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Creative Arts and Media => Creative Writing => Topic started by: liamcrothers on December 14, 2014, 01:14:17 AM

Title: Story
Post by: liamcrothers on December 14, 2014, 01:14:17 AM
Hi! I am new to this, so I came up this idea to make a awesome role play of epicness! Who has any ideas?



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Title: Re: Story
Post by: Fenox Helkiin on December 14, 2014, 01:22:26 AM
I usually go for something dark and sinister. :3
Title: Re: Story
Post by: Ryan Naismith on December 14, 2014, 02:13:12 AM
I like soldier type stuffs! Am super tacticool! But dark and sinister Is also cool, like Aakor said.
Title: Re: Story
Post by: liamcrothers on December 14, 2014, 02:54:15 AM
Oh! How about we are at war or something and we get separated from out platoon?


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Title: Re: Story
Post by: Fenox Helkiin on December 14, 2014, 03:40:31 AM
I like that idea. However what would the reason be and what time setting is it?
Title: Re: Story
Post by: Ryan Naismith on December 14, 2014, 03:52:12 AM
How about zombies! Modern, and we are sent in to clear a city, but are separated from command by both bad comns, and a horde of zombies!
Title: Re: Story
Post by: Fenox Helkiin on December 14, 2014, 10:39:00 AM
Not a bad idea. Though if it does become a zombie Rp then would there be any special infected?
Title: Re: Story
Post by: Ryan Naismith on December 14, 2014, 06:55:34 PM
I think it should be if the infected person has a high degree of skill in something (IE soldier, cop, etc.) they retain those skills. So if a guy knows how to use a gun really well, he will use a gun as a zombie.
Title: Re: Story
Post by: Hiyate on December 16, 2014, 02:25:36 AM
That sounds pretty cool. If anything it would keep encounters a lot more interesting without going to crazy lengths for these mutated infected
Title: Re: Story
Post by: Fenox Helkiin on December 16, 2014, 02:43:43 AM
I was thinking more along the lines of them being able to have certain abilities. Like the kinds of zombies from left for dead.
Title: Re: Story
Post by: liamcrothers on December 16, 2014, 03:40:39 AM
So like the boomer explodes and attracts zombies?


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Title: Re: Story
Post by: Fenox Helkiin on December 16, 2014, 07:38:37 AM
Yeah.
"Boomer bile!" - coach from left for dead 2

If you think about it zombies are a really amazing thing. Just think about how much punishment they can take, how long they can go without food and the fact that they can reanimate themselves once they have died of starvation whenever someone walks past or nearby.
Title: Re: Story
Post by: Ryan Naismith on December 16, 2014, 12:29:32 PM

Yeah.
"Boomer bile!" - coach from left for dead 2

If you think about it zombies are a really amazing thing. Just think about how much punishment they can take, how long they can go without food and the fact that they can reanimate themselves once they have died of starvation whenever someone walks past or nearby.

Not all of them. There's plenty of types of zombies! In 28 days later, they starve!
Title: Re: Story
Post by: Fenox Helkiin on December 16, 2014, 05:40:03 PM
Yeah I know that. In 28 days later though it's a Phycological... I can't think of the word for it... :/
Anyway in most zombie movies and games it's a virus.

Like in zombieland for example. In that it's an evolved version of the "mad cow disease" (yes it's actually called that) and it develops into a virus that makes people ridiculously hungry and violent (almost like actual humans when they are starved for a few days at least. Just more severe).

Please correct me if I'm wrong.
Title: Re: Story
Post by: liamcrothers on December 17, 2014, 11:51:08 PM
Cool! Well how should this start?


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Title: Re: Story
Post by: Ryan Naismith on December 18, 2014, 01:00:17 AM
Aakor, I was raised around zombies mang. Like they were the only type of books my dad bought. So I read a LOT of them. So, should we do zombies that starve, make it more realistic? Or go with slow, rotting zombies?

I vote we go with fast, starving zombies that you turn into when you die. They also feel no pain, so it's harder to put them down, but they can, for example, bleed out.
Title: Re: Story
Post by: liamcrothers on December 18, 2014, 05:30:22 AM
Yeah!


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