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Creative Arts and Media => Roleplay => Topic started by: Daemon on March 29, 2011, 09:04:47 PM

Title: Zombie Suvival
Post by: Daemon on March 29, 2011, 09:04:47 PM
All right, heres how it works. You explain what you would do if zombies invaded your city, what weopons you have, and who you would take with you. only 3 people you cannot pick: Jesus, Chuck Norris, and a Super Hero. Oh! And Pretty much anything unrealistic. Dont say that you have, like, an RPG warhead or nukes or anything stupid or crazy like that. I repeat: PLEASE BE REALISTIC!


Here are the zombie types:
Stupids- regular, slow moving zombies.
Jocks- runners
Midgets- Infected babies...
shooters- spit infections at you.
Medieval's- use swords, axes, etc.
Brutes- strong and big
Assassin- hide in the shadows.
and last, but not least,
SUPERS- all of the above abilities. (U R screwed)

EDIT:
Neutrals- zombies that retained their human emotins and such. They cant talk, wont attack you, and are ignored by all other zombies.
Zero-The main zombie who started everything. If you see him, and do not have a tacticle nuke or 400lbs of C4, then run. It has all powers, and is more powerful than a super. Luckily, there is only one, and if you manage to kill him, no more zombies.


this was pasted from a different forum I go to. No need to worry about copy write-ation, because I wrote this on the other forum.

Title: Re: Zombie Suvival
Post by: Craxis on April 02, 2011, 09:32:28 AM
Oh! And Pretty much anything unrealistic. Dont say that you have, like, an RPG warhead or nukes or anything stupid or crazy like that. I repeat: PLEASE BE REALISTIC!

Well RPGs would be realistic for me. Carina and I live only a few miles from Camp Lejeune.

We have enough food and water stored up for two months. So we would bug in until it started to run low. I reload and have enough components to last a decade.

Question for ya though. Are they the zombies that must be shot in the head? Or are they like the zombies off of 28 days later?

If they are the kind that you have to hit in the head then Carina and I would be carrying nothing larger than .22 mag. Low recoil, and more than enough to get through the zombies skulls.

If they are the kind that can be killed by trauma to the body, then we would be loaded out with .45 acp and 5.56 NATO (In MK262 MOD 0). Once everyone else is gone we would go onto base, get an uparmored HMMWV, raid the ASP (Ammo Supply Point) and a few of the armories. I think a MK19 in the turret, and a 203 for my AR would be enough. Then go after the boss and rule the world.
Title: Re: Zombie Suvival
Post by: serpington on April 02, 2011, 10:06:04 AM
grab some boltcutters, a sword, and get to the military base not far from here. load up one of their armoured cars (or more if theres to many others already at the base. trust me where i live there's going to be more than three survivers.....) then travel into the city and to the main navy base. arm up there, load up a destroyer or two then sail from place to place picking up survivers and killing of the undead hordes with long range artilery off the ships decks. then w sail for america and russia, 'borrow a few nuclear subs and bring the black rain. (A-bomb reference)

that good enough?
Title: Re: Zombie Suvival
Post by: Daemon on April 02, 2011, 04:00:18 PM
Oh! And Pretty much anything unrealistic. Dont say that you have, like, an RPG warhead or nukes or anything stupid or crazy like that. I repeat: PLEASE BE REALISTIC!

Well RPGs would be realistic for me. Carina and I live only a few miles from Camp Lejeune.

We have enough food and water stored up for two months. So we would bug in until it started to run low. I reload and have enough components to last a decade.

Question for ya though. Are they the zombies that must be shot in the head? Or are they like the zombies off of 28 days later?

If they are the kind that you have to hit in the head then Carina and I would be carrying nothing larger than .22 mag. Low recoil, and more than enough to get through the zombies skulls.

