The Furry Forums
Creative Arts and Media => Roleplay => Topic started by: Angder on May 17, 2015, 01:00:47 PM
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Moved from the Fox vs the world thread.
This is for us to discuss a possible upcoming Minecraft Fun-RP. Feel free to join in if interested.
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Alright!
Lets discuss,
Infinite map?
PVP Enabled but not encouraged,
Adventure mods enabled but rare,
Rare materials are RARE
Deaths will happen and you will lose items
griefing is not allowed?
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Also:
Which of these three? (4th options are welcome if you can suggest them)
A) We are minecraft people, and that's that. (See the lego movie for a comparison)
B ) We are normal players.
C) we were normal players. but we are now trapped in the game cos reasons
Post Merge: May 17, 2015, 01:05:03 PM
Actually, with those 3 well defined options, I might make a poll.
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I'm thinking B personally
so you can play as a player and disconnect when you want to go offline (but you can't disconnect when in combat)
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Poll added.
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..do we really need a poll? :P
but yeah, I'd like to hear your opinion too ^_^
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I am torn between A and C...
The issue with B is if we are here normally, then we are just playing minecraft and we are just playing a game, I feel like there will be a sense what we are doing does not matter...
With A and C, it is our life, so getting blown up by a creeper is a big deal, and not just. "Oh bugger, not again"
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Ah, I was thinking that we have to still survive, we still feel like we need to do things to stay alive although you can disconnect to prevent yourself from being killed out in the open
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I have settled on C, it lets us make jokes IC about the game mechanics, and gives us more freedom to joke about than A.
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Alright, would you prefer to make the thread? or do you want me to make it?
We can fix everything over time if there are any issues
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I say C is the best, but if there I would like us to have experience we could bring into the game. Like, I could be a professional swords fighter outside for my character, and wield a mighty keyblade on the inside. I also want to talk about customising mods such as the kingdom hearts mod. Can I bring my own keyblade in?
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I am thinking we should give other people a chance to show intrest first, I know Obey showed an interest.
To Alka. No mods should be added that are Hacks/overpowered, if it does not count as that then see Zarcs post.
"Adventure mods enabled but rare,"
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as for bringing weapons in, you can create your own mods although you can't just start off with said weapon, you will have to get the materials and craft it
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Hmmm... I'll tone down the abilities I can use, but does 1 shotting average mobs count? Excluding enderman which would take 2 or 3 hits?
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You can do that in normal minecraft with enough enchanting, if its as hard to make as a fully enchanted diamond sword, then fine.
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Uhm, I dont think abilities should be allowed without creating them ingame using mods
so I won't be able to use my healing magics or whatnot
also, 1 fursona per player?
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Option C for me.
Also though about perma-death, to make it even more hardcore
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I agree with 1 fursona per player.
As for how I mandate how often I gain abilities, or even how I get the keyblades, it will be like an adventure mod. I plan to find the keyblade some distance in and as for abilities such as magic, I feel they should be distributed in the form of readable scrolls, which destroy themselves after they have been studied. Or something like that
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How about Thaumcraft and Mystcraft (or any other magic based) mods?
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No permadeath, this is not meant to be a "Scary" RP.
If you really want to you can choose to enter the game in hardcore mode, but that's up to you.
We have to use in-game stuff to do things like magic, we come in with nothing but maybe the bonus chest.
What kind of world? normal? large biomes?
Thaumcraft unless anyone else disagrees sure...
mystcraft... I am torn on, I think yes. but I am not sure...
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Nah, Permadeath wouldnt be fun in my opinion
I like the idea of a normal world, Thaumcraft is fine in my opinon
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I'm not sure what either thaumcraft or mystcraft is, so I'll just consider my vote null.
Bonus chest I can get behind. The creator of the thread can sort of, 'grant us', these chests whenever he pleases.
I say large biomes.
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I might say large biomes, travel-time is not an issue, but space might be.
Bonus chest is a specific thing, it contains wooden/stone tools, and maybe some bread/apples. It spawns when the world is created
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Posting so slow due to bring on mobile ;_;
Large biomes for me :v
1 fursona per player
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Ehh, I think the bonus chests should be both rarer and more significant. Sort of like "god's gift." Whenever we find one it should be a moment worth getting worked up over. They should contain something significant, like an ability or keyblade for me, magic for Zarco, maybe a gun for someone else or something.
Also, my vote on PVP is that it should be off. To combat that, I think the difficulty should be hard to make sure we're always on our toes.
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I say normal difficulty for food, hard for mobs
...if that makes sense.
Ehh, I think the bonus chests should be both rarer and more significant. Sort of like "god's gift." Whenever we find one it should be a moment worth getting worked up over. They should contain something significant, like an ability or keyblade for me, magic for Zarco, maybe a gun for someone else or something.
Then it isnt a bonus chest Alka! the bonus chest is in vanilla minecraft! X3
What you describe will be what we find from adventure mods, though we will have to fight for them.
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Alka, I think you mean chests in dungeons and abandoned mines.
Also, how about access to debug screen (F3)?
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Alright, looks like i'm outruled for biome size
I'm not a big fan of the bonus chests, the keyblade can be forged from ingots and my magics I could aquire using a mod of some sort eventually, but ah well
As for PVP I'm torn between if it should be on or off, I'm leaning more towards off but I'm fine either way
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I am with Zarc, the chest will exist only in dungeons surrounded by mobs.
PVP... I think off, if we are willing to crank the difficulty up
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My brother also recommend Botania, Thaumcraft plug-ins and Blood Magic for magic mods (he's hardcore Minecraft player)
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I've never seen it personally but ah well ^_^
I think we have covered everything, we can always modify the rules once we have started
want me to compile everything here into a thread?
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I was thinking of doing it myself...
Who will run it? :?
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Ok, I think we should compile a final list. We shouldn't over complicate something, so I think it should be 2-3 mod inputs per person. Mine are:
Kingdom Keys mod - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290133-1-7-10-kingdom-keys-mod-v0-7-0-1-7-10-drive-forms (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290133-1-7-10-kingdom-keys-mod-v0-7-0-1-7-10-drive-forms)
Food Plus Mod - https://bitbucket.org/JoseTheCrafter/food-plus/wiki/Home (https://bitbucket.org/JoseTheCrafter/food-plus/wiki/Home)
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((brb))
how about debug screen?
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Nah, I'm thinking add as many as you want - as long as they aren't overpowered or anything
do we really need the debug screen for anything?
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Also don't be afraid to "Invent" Adventure mods, this is not an essay, we do not need you to explain and reference exactly where the pirate ship you just looted came from...
((Though keep them rare.))
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Something just occured to me. Is rare subjecitve, or objective? As in, how do we measure the rarity of a piece of any adventure/item/thing mod.
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If you travel 1000 blocks, and find a building, you are lucky. (or unlucky if it happens to be a dragon cave or something.)
As for whats in it? mostly it should be standard items, scaled to fit whatever you fought to get it.
(A dragon might have diamond tools, a chest lying in an abandoned house might just have a single, mostly broken, iron pick)
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agreed with the above, although sometimes you can find a village right at the start or sometimes you can explore and never find one in an entire playthrough, rarity is just random generation
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Ahhh. Ok. That seems fair enough :3
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The thread is live!
http://www.thefurryforum.com/forums/index.php?topic=27981.0 (http://www.thefurryforum.com/forums/index.php?topic=27981.0)
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Debug screen displays current XYZ position, position on current chunk, direction you are looking at (compass), name of block (good for detecting silverfish blocks) and light level.
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Oh, and how about Essentials? (that's a CraftBukkit plug-in)