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Creative Arts and Media => Roleplay => Topic started by: Cecilia Peromi on October 17, 2015, 08:05:34 PM

Title: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 17, 2015, 08:05:34 PM
Recently I've seen a lot of RPs start big and then slow down or die altogether. Why is that? What's the most efficient yet fair way to run one of these things. This thread is for anyone who thinks they have the answer. So let's gather some people, figure out a solution, and then make the best rp ever as a team!
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Zane the Fox on October 17, 2015, 08:24:54 PM
Honestly I think one of why they die is due to the muse of the creators leave them. Such as for light vs dark for example on my part. I couldn't think anymore as I lost idea of where to go.

Otherwise, honestly I love to be part of team as you put it. It would be easier then putting the pressure of the plot on one or two creators.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 17, 2015, 10:23:54 PM
It is weird when only one person decides the whole storyline. It puts too much pressure on them as you said. I think we should give the players more freedom in regards to the story. Instead of an rp dictatorship, let's have an rp democracy!
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Angder on October 17, 2015, 10:46:02 PM
They die for 4 reasons in my experience:

A) forgetfulness = Someone does not post for a while. And nobody pokes them about it or kicks them out.

 B) Directionless = Nobody has anything to do.

C) unavailable = Someone has to go for a while, so it dies.

D) As Zane says, the main person loses enthusiasm.


The strongest RPs generally have less players, and a strong direction they are heading in.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 17, 2015, 11:34:16 PM
This is my idea: instead of the creator being the one who drives the story, what if he just created the setting? Then the players could decide what happens in the setting while the creator steps in from time to time like a mod. Or the creator's character holds some position of power in the rp world?
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Grovygrunge on October 18, 2015, 01:50:28 AM
They die for 4 reasons in my experience:

A) forgetfulness = Someone does not post for a while. And nobody pokes them about it or kicks them out.

 B) Directionless = Nobody has anything to do.

C) unavailable = Someone has to go for a while, so it dies.

D) As Zane says, the main person loses enthusiasm.


The strongest RPs generally have less players, and a strong direction they are heading in.
E) some people just aren't really invested in it

F) GM loses interest quickly and makes a new RP
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 18, 2015, 02:03:28 AM
That's why I want to make a collab rp. And did anyone look at my idea in the post above yours?
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 18, 2015, 02:03:48 AM
(Accidental double post)
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Grovygrunge on October 18, 2015, 02:06:20 AM
Sure, seems like a pretty decent idea. No idea if it'll work until it's tried.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 18, 2015, 02:21:05 AM
That's what this thread is for my friend! So are you in?
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Grovygrunge on October 18, 2015, 02:27:58 AM
Quite Possibly.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 18, 2015, 02:35:50 AM
Ok! So that makes 3 co-creaters: You, Me, and Zane! (Unless Angder wants to help too?)
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Angder on October 18, 2015, 02:55:23 AM
Setting creator? thats always been my "Style" so to speak. though I usually then "Guide" players to certain points of interest/conflict. Then leave them to sort out the mess I made.  :P

If the setting seems interesting I am on board.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Grovygrunge on October 18, 2015, 02:58:48 AM
I feel like I'd be happy to help after giving it a little thought. Change my quite possibly into a most definitely. :)
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 18, 2015, 03:11:24 AM
Thanks alot! You guys are great!
Title: Re: I Want Some Big Brains for a Good Game.
Post by: ThatSmugFox on October 18, 2015, 02:04:43 PM
This is my idea: instead of the creator being the one who drives the story, what if he just created the setting? Then the players could decide what happens in the setting while the creator steps in from time to time like a mod. Or the creator's character holds some position of power in the rp world?

This works the best in dedicated play by post websites/roleplays rather than individual threads, I think. I was part of a pretty big anthropomorphic site that had around 100 active players at its peak with such a general policy that was founded by around five initial creators, although there were the equivalent of administrators and sub-administrators who would do major plot arcs from time to time with factions of 10-15 characters interacting with each other, or sailing around on ships comprised of about twenty players. We had an entire world map, wiki, thousands of  submissions of art, poetry, and in-fiction books, massive 500+ post threads, and a whole lot of other things. Over the course of about ten years there were around 1,500 unique players and God knows how many characters contributing to the site and setting.  It eventually fell apart due to admin mismanagement/lack of advertising and the webmaster taking off, but it was quite fun.  You could do extended and detailed RPs and have great characters, biographies, and interactions that really can't be done in a standalone thread. I think it has spoiled me in terms of anthropomorphic roleplay, in all honesty.