If they are the kind that can be killed by trauma to the body, then we would be loaded out with .45 acp and 5.56 NATO (In MK262 MOD 0). Once everyone else is gone we would go onto base, get an uparmored HMMWV, raid the ASP (Ammo Supply Point) and a few of the armories. I think a MK19 in the turret, and a 203 for my AR would be enough. Then go after the boss and rule the world.

Yes head-shots required. Only ones killable by trauma are Zero and Supers. Hence the 400lbs of C4 thing.

@Serpington: That is most definantly good enough.


Explain to me how you would handle the zombies, though. How would you kill them, avoid them, watch them, etc.
Title: Re: Zombie Suvival
Post by: serpington on April 02, 2011, 07:59:39 PM
well the army base full of guns and armoured cars was a hint and so was the long range artilery. i was kind of planing a whole 'kill anything that comes at us  that looks infected. and hay, you never know, i might decide to go for style points every once and a while. (wood-chipers are fun, and convenient!!)
Title: Re: Zombie Suvival
Post by: Hunter_Tier on April 06, 2011, 04:16:37 PM
Hmm. Sound interesting.
 I think I would follow orders from my Boss on our standard evacuation plan if our perimeter is overrun. I work for a company that deploys Contract Security/Private Military personell to private intrests or governmental agencies. We have to buy all of our own equipment weaponry and I've become rather well stocked during my seven years of employment. Assault rifles, hand guns, what's best considered for house to house fighting, explosives. You name it I probably have something that at least falls in the same classification of a weapon, Ie. assault, sniper, light machine gun, ect. Plus it would really depend on where I was stationed at the time. I can go ahead and say this though.

 My team and I would fortify our position and radio for instructions. If the orders were to fall back to an extraction point or if, and God forbid, all hell broke loose, we would fight our way to either an airport or a harbor. Standard personal evacuation plans would have us hijack either an aircraft or a waterborne vessel of some sort if we are in a hostile area and become surrounded to where we are forced to make a fighting retreat. We would probably try to rally any non infected personnel to our position for extraction. The more guns the better. But retreating would be our top priority until we reached a base. Most bases are heavily fortified structures that have hardened facilities on site were we could fall back to and make a final stand. Of course this is on land, on the ocean we would probably either sail/power motor/row boat (that mutha' if we have to!) to one of our vessels and post up there.

Personally I think we'd be safer by sea but beggars cant always be choosers and if we found ourselves in a position where we were unable to reach the ocean we would have to resort to guerrilla tactics of shooting and moving. If an area can be effectively cleared and defended with an ample and SAFE food and water supply we would post up there and set up our radio to rally others. Combat shifts would be set up along with periods of rest just like when we are deployed to any combat area. If it turned out to be a longterm post, recreation and training elements would be introduced to help the personnel assigned to the position remain sharp and combat efficient.

I was bored and once read the Zombie Survival Guide and was actually somewhat impressed with it's continence. I cant exactly remember who wrote it but I do remember that it had kind of a blueish/green cover and had a picture of a crossed rifle and machete. A pretty good read if you ever get the chance.
Title: Re: Zombie Suvival
Post by: Daemon on April 06, 2011, 10:53:09 PM
i said you only get 3 people with you. and to explain how you would handle the zombies solitarily by themselves. i'll post what i mean tommorrow.
Title: Re: Zombie Suvival
Post by: Hunter_Tier on April 07, 2011, 12:30:29 AM
Sorry. Well, by myself I would radio in, receive orders and find a fall back point. Simple. If I knew the orders were complete bullshit I would get the **censor** out. In most instances I would work better alone. No one to worry about tagging along, but if I had to choose, I would pick someone who was a good sharpshooter, a grenadier, and someone who knew how to operate a light machinegun so as I'm not lugging that bastard around. Hey, twenty five pounds of weapon, and that's unloaded, gets pretty flippin' heavy after a while. Personally I wouldn't flippin' care who they are just as long as they can fit that criteria. I still stand by my idea of getting to a ship though, even if I have to hijack one. Something on the water that I can avoid having to deal with the infected. Not everywhere would be infected so stopping at a port on some island to resupply would not be a problem. Although, in the instance that most everywhere is infected, just turn to raiding the ports and coastal areas using the ship as your base and the deck guns to wipe any resistance you encounter.
Title: Re: Zombie Suvival
Post by: serpington on April 07, 2011, 11:21:30 AM
if both our plans worked you could just call me, i'd pick you up.
Title: Re: Zombie Suvival
Post by: Daemon on April 07, 2011, 11:23:53 AM
http://www.rmxpunlimited.net/forums/topic/5755-zombie-survival/ (http://www.rmxpunlimited.net/forums/topic/5755-zombie-survival/)

