The Furry Forums
Creative Arts and Media => TV and Video => Video and Traditional Games => Topic started by: Raymond Volkogonov on August 06, 2016, 01:26:33 PM
-
Have you ever stumbled across the game, which, despite being nice and colorful somehow manages to drop your mood when you finish it (or pass a certain moment though the game)? To me it was "Little Inferno", " World of Goo" and "FNAF World". I wanted to include one more title, but I am afraid that will break the age restrictions. Games I listed are mot AAA class and some are even hated, but I want to ask you - have you stumbled across this type of games, did you get the same depressing feeling, and why do you think this happens?
-
I only know games that are actually mean to be depressing XD
Persona 4, is actually kind of sad. Like compared to persona 3, it's an improvement in terms of how happy it is. [Your menu is Bright Yellow, you spend tons of time, goofing around with friends and stuff.]But the ending I think leaves you feeling pretty sad. After all you spent a year making friends in the country side and growing really close to them, and now you're forced to leave them. Also when you fight everyone's shadow it's kind of sad seeing how much people struggle on the inside. [persona 4 I guess is AAA, not sure.]
Mother 2 is definitely one of those games that makes you feel a little sad when it ends. I mean sure you defeated the Scary as heck Giygas, saved the world e.t.c. but when everyone splits up at the end it's kind of depressing.
-
I agree with Ori on persona 3. That game messed me up. The bad ending to resident evil revelations 2 also killed me.
Sent from my XT1031 using Tapatalk
-
Metal Gear Solid 4: Guns of the Patriots. This game ruined me. The ending was heart breaking, and the whole game was just depressing as hell. If you've played and beat it then you know why. But if you haven't. Pick it up and experience on your own, it's worth it.
-
Metal Gear Solid 4: Guns of the Patriots. This game ruined me. The ending was heart breaking, and the whole game was just depressing as hell. If you've played and beat it then you know why. But if you haven't. Pick it up and experience on your own, it's worth it.
I was about to include that in my list but I have like the very last bit to finish that I haven't gotten around to.
Sent from my XT1031 using Tapatalk
-
That Dragon, cancer is a pretty strong game too
-
Tales of Vesperia comes to mind. I hate how so many games in today's media is just typical "humans are the absolute good" type BS, but what I hate even more is a game that actually has non-human goodguys, and you HAVE TO KILL THEM! This happens several times in Tales of Vesperia. I'm at the point right before I have to fight Belius, and despite it's decent gameplay and bountiful diversions later in the game, the scene with Belius is one of several things that make me NOT want to play the game.
Another thing I hate about the game is how monsters are treated as these worthless creatures. As if they only exist to kill humans. I hate games that do this, that basically portray wildlife as nothing more than a demonic force that exists to kill humans.
Even worse than that? This game is one of the guh-zillion games out there that has a MISANTHROPIC VILLAIN. God, I am so sick of Misanthropic villains, I could scream. They're WAY overused, and they're honestly kind of offensive. They're used as a way to tell the player that all those horrible things we do as a species are minor, and that god forbid someone hate our species for good reasons. Anyone who sees the evils and crimes we've done MUST be evil.
I mean, it has good gameplay and all, but sometimes a depressing story like this ruins the gameplay. I know "Gameplay is most important," or supposedly. But sometimes gameplay doesn't even matter if you REALLY don't want to see what happens next. This game is kind of depressing for a different reason than conventional, as the depressing part is being reminded of all the media with humans are the absolute good type stories, goodguy non-humans you have to kill, and misanthropic villains.
That Dragon, cancer is a pretty strong game too
What game are you talking about?
-
I guess that in most cases the contrast is what you see. Like, good gameplay and cliche story. Like, VERY cliche, about good someone beating the hell out of bad someone. But this is not depressing to me, it is simply a disappointment.
I know one game - Undretale - it brought me into 3-day depression, and I finished it with drinking alcohol and eating pills to stop it. And the bad thing is - it was True Pacifist ending which brought me to it.
When you go Genocide - you a pretty much a killing machine, posessed by a demon. Game itself changes into being spooky, like... I dunno, Yume Nikki, with slow music, etc. And the ending don't bring you to depression, since... Well, you asked for it. So expectations = what you get.
Netural route - it depends on your actions too. Heavily depends. And due to the amount of options you get what you asked for. So expectations = what you get, again.
And True Pacifist... You work as hard as you can, you try again and again... And at the end, one of the most colorful and complex characters just... States you can not save him. And even since you get the best possible ending, it still is quite unfinished. It becomes worse when you understand, that that character was innoncent, and his state is the result of one bad person tricking him, and another not too bad person making experiments on him, and basically, he never deserved what he got.
-
Benny, I'm talking about the game: "that dragon, cancer"
-
I agree with bricket on that dragon, cancer.
I've personally lost someone to cancer, and this game emotionally destroyed me, I never really cry at video games, and this is one of the first in a long time to make me do so.
-
I agree with bricket on that dragon, cancer.
I've personally lost someone to cancer, and this game emotionally destroyed me, I never really cry at video games, and this is one of the first in a long time to make me do so.
Yeah, I lost my grandma to cancer, too. These kind of games are even more sad when they've happened to you.
-
Yeah They do...
-
A game that I played through recently that actually made me cry was life is strange.
Sent from my XT1031 using Tapatalk
-
Pokemon Mystery Dungeon hurts a bit (If you don't play the game after you beat it.) ;-;. Because you sacrifice yourself (And Grovyle kinda) to save the world and you kind of stop existing right before your friend's eyes. And it kind of hurts to watch him get all sad over the fact that you you're dissapearing. (Of course afterwards Dialga revives you.)
In the Darkness you start feeling bad for the main character Jackie, who loses his girlfriend. And commits suicide only to find out, he can't die.
MGS 3 hurts, cause you kill your adopted mother/teacher. I probably didn't feel it as much because I started with MGS 3.
Mother 3, right off the bat your mother dies saving you and your brother. And every character has his or her own sad life in the game.
-
I agree with bricket on that dragon, cancer.
I've personally lost someone to cancer, and this game emotionally destroyed me, I never really cry at video games, and this is one of the first in a long time to make me do so.
Half my family is being whiped out by cancer atm, asbestos you know...
The game is so good because it can play it really personal, you can reflect it to your life.
I did not cry because of the game or experience but it really left a sour/wrang taste
-
I've never heard Wrang before.
-
wrang is an old-english / dutch word.
It means bitterness
-
I would say Dust: An Elysian Tail. In the underground area where you need to get the water flowing to save the father of a family but you're too late to save him, also the ending of the game is sad but happy.