For some reason, though, the furry community has shifted away from such things, preferring to do individual Skype RPs/Kik things and threads rather than attempt to create and market sites that allow that kind of deep setting roleplaying these days. It makes me a bit sad and I would make another site like that but you need a team of dedicated and skilled individuals to set up the initial site, write the lore, and figure out the policies for it to work.



http://img01.deviantart.net/ee41/i/2013/252/0/7/the_vulpine_imperium_map___ye_olde_style_by_mlady_keaton-d6jkujx.png (http://img01.deviantart.net/ee41/i/2013/252/0/7/the_vulpine_imperium_map___ye_olde_style_by_mlady_keaton-d6jkujx.png) (The map, for example).


                                                                                                                                                    Some character art.




(http://vignette4.wikia.nocookie.net/vulpineimperium/images/d/d6/Danielcommission2full.png/revision/latest/scale-to-width-down/640?cb=20130908191534)


(http://i.imgur.com/1rHt33M.png)
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 18, 2015, 02:27:50 PM
This is something I've considered. I'm not sure if I want to create a mini forum with this rp. With things like lore and stuff I really just want to keep it simple.

I'm thinking of something like Animal Crossing: a bunch of anthros living in a town where literally anything could happen.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Grovygrunge on October 18, 2015, 02:32:49 PM
So the fur apartments then? That's pretty much like the idea you just pitched.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 18, 2015, 02:39:26 PM
The fur apartments have a good system going. We don't have to outright copy them, no one would like that. But we could still take their formula and do something else with it.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Zane the Fox on October 18, 2015, 05:48:23 PM
Well. Instead of using their apartment version. Why not make it a town that each have a job. Something similar to once on time if anyone know the series. There some power or none denpend on the choice. Everyone have more or less set thing but few don't and the fur who is set react to the fur that would be changing around them. Just a idea otherwise go ahead a shoot it down if not...lol. I just woke up and had this in my dream.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 18, 2015, 09:48:03 PM
I was thinking of having a bigger rp world than the apartments have. And the Once Upon a Time setting sounds intriguing. I still don't have an idea for the setting.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Zane the Fox on October 18, 2015, 09:55:29 PM
Well. As this is becoming a group. Why not put few spitball up from each and more or less vote upon it?
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 18, 2015, 10:01:20 PM
Sure. That sounds good, you wanna go first?
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Zane the Fox on October 18, 2015, 10:09:58 PM
Hmm. Sure. Though what setting we want to think first? The world....the area....the time....etc.

Otherwise all I got at the moment is-

Midevil day with few knightish and sort.

Wizard and magical creature community like harry potter for example.

Cowboy time with mainly gun then any blade but knife or spell work.

Steam punk work which mix of old school tool and weapon that is tune up with either handyman work or spell work.

Modern day with choice of tool or weapon from group.

Guild force that hand out mission from Dragon hunt or Dragon help to whatever the mission needed and sometime cross with other people.

Group of fur come over to new land to get away from whatever the reason is. To create new home together.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 18, 2015, 10:32:30 PM
Well I don't have a whole lot of ideas like you do but I do have something.

http://img217.imageshack.us/img217/428/silenthillmap.png (http://img217.imageshack.us/img217/428/silenthillmap.png)

This is the complete map of the town Silent Hill, from the horror game series of the same name. It's a place full of monsters and demons, a demon worshiping cult. Etc.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Angder on October 29, 2015, 01:34:55 AM
If this is still a thing that might happen (I am unsure as it seems to have been forgotten about) I really have no idea's to add.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 29, 2015, 01:49:44 AM
I sure haven't forgotten about it. It's just that no one's posted in a while.

I still want this rp to happen, so let's get to it everyone!
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Zane the Fox on October 29, 2015, 01:51:31 AM
I still here. So the question is what the vote?
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Grovygrunge on October 29, 2015, 01:58:47 AM
I too am still up for this. If we have no ideas lets just spitball some. Get the metaphorical snowball rolling down the figurative mountain so to speak.


Post Merge: October 29, 2015, 02:09:59 AM
Sorry for this but Angder suggested this talk we had could be useful here so here ya go: Text dump inbound!



[01:47:21] Grovygrunge: If we co-run a RP we made need to be careful we don't create a clash of tone


[01:47:40] Angder: yes
[01:47:57] Angder: either that or you foster it and make it part of the RP


[01:48:02] Grovygrunge: you're not afraid to go dark but you do prefer lighter stuff
[01:48:17] Grovygrunge: however I have a penchant for darker themes. Oooh?


[01:48:37] Angder: I have no ideas
[01:48:49] Angder: just saying its another way around the issue
[01:48:53] Angder: over it or through it


[01:48:54] Grovygrunge: It is
[01:49:09] Grovygrunge: Never thought about that


[01:49:44] Angder: you can use two tones in the same experience
[01:49:52] Angder: I regret this comparison
[01:50:09] Angder: but... sigh... Undertale deeper sigh


[01:50:24 | Edited 01:50:30] Grovygrunge: You really have that much of an issue with it?