view post #2 and you'll understand what I was talking about on how I would like things to work on this thing here.
Title: Re: Zombie Suvival
Post by: Craxis on April 07, 2011, 11:58:25 AM
Sorry. Well, by myself I would radio in, receive orders and find a fall back point. Simple. If I knew the orders were complete bullshit I would get the ***Auto-Censor*** out. In most instances I would work better alone. No one to worry about tagging along, but if I had to choose, I would pick someone who was a good sharpshooter, a grenadier, and someone who knew how to operate a light machinegun so as I'm not lugging that bastard around. Hey, twenty five pounds of weapon, and that's unloaded, gets pretty flippin' heavy after a while. Personally I wouldn't flippin' care who they are just as long as they can fit that criteria. I still stand by my idea of getting to a ship though, even if I have to hijack one. Something on the water that I can avoid having to deal with the infected. Not everywhere would be infected so stopping at a port on some island to resupply would not be a problem. Although, in the instance that most everywhere is infected, just turn to raiding the ports and coastal areas using the ship as your base and the deck guns to wipe any resistance you encounter.

The idea of being in water is an ok one. However it would only be a short term solution. Depending on the size of the boat you are going to be going through a lot of fuel. Even diesel needs a stabilizer to keep it good for years and years. Larger vessels go through a lot of fuel. Its going to go dry pretty quick. Say you are on a normal civilian ship in the 1000 ton range, you are looking at burning anywhere from a thousand to five thousand gallons of fuel a day on a half load at station keeping with DP thrusters. Say a normal 1000 ton work boat. If you fuel all its bulk tanks you are looking at about 90,000 gallons. Sounds like a lot. So best case scenario at minimum load on the engines (station keeping in zero to two foot seas, and no lights) you have enough fuel for 90 days. I'd reckon that you might be able to find fuel at a few of the stops. But most ports only have bulk tanks in the million gallon range. You will not be the only ship out there. In a busy port those bulk tanks are going to be drained in a manner of days.

So you are going to run into the same problems that a lot of normal folks are going to run into. Finding fuel.

Say you are able to get board a nuke ship. Yeah they have fuel for a long long time. But there is a lot that goes into maintaining them, and unless you are able to find a fairly large crew, you won't be able to keep her running long.

Naval vessel? Yeah their bulk tanks are larger. So you might be able to float around for six months to a year. But there are very few that run slow speed diesels now a days. So once again you have to find a crew that knows how to maintain them.

Small personal boat in the 25 to fifty foot range? Same problem as every zombie movie ever that has their characters driving cross country. Fuel. Gas stations (marinas included) generally need to be resupplied every two to three days. Most of them get a truck every single day. A small personal boat is going to need to be refueled every five to seven days. Fuel is going to become almost instantly hard to get ahold of. Gasoline is only stable without constant attention for about six months. Yes you can burn gas that is older. But it seriously wears down your engine.

