me feel like people only like my art if it's their characters, and don't like my art for anything else, then no, they won't see their characters in my game. Not to mention, I already tried doing this once, and I hated it. That's because I drew **** for people and they never talked to me again: they only wanted to talk to me because I was giving free art away, but once they got their art then that was it. That is the path I never want to go down again: the path where people only appreciate you if you kiss their *** and then throw you away like a used napkin once you've served your purpose to them.

So no, **** it! If people aren't even willing to do something as small as a measely art trade, (and I'm not even asking for their best work, either, just a simple head shot or something would do) their characters aren't going into the game. If any of you have any further plans to continue telling me to suck up to people, perish those plans. Either give me REAL HELP or shut the **** up!
Title: Re: Trying to advertise my game.
Post by: George on July 14, 2017, 09:54:50 PM
hah wow

that's uh


one way to prevent people expecting too much of you XD
Title: Re: Trying to advertise my game.
Post by: BennyJackdaw on July 14, 2017, 09:58:01 PM
hah wow

that's uh


one way to prevent people expecting too much of you XD

Forgive me, but this constant suggestion most of you have been giving me is really pissing me off. Again, Rori said "I'm refusing help," but that's because most of you haven't given me any.
Title: Re: Trying to advertise my game.
Post by: Malina on July 14, 2017, 10:05:55 PM
You need to look beyond the idea that you're just sucking up to people: some youtubers who are just starting out often do collabs to get their name out. Once they're big enough they can expect people to want to pay /do something in return for their services. You gotta start at the bottom and work your way up !! That's all their is to life Benny !
Don't expect people to give up their time to make something for you right now as it's just not feasible. Later on (if you keep progressing and building a rep for yourself)you can expect people to want to do that, but whilst you're still new and starting out its just not going to happen.
Yeah, if it's caused you this much grief for adding custom characters, I recommend not going on with it. That's all I really can say at this point.


One other thing: How many asses did Bill gates have to kiss ? What about Steve jobs ? More than you'd probably think. It's not anything personal to you, just the way the world works :P
Title: Re: Trying to advertise my game.
Post by: Ventus Fall on July 14, 2017, 10:05:55 PM
It's your own game, so of course you may set up your own expectations, limitations, rules and whatnot more. Heck, most people wouldn't even think or try to inlude other people's characters, so I think that's a really neat idea.
Kind of like a kickstarter idea. If you pay to back a project they might include your character as well, but also doesn't always happen. I think it's a pretty neat idea to have this fun type of trade going on.

So in the meantime, guys, let's stop bickering and actually provide and recieve help rather than arguing whether or not Benny is in his right to ask for a trade rather than a give-away.
Title: Re: Trying to advertise my game.
Post by: Bricket on July 14, 2017, 10:06:19 PM
I wish I could help here, but I don't think it's worth the effort.
I wish you all of luck with your game.
Title: Re: Trying to advertise my game.
Post by: Captain Degenerate on July 14, 2017, 10:21:18 PM
hah wow

that's uh


one way to prevent people expecting too much of you XD

Forgive me, but this constant suggestion most of you have been giving me is really pissing me off. Again, Rori said "I'm refusing help," but that's because mosty of you haven't given me any.


Get pissed as you like won't help you finish your game just put your ass into it and work stop asking for advice you wont take anyway.


Its your game do the work.
Title: Re: Trying to advertise my game.
Post by: Vosur Aekira on July 15, 2017, 10:01:22 AM
Due to the nature of how this thread has been going, it is safe to say that this thread needs to be locked now. If you wish to contact Benny, keep it to PMs but do keep it tactful.