The Furry Forums
Creative Arts and Media => Roleplay => Topic started by: Rayleonarde on April 23, 2014, 02:53:26 AM
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Okay, so I just got done venting an idea to a friend (who's now upset, as to my long-winded-ness), and, as I think about it...it seems more and more like a good idea. It would, on a skeleton, be an RP based around what is essentially Armored Core (video game series, look into it for more info.) and/or CHROME HOUNDS (another game, roughly the same as Armored Core). The idea would be for participants (At this point, it'd be open, though outside ideas don't hurt.) to work as mercenary mech pilots (whether they'd be like CHROME HOUNDS or Armored Core is yet to be determined). Though I realize that game RP's don't really run for long (or, so I've been told) I feel that this could be built upon...
This was kind of a spur-of-the moment idea, and I wanted to get it off my chest...sorry if I break some rule or something...honestly.
Any ideas for adding onto this would be phenominal, as it is late when I posted this, I'm not really the best of writers, or thinkers, when night roles around.
After thought, a World War II RP...though, don't know how well that'd work....unless we went the Operation: Darkness (another game) route....
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I'm very much into mecha-based anime and fiction in general, and I have run numerous mecha-related games and written various fictions on the subject, especially involving anthro characters too. I'm the GM of a long-running RP around the subject on another RP site as well, so I'd be happy to offer any ideas you might welcome - and to play as well.
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I'm open to suggestions. I keep having more and more ideas, but I get caught up in something else, and they're gone. I kind of would like to see some form of role selection, kind of like the CHROMEHOUNDS* style. But, as I said, I'm very open to comments and suggestions.
*CHROMEHOUNDS, a game. In which the PC(Player Character) chooses a role from a list of 5 types. These types are
Scout
Heavy Gunner
Defender
Commander
Sniper
I suppose that, with the way I feel I'm explaining it, this would involve some sort of DM, and I'm not too sure how the community would take to it.
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Well, you generally need one person who runs the plot as well as playing a character so that the game actually goes somewhere, which is kind of like having a DM. And you can certainly quite easily give the mecha classes or specializations when people create their characters and machines. That's a pretty standard idea as far as mech-genre things go.
I'd give people a range of classes to pick from, and then let them customise them with various weapons etc. so that they're a bit more personal.
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How many classes, because I'm probably gonna have to write them down, I wouldn't like any less than six, nor anymore than ten. The multitude of weapons will be broken down into at least six, if not more, classes. These classes would be (this is a skeleton, mind you.)
Machine Guns
Rocket Launchers
Rifles
Sniper Rifles
Shotguns
Grenade Launchers
I feel these are sufficient, though ideas for other classes are acceptable. Please list them in a similar fashion as above.
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I'm not sure about the classes - I suppose it depends on what kind of specializations you think the game needs, and would be relevant to the setting.
I'd come up with the setting first, and then see what fits around that, as really, the story and the setting are more important than the mechanics of the character gen when you're playing free-from on a forum.
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sounds interesting. i'll help in any way i can......starting with this:
http://www.thefurryforum.com/forums/index.php?topic=16058.msg733896#msg733896 (http://www.thefurryforum.com/forums/index.php?topic=16058.msg733896#msg733896)
http://www.thefurryforum.com/forums/index.php?topic=15871.msg728777#msg728777 (http://www.thefurryforum.com/forums/index.php?topic=15871.msg728777#msg728777)
it's another mech related rp from a while ago. it didn't last long, i think the guy running it had to go away for a while, but you could use it for ideas if you like ^-^
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I like the sound of the setting. Not so keen on the races, but I love the space-opera type setting is always something I like the idea of. The mecha being taken from anime is a good idea too, as it helps people know what to expect, and keeps it all consistent within itself, rather than everyon having wildly inconsistant mecha designs or weapon specs.
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The ideas from those links are sound, but I kinda hoped we'd stray from Mobile Suit Gundam , but I guess we need to start somewhere, hey? Anyway, they're still sound ideas, nonetheless. I suppose the idea of races does add some form of friction. Anyway, thanks for the springboard, keep the ideas coming. Once I cobble something together, we'll roll the ball and see where she goes, eh?
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I'll post up anything else i think of and I'll be keeping track of this. ^w^
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Personally, I'm not overly fond of Armoured Core, as I found the lack of depth in the storyline and background to be tedious. Regarding Gundam, it's not a necessity, but it's useful to have some frame of reference, and something to draw from to set a benchmark for one unit vs. another, and to keep a consistent in-universe tech level and tech base, rather than a completely random assortment of ideas all smushed together in a weird blender of mis-matched ideas.