So don't rely on mechanical transportation. 
Title: Re: Zombie Suvival
Post by: serpington on April 07, 2011, 12:16:39 PM
*thinks outloud to self* <i wonder how much effort would go into modifying an aircraft carrier to support a watter turbine, sollar pannels and some wind turbines......could work....> "i have an idea! i'll make my boat!!...!....HAMSTER POWERED!!!!!!
Title: Re: Zombie Suvival
Post by: Hunter_Tier on April 07, 2011, 12:35:52 PM
To mount any form of an effective resistance you'd still have to rally others to your cause. Survival is one thing, but direct opposition is another. I know a little about the problem with fuel but as long as you can provide an effective base with the naval vessel the use of sail powered craft can be used for supply runs. Most of our naval vessels are older model stuff that we've bought off military auctions. A lot of the same goes with our mechanized armor division and aircraft. Hell, we're still using World War II stuff but it holds up decently as long as it's maintained. Like you said a warship would pose the problem of fuel but in the instances of a base it wouldn't be so bad. Using sail powered craft as scouts and supply lines would work until the fleet was forced to move to a new location. The Maunsell Sea Forts in the UK would provide exicellent bases of operation as long as they could be properly maintained and supplied. Here, here's a link that goes to Wikipedia. http://en.wikipedia.org/wiki/Maunsell_Forts (http://en.wikipedia.org/wiki/Maunsell_Forts) I think once you get over the initial problem of supply lines you're in the green. Hashima Island, found here on Wikipedia again http://en.wikipedia.org/wiki/Hashima_Island (http://en.wikipedia.org/wiki/Hashima_Island) would provide another decent base of operations. Once you can prove you can effectively defend your area and radio broadcast your safety others will come to where you can form an effective resistance. My thing isn't just survival during a situation like that, I believe anyone else at the company I work for, including myself, would treat the threat as an invasion and make measures to form an attempt to fight back.
Title: Re: Zombie Suvival
Post by: Craxis on April 07, 2011, 12:45:22 PM
OK. I get what you're saying now. But if youre going to go the route of having a base of operations running, and people to man it why go offshore at all? The offensive can push faster and farther the simpler the logistics.
Title: Re: Zombie Suvival
Post by: Hunter_Tier on April 07, 2011, 01:03:42 PM
Safety. Once you establish a main base you can focus on gaining a strong foothold at a port where you can establish further bases as you go. Depending on the location of your main base you will want a major port under your command for two simple reasons, one, most people will at least heard of it and if there are any survivors in the area and will be able to find it, and two, where their is a major port, their is a major city not too far away. Refineries, are also key points of intrest. Also you will have to take into consideration climate. In a humid or semi tropical climate a body will decompose faster than in a dry arid climate. This would make semi tropical areas safer but more dangerous on the same token as tropical and your semi tropical areas normally provide an abundance of cover.
Title: Re: Zombie Suvival
Post by: Craxis on April 07, 2011, 01:50:27 PM
Safety. Once you establish a main base you can focus on gaining a strong foothold at a port where you can establish further bases as you go. Depending on the location of your main base you will want a major port under your command for two simple reasons, one, most people will at least heard of it and if there are any survivors in the area and will be able to find it, and two, where their is a major port, their is a major city not too far away.

If you have enough men to establish a base at sea, you already have enough men and equipment to establish a foothold at a secure location that has already been established on land, and that uses up fewer resources.

Quote
Refineries, are also key points of intrest.

Refineries are only an asset if they are constantly being supplied with the base elements to produce.

Quote
Also you will have to take into consideration climate. In a humid or semi tropical climate a body will decompose faster than in a dry arid climate. This would make semi tropical areas safer but more dangerous on the same token as tropical and your semi tropical areas normally provide an abundance of cover.

I see what you are saying, but while they decompose a faster, they also spread disease much faster. This would negate the safety gained by corpses rotting away faster.