[01:50:28] Angder: no
[01:50:31] Angder: :P


[01:50:33] Grovygrunge: XD
[01:50:38 | Edited 01:50:41] Grovygrunge: anyway go on


[01:50:50] Angder: genocide versus normal


[01:51:01] Grovygrunge: Ah or even pacifist


[01:51:10] Angder: of course not really transferable
[01:51:19] Angder: but the basic concept is there
[01:51:30] Angder: or to convert it, your brain RP thing
[01:51:41] Angder: If I am the light side of the mind
[01:51:46] Angder: you are the dark side
[01:51:56] Angder: I make the good, you make the mucked up?


[01:52:03] Grovygrunge: This could work


[01:52:17] Angder: ((complete spitball, not fleshed out or anything))


[01:52:40] Grovygrunge: sure but it's definitely something we can develop on
[01:53:24] Grovygrunge: might work particularly well in an RP where we are more than just GMs


[01:53:34] Angder: yes


[01:54:31] Grovygrunge: You have a dark main gasps


[01:54:47] Angder: or we could just sync our tones :P


[01:55:05] Grovygrunge: who says we can't do both


[01:55:18] Angder: o.O?


[01:56:41] Grovygrunge: say in an RP where we are more than GMs but maybe the personifications of separate forces or something (again just spitballing) to begin with we could have sync'd tones, little difference between the two but as stuff develops differences become much more obvious


[01:57:59] Angder: right
[01:58:07] Angder: That makes some sense
[01:58:18] Angder: though it could come off as us just Desyncing


[01:59:05] Grovygrunge: So we'd have to make sure it doesn't somehow
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Thoughts?
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Dontier_S on October 29, 2015, 02:27:32 AM
My idea is mainly to spread out the load. People would take turns running it for all long, but try to keep the general storyline go on.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Zane the Fox on October 29, 2015, 02:53:19 AM
Though the basic plot probably have to be simple as well we know the General endgame of the plot or chapter so we wouldn't go off the path.

And while we take turn on carry the load per say. What about dividing us up as well into a group of creater and other group of "mucker " of a sort.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 29, 2015, 11:18:51 AM
While light and dark sounds good. I'm thinking that we should have more of a grey area. Something like a world with factions of players that would be able to ally or make war with each other.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Angder on October 29, 2015, 12:57:41 PM
Agreed, Shades of moral grey are almost always more interesting for world building.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 29, 2015, 11:16:13 PM
So what time period would all of you prefer. I'm thinking something modern-ish with some futuristic stuff sprinkled in.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Zane the Fox on October 29, 2015, 11:25:03 PM
Hmm. It there some little old school theme or item of sort then I be cool with that
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Grovygrunge on October 29, 2015, 11:29:51 PM
I like grey morality quite a lot too but it can get complicated. As for a time period, eh I dunno.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 29, 2015, 11:33:34 PM
It doesn't have to be complicated. It could just be a power struggle between factions, the strongest one rules the land.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Zane the Fox on October 29, 2015, 11:55:37 PM
There were few rp I seen here which at the moment I can't remember which. But few had try to make mult ruler/kingdom but it didn't take off so well.

So there that risk which it probably better to keep the kingdom or ruler low on number. I seen that five is a little too much due to lack of rp players. Maybe one big ruler/kingdom and two smaller ruler/kingdom which the smaller could be allies against the big?
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 30, 2015, 12:13:14 AM
Or maybe this: Three separate and independent factions. Players can pick and choose which ones to join, ranks, etc. And they all compete with each other for land and resources. The three groups could have their own weapons, powers, and skill sets that balance out among the other groups.
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Zane the Fox on October 31, 2015, 09:35:07 AM
Such as o group is high in magic but low in either of tech or strength(muscles) or both

Another be futurist while strong but weak against low tech or magic

And last be low tech(ooh school style) which strong in character or weapons/tool last longer and stronger as they build to last. And probably have high in number of item as they might be easier to find part for it. But weak against defends.

Idea similar like these? They not set but example for fyl
Title: Re: I Want Some Big Brains for a Good Game.
Post by: Cecilia Peromi on October 31, 2015, 02:46:53 PM
Exactly. Every group would have a unique fighting style, and use their brand of magic/tech. One group would specialize in summoning, while another would use elemental, magic, and the last could use dark/blood magic. The futuristic weapons the groups create would go with the type of magic they use: dark magic users would have plasma and chemical weapons. The elementals would have weapons that shoot fire/ice/etc. And lastly the summoners would have basic plasma pistols and bombs since they would be the ones who rely heavily on magic.