I think we need to put something down firm about what it's going to be about, as so far there's a lot of discussion, but nothing decided.
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That does sound like a plan. I didn't mean to say that we were going to use the Armored Core Universe, if I came off like that, I apologize. As for the back story, or whatever, that was the idea. Still, any other suggestions, bring 'em on.
Tech trees? I'm not sure how'd you, personally, would go about that. I could see, like, Light Sniper Rifles to Heavy Rifles to...Railguns...I guess?
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I'd split it up into fields of weaponry:
Ballistic Weapons:
-Cannon (i.e. semi-automatic shell-firing weapons)
-Autocannon (incl. gatling, etc, automatic shell-firing weapons)
-Rail/Coil guns (magnetic propulsion guns)
-Launchers (Grenade/Mortar weapons)
Self-propelled (SP weapons, i.e. weapons that have their own propellant)
-Rocket systems (unguided rockets, saturation or single-fire)
-Missile systems (guided weapons, designed for powerful and hard-hitting attacks)
Close-Combat weapons
-Bladed weapons
-Blunt weapons
Energy Weapons
-Particle Beams
-Lasers
-Flame weapons (i.e flamethrowers)
-etc (depends on the setting, obv.)
Within those fields, have various weaponry based on the size of the suits, and restrict the number of weapons (maybe by a 'hardpoint' system) by the size and configuration of the suit - assault class, for example, could carry more hardpoints' worth of weaponry than a light or medium, but conversely a light or medium has better movement ability.
Again, of course, that's all fluff, essentially, as it's a forum-based game with no tabletop or stats to influence anything.
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Great! I'm cooking up a suit class system already.
Guns will take up hardpoint slots, heavier guns = more points taken up.
Heavy Class - 15-20 hardpoints.
Medium Class - 10-15 Hardpoints.
Light Class- 5- 10
Scout Class 2 - 5 hardpoints.
Scouts make up for lack of hardpoints for being smaller and faster. However, due to their lighter body types, they can't take much damage.
Light Classes are great for rushing, not for extended firefights.
Medium Classes are standard soldier style suits. Great for combat, but kinda slow.
Heavy Classes are made for laying waste to whatever area they're currently in. Because of their heavier weight, they can take enormous amounts of damage, but are extremely slow.
There are rare custom Super Heavy types, but you'd have to have some form of license to pilot one (I.E. GM would have to okay it, and not everyone gets one.)
If you disagree with this system, make adjustments as you see fit.
As for miscellaneous weapons, I'd be willing to accept things that essentially break physics. An example would be Lost Planet 2's Black Hole Martyr System.
Just an afterthought, what about wearable suits, kinda like VANQUISH, or TITANFALL? I mean, they'd be more like infantry, and be able to hit other suits where they'd be vulnerable, such as exhaust ports and joints.
Again, if you disagree with anything stated above, please fix it as you see fit.
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it sounds reasonable so far, and i think that having people being able to swap between relying on their mech and fighting as infantry would be useful. that way we can expand it to not just having to rely on the mechs for proper combat.
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I LOVE and grew up on mech anime, but from my polls in the last 2 years has proven very low on interest on the subject.
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I'd say that there's a bit too much disparity between the smallest and largest classes in the number of hardpoints, but that again depends on the 'feel' you want to go for in the setting. Are mechs going to be the 'king of everything' on the battlefield and be gargantuan machines bristling with firepower and armour, or are they part of a combined force?
Personally, I'm much more interested in the second approach
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Of course, we wouldn't want the mechs to be the only fighters on the field. Tanks, infantry, and air support all hold places in the battle. Mechs, because of the way they're built, have a very limited vertical scanning capability. The larger mechs can compensate with automated AA guns, but that leaves weapons unable to hit ground forces, which would be the main focus of mechs. I see the mechs kind of like the Supreme Commander mechs, but more customizable. So really, more like ACU's. However, there are custom mechs that rule at what they do, specialized for a specific role (i.e AA mechs, or artillery mechs. I really would like to see how well a King Kryptor would work in player hands.) They'd still be bristling with firepower, but they can't hit units below a certain angle, as the mechs would hit they're own legs. Mechs would kinda have to utilize World War II style protection, smaller vehicles and infantry would support them as they move across the battlefield.
This is what I'd like to see, but if you have suggestions, as before, put them down.