Title: Re: Zombie Suvival
Post by: Hunter_Tier on April 07, 2011, 06:54:55 PM
You always want a secure HQ from where orders can be directed. Let the chain of command filter their orders down through the ranks while you let your striker forces scout and clear an area. With logistics on supply lines, which I will be honest I never had to do with, certain peoples will have to be deligated to those positions while ground forces are allowed to do what they do best, fight. Engineer units would be formed to take on the task of restoring and maintaining structures and mechanized equipment, which is where the refineries fall in. Oil is a hot commodity, even in today's market. If you controle the production of a fuel source you've got a lot of people by the balls. Some refineries are stationed not too far from pump tanks and some of them even have lines that lead out to the rigs themselves so the supply would not be a direct issue. ... just the fact that some refineries will be nonexistent because of pressure build up. More than likely, and I know it's horrible but it's the harsh reality of combat, when people get killed property goes up to the one who can hold onto it the longest in a combat zone. Now, I'm not going to even attempt to sound like I'd know everything to do but I do know it would take a harsh individual who is military/security minded and suffers from slight paranoia to get the ball rolling in the right direction. Martial law would more than likely have to be instated and the group of individuals who would follow such a banner would be very militaristic by nature with advisers who knew the importance of hardened land based structures. Prisons, military installations, air ports, refineries, ports of harbor. Yes the land it's self is important but with the backing of a fleet water born invasions and amphibious assaults could be launched to secure key areas.

To me a fleet gives both mobility and safety. A land biased structure can be surrounded and overran where as a ship or a water biased structure can be more easily defended. I can see where the employment of a fleet is a large scale issue and probably holds the record for the longest tour but it seems the safest and most cost effective as far as lives go.

I'm not much of a logistics commander anyway. I'm just a sergeant with a contract security/private military company. I'm just paid to fight and kill stuff! (laughs)
Title: Re: Zombie Suvival
Post by: serpington on April 07, 2011, 08:56:55 PM
i see, we could use ships to get to an off-shore facility, i think theres off-shore oil refinerys anyway so two birds with one stone, a sort of safe sorce of fuel that will be eisily defended against any threat that is trying to take the facility for themselves and not many, if any, of the infected would even be able to get out that far to get us.
Title: Re: Zombie Suvival
Post by: Craxis on April 08, 2011, 12:08:15 AM
You always want a secure HQ from where orders can be directed. Let the chain of command filter their orders down through the ranks while you let your striker forces scout and clear an area. With logistics on supply lines, which I will be honest I never had to do with, certain peoples will have to be deligated to those positions while ground forces are allowed to do what they do best, fight. Engineer units would be formed to take on the task of restoring and maintaining structures and mechanized equipment, which is where the refineries fall in. Oil is a hot commodity, even in today's market. If you controle the production of a fuel source you've got a lot of people by the balls. Some refineries are stationed not too far from pump tanks and some of them even have lines that lead out to the rigs themselves so the supply would not be a direct issue. ... just the fact that some refineries will be nonexistent because of pressure build up. More than likely, and I know it's horrible but it's the harsh reality of combat, when people get killed property goes up to the one who can hold onto it the longest in a combat zone. Now, I'm not going to even attempt to sound like I'd know everything to do but I do know it would take a harsh individual who is military/security minded and suffers from slight paranoia to get the ball rolling in the right direction. Martial law would more than likely have to be instated and the group of individuals who would follow such a banner would be very militaristic by nature with advisers who knew the importance of hardened land based structures. Prisons, military installations, air ports, refineries, ports of harbor. Yes the land it's self is important but with the backing of a fleet water born invasions and amphibious assaults could be launched to secure key areas.

To me a fleet gives both mobility and safety. A land biased structure can be surrounded and overran where as a ship or a water biased structure can be more easily defended. I can see where the employment of a fleet is a large scale issue and probably holds the record for the longest tour but it seems the safest and most cost effective as far as lives go.

I'm not much of a logistics commander anyway. I'm just a sergeant with a contract security/private military company. I'm just paid to fight and kill stuff! (laughs)

I aint trying to tout credentials or anything. But I know a bit about COPs FOPs ATFP etc at the MARFOR level. As well as simpler things like DASR, FID, and CP.

