((Due to prolonged inactivity, and due to the fact I want to start some new RPs. I am leaving a house divided, and declaring my time running it is over. If anyone else wants to take over FEEL FREE TO PM ME. If I am not avalible within a few days, then go ahead and continue without me.))
((I no longer will be running the RP))
((I have no issue with people continuing to use the thread. if they wish))
My first RP! :D
just like to thank Zarc and Crest for helping me with it.
This RP allows violence, for a peaceful house. visit the furhouse (http://www.thefurryforum.com/forums/index.php?topic=27342.0).
A house divided.
Far off from the town, the mansion sits ominously on a hilltop, looking out over the land, Within its basement, Duernab sits at a table, tapping his claws. You would think a vampire centuries old would have more to do with himself. but Duernab was trapped, caged in his own basement by a magical barrier. kept alive by a small trickle of blood that came out of one wall... he grabbed his glass of blood, and drank once again. something would happen eventually... but when?
Suddenly he heard a knocking at the door... with a thought, Duernab opened the front door from afar... letting his newest guest in...
|Rules|
This is not a PURE combat thread, there should be periods of peace as well as war. it is still primarily a house. the assumption is that most fights will be agreed upon IC ((AKA, a duel, or challenge, not just killing for the sake of it.))
This is a FUN RP, violence is likely, or even encouraged, but it should be fairly light hearted for the most part, death is a slap on the wrist.
No random violence. Targeted violence is fine.
No freeing the ultra-powerful vampire. (if that happened the RP would be over)
This is a thread for the house. stuff happening outside of the premises should be kept off screen. IF YOU MUST rp it, use PM's ((the gardens are fine))
No weapon capable of seriously damaging the house is allowed. (Bursting through a wall is fine, destroying an entire wing of the building is not.
Upon dying, you will instantly come back to life in one of the five coffins in the basement, you will effectively be fully healed, though at Duernabs mercy if he is irritated with you. (if more than five people die at once, then leaving the coffin will result in the next person re-spawning as soon as the lid is back on.)
DUERNAB IS MORE POWERFUL THAN YOU. His weakness is that he can't leave the basement, there is no "Killing" him. plotting against him is fine, but be aware that any kind of direct confrontation can only end one way.
Wings of the house:
west wing (Servants):
to the right of the entrance, wooden floors, creaky and unpleasant, but contains everything you need to live in the house
Ground floor: Kitchen, small dining room, barracks (lots of bunk beds), training room for the guards who used to work here (claimed by crest).
Upper floor: Bedrooms (inferior to the ones in the other wings), storage rooms, bathroom
Occupants:
Crest (Crest) -- Claimed the Training room.
Xander (Grovygrunge)
Enoji (ENOJI Kengura)
The east wing
to the left of the entrance, well made floor, carpets, generally a pleasant place, but clearly the business wing of the original house.
Ground floor: some kind of meeting room, chapel, a couple of offices? bathroom.
Upper floor: A couple of storage rooms converted into bedrooms, small room containing numerous items of value on display. a balcony looking out over the garden.
An old dusty library stretches across both floors.
Occupants:
Delathin (Kalan)
Vindictur (DeadlyRedWolf)
Jax Xa (Jax Xa)
The North wing
straight on from the entrance again, well made floor, carpets, a pleasant place, has a basic kitchen. bedrooms are large and expansive.
Ground floor: Living room, Dining room, small kitchen,
Upper floor: 4 bedrooms (all very large rooms), small room with books, 2 bathrooms
Occupants:
Amaku(Crest)
Rayleonarde (Rayleonarde)
Havok (Havok the hellhound)
Center section:
Where you first enter the house.
Ground floor: Generator room (infested/Locked), large open entry-hall with stairs heading up, living room.
Upperfloor: Nothing but doors to other wings
Basement: 5 free coffins, 1 wall that drips blood, 1 pissed off vampire, one coffin in use (By the vampire).
Occupants:
Duernab. (Angder)
Gardens:
Out the back of the house, the gardens are far bigger than they have any right to be, they also are far from safe...
Hunting lodge: 5 beds, enough hunting supplies to last a long time, and a fireplace that burns blue when you enter even without logs. It requires a map to go there and back reliably.
The rest of the garden is yet to be explored...
Occupants:
Xye(kro) -- hunting lodge
Every wing except the gardens, has stairs up to the upper floor.
((Basic summary of whats going on in the house))
STATE OF THE HOUSE: Waking up
...there is a slight rumbling from the entire house, like a beast beginning to stir... ~ Unknown observer
The house is now fairly livable, though some of its more distant corners are yet to be explored.
Ray found a strange egg, it is currently in the library.
Akumu is wearing a collar that nullifies his powers. (It was put on him by Xander)
The generator room is full of spiders D:
The generator is ON and also magic, it powers everything in the house even if its not plugged in. it also keeps things like batteries full while within the walls of the house.
There is a huge overgrown garden/forest out the back of the house, Xye has seen multiple wolf like monsters lurking in the trees, at least 2 of which attacked him, and also a catperson made of wood.
Duernab demands payment of 3 jars of blood each week
((last updated: Page 58, reply 860))
Character sheet...
Name:
Species:
Wing(where you are going to sleep.):
Personality:
Extra info (optional):
-----------
My char:
Name: Duernab
Species: Tiger/Vampire
Wing: basement (he can't leave)
Personality: Asshole, easily annoyed, playful at times, bored.
Extra info (optional): Ultra-powerful, can influence the house (open and close doors, repair walls, even add new rooms.) though can not directly take hostile action against anyone through this method.
((In case there is any doubt, this is set in modern day, though the house is much older...))
((occupants last updated: 08/05/2015))
*It takes some time... but Ray eventually finds one on a high shelf. looking through it, he finds a passage that matches the egg...*
COCKATRICE
This small creature is a cross between a chicken and a dragon, it has two legs, and 2 wings. with dull brown feathers.
It is notable for being able to petrify someone with a single peck. turning them to stone. while dangerous, many people keep them as pets, guards, and a few farm them for alchemical ingredients. their feathers are used in a variety of potions, rituals, and other such things.
[There is a more detailed description of the Cockatrice, along with a description of their eggs, there is then a long boring passage about their history and possible origins.]