The Furry Forums
Furry Chat => Tech Central => Topic started by: Yoshimaster96 on July 29, 2015, 02:45:24 PM
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I'm working on a new idea for a GPU pipeline, that I call PBP (parameter based pipeline). It basically replaces programmable shaders with a set of parameter arguments to an internal "shader", that specify how to render the material. Currently 2 boolean parameters and up to 2 numerical parameters are used to determine the looks, roughly based around PBR (physically based rendering). More may be added.
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(http://giant.gfycat.com/IckySafeKomododragon.gif)
Really though, if you think you're onto something, you should also post this on some more relevant forums dedicated to this kind of stuff. Advancement is always good!