The fleet doesnt give you mobility, it takes it from you, for the reasons I stated previously. You still have CnC on a land based facility, and we are not talking about an organized force of thinking breathing humans assaulting a building with armor and breaching charges here. A secure hardened facality is just as tough for these zombies to breach as a DP floater floating a hundred miles offshore. But it frees up your assets for other things. It is always simpler to resupply a land based facility than it is an offshore one. It is also easier to control forces that are close to you.


i see, we could use ships to get to an off-shore facility, i think theres off-shore oil refinerys anyway so two birds with one stone, a sort of safe sorce of fuel that will be eisily defended against any threat that is trying to take the facility for themselves and not many, if any, of the infected would even be able to get out that far to get us.
Yeah there are offshore refineries. But they can not produce the same things as a land based refinery. You are going to only get crude or natural gas broken down into useable pieces. You aren't going to get gasoline or diesel, or even motor oil from these refineries. Also, just like land based refineries they require large amounts of fuel to run, and many many supplies to actually refine the hydrocarbons.

Yes some offshore refineries are fed from active producing wells. However. All the producing wells now a days have to have something called a down hole safety valve. The production rig running said holes runs out of fuel and goes dark? The valve automatically closes. The production rig blows up? The valve automatically closes.

It then takes some pretty specific know how to get that valve open again.

Thinking about just refueling said production facility? On average the small ones burn through ten thousand gallons of diesel a day. With a small crew running some futuristic offshore refinery that doesnt exist they would be working at full load just keeping that one production platform running.

Good idea. But no dice. 
Title: Re: Zombie Suvival
Post by: Gabag on April 08, 2011, 12:23:56 AM
I figure out what type of outbreak it is.
if it's a class 1, I go back to sleep after locking the doors.
if it's a class 2, i skip town and dont worry about it
if it's a class 3 I skip country and don't worry about it

But I assume you're talking apocalyptic proportions of zombies.
I whip out the ever faithful Zombie Survival Guide and I follow it to the letter after requesting two of my most trusted fellows accompany me.
For the lone zombie we would try and dispatch with some sort of silenced weapon or some sniping weapon. However if there's more then four (after all in a realistic situation im sure we won't be able to dispatch the large inevitable mob of zombies), we would try out best to sneak past, and if all else fails
LEG IT!

Where we would go.
Depends on the size of the outbreak. If it's small and confined to the local area, I'd leg it to the school, its built like a prison and we'd just barricade the top floor and keep resupplying using the elevator till the whole thing blows over.
If it's big, I'd leg it to the nearest pre 1969 prison, wherever that is If i cant find one of those, time to leg it to the nearest armory.
If apocalyptic levels, I'd find transport to Madagascar. If you've ever played Pandemic 2, you'd know that Madagascar can survive pretty much anything apocalyptic thanks to it's isolationism.
Or some tundra region. After all, zombies cannot produce body heat, so they'll freeze like corpsicles. It's genius.

Now every single one of you posters seems to have some sort of military background. Be it you know your guns to actually working for the military or private security company or something.
I however an none of those, for I am random high school student who has only a Zombie Survival Guide, and a group of trusted people.
I assume the main goal is to survive, which my strategy of flight over fight is geared towards. You guys with your various military oriented backgrounds fight your zombie wars. I'd be kicking back on an island with some tasty beverage.
Title: Re: Zombie Suvival
Post by: Craxis on April 08, 2011, 12:36:18 AM

I assume the main goal is to survive, which my strategy of flight over fight is geared towards. You guys with your various military oriented backgrounds fight your zombie wars. I'd be kicking back on an island with some tasty beverage.

Im not in the Corps anymore. This is going to sound selfish, but I am not concerned about everyone else anymore. Im in it to keep my family and myself alive. Hence my OP into this thread. :)

Title: Re: Zombie Suvival
Post by: Hunter_Tier on April 08, 2011, 01:27:05 AM
Hey, man I respect that.
 Taking care of family would be something I would try to do if I still had that option but my main priority would be look out for number one, and if that means helping others so that I can be safer then so be it.

My best bet during a situation like that would be just to shut my flippin' mouth and follow orders. (scoffs)