The disparity is there so their are substantial trade-offs for each class. This keeps, I believe, the game more diverse. If you disagree, go ahead and make another chart. I don't mean that as a threat, or a challenge, I just would like to see what others think the scale should be.
(Another miscellaneous weapon could be the Universal Collosus's Gravity cannons. These pull small units in, and launch them back towards their allies, essentially turning small enemies into munitions.)
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I think this is being gone about the wrong way. The setting should come first, and then dictate the type and feel of the mechs. Otherwise, you're creating something in a vacuum. Without knowing what the tech level of the setting is, it's hard to know what the mechs should be like, what kind of forces would be around, and so on and so forth. If the setting is primarily in space, then will there be many vehicles around, if you have to carry them on starships, for example?
I'd concentrate on the setting first, and make it consistent and understandable, to give everything a basis and a background, before you start deciding what the mechs should be like. Because otherwise they're pretty meaningless.
Unless you just want to have mecha punching dents in each other (not literally speaking), in which case you might as well just start a fun RP, rather than a serious one, and just go nuts with a series of fights linked by a vague story.
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Okay, setting then. 3000 AD, galaxy's in chaos/throes of war, etc.?
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one playable side or two? and would there will be a mix of both ground and space combat?
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I was kind of hoping for more mercenary style works...and yeah, ground and space...they're giant robots, after all.
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Honestly, I feel the Mercenary thing is way overdone. Almost every RP I see is 'look, mercenaries'. It'd be more original to not be mercenaries. But whatever, really. Kind of losing interest really.
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Alright, no mercs then. What about factions? Like, different countries?
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How about rather than a whole galaxy, if it's the year 3000, the setting being the Solar System.
The energy crisis of the mid 21st century could've come to an end with the production of the worlds' first viable fusion reactor in the late 2060's. This resulted in a race of space exploration as greater resources of Helium-3 were required to sustain fusion reactions.
As space was increasingly explored, humanity developed genetically engineered 'assistant' workers to assist with space exploration and working in hostile environments. Alongside this the development of exoskeletons for use in space and heavy environments was undertaken, with breakthroughs in materials science allowing for high strength, light-weight materials, such as carbon-carbon steel, and nanotube materials.
This golden age lasted for a while as exploration flourished, with many new settlements being established on moons, asteroids, in orbit of planets and even on the surface of worlds under pressure domes. Terraforming efforts are being started on Mars, and some of the lowest-lying canyons have persistent atmosphere which can be inhabited only with thick clothing and respirator masks, rather than full pressure suits.
In orbit of other planets, numerous space installations and colonies exist.
Things are growing strained, however, as numerous activist groups have formed for the rights of the 'servant' races, who have become recognized and free citizens in the worlds around Jupiter, otherwise known as the Jovian Confederation.
They have proved their own sentience and sapience on numerous occasions have demanded that their people be freed and the outlying worlds and settlements. This has lead to an undercurrent of dissatisfaction and aggression among the population of genetically engineered persons (GE's, or 'Gennies') throughout the solar system.
The colonies, forming their own way of doing things and working to their own schedules and independent routines to suit their populations, are looking to become self-governing and independent from an increasingly over-populated and militaristic Earth, which seeks to influence and control policies and the way of life on its' outer settlements.
With Mars reaching a level of habitable and self-sustaining life, it is the focus of eyes all across the system, as both the Earth Government and the Jovian Confederation build up their forces around the area, including the newly built and designed combat frames, due to see their first true mass deployment on and around the surface of Mars, and potentially further.
All it will take is one incident to light the powder keg, and topple a tense situation of minor quiet sirmishes into full-blown war...
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sounds like a good place to start
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so basically similar to Gundam, right?
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Yes, but with more emphasis on the other planets than solely on Earth orbit. And potentially more groups based on the different planets as nations, backing one group or the other, so a lot more potential for political issues. Not to mention more detail based around the struggle to liberate the oppressed Gennys as well. So, maybe with shades of (for those of you old enough to remember) Exo Squad or Space: Above and Beyond as well.
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Well, no one has really replied with any enthusiasm or further discussion to this - so, I'm going to set up a Companion Thread in Serious RP, and post the link here. If anyone's interested, take a look and post and such. If not, it'll die off on it's own.
Post Merge: May 12, 2014, 06:18:26 PM
Here we go... It's quite detailed, so I expect most of you won't really be interested, and it won't go anywhere.
http://www.thefurryforum.com/forums/index.php?topic=24823.0 (http://www.thefurryforum.com/forums/index.php?topic=24